VLDB 2026 Research / reviewers in the wild / expert
Anthony Liang
dblp:277/5737
· DBLP profile ↗
3ranked-venue papers
2as first author
3since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Reinforcement learning · 51% Probabilistic and Bayesian machine learning · 22% Video understanding and tracking · 22% |
Topics — the 5 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Probabilistic and Bayesian machine learning › probabilistic inference
latent state inference |
0.8 | 1 | 2024 | DynaMITE-RL: A Dynamic Model for Improved Temporal Meta-Reinforcement Learning · NeurIPS 2024 |
Machine learning › Reinforcement learning
meta-reinforcement learning |
0.8 | 1 | 2024 | DynaMITE-RL: A Dynamic Model for Improved Temporal Meta-Reinforcement Learning · NeurIPS 2024 |
Computer vision › Video understanding and tracking › temporal modeling
temporal dynamics |
0.8 | 1 | 2024 | DynaMITE-RL: A Dynamic Model for Improved Temporal Meta-Reinforcement Learning · NeurIPS 2024 |
Machine learning › Reinforcement learning
sparse reward learning |
0.5 | 1 | 2021 | Reinforcement Learning for Sparse-Reward Object-Interaction Tasks in a First-person Simulated 3D Environment · IJCAI 2021 |
Machine learning › Representation and self-supervised learning › representation learning
object-centric representation learning |
0.1 | 1 | 2021 | Reinforcement Learning for Sparse-Reward Object-Interaction Tasks in a First-person Simulated 3D Environment · IJCAI 2021 |
Methods — techniques the papers use, named apart from their topics
session masking · 0.8prior latent conditioning · 0.8approximate inference · 0.8relational reinforcement learning · 0.5attentive object dynamics model · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | ViSaRL: Visual Reinforcement Learning Guided by Human SaliencyabstractTraining robots to perform complex control tasks from high-dimensional pixel input using reinforcement learning (RL) is sample-inefficient, because image observations are comprised primarily of task-irrelevant information. By contrast, humans are able to visually attend to task-relevant objects and areas. Based on this insight, we introduce Visual Saliency-Guided Reinforcement Learning (ViSaRL). Using ViSaRL to learn visual representations significantly improves the success rate, sample efficiency, and generalization of an RL agent on diverse tasks including DeepMind Control benchmark, robot manipulation in simulation and on a real robot. We present approaches for incorporating saliency into both CNN and Transformer-based encoders. We show that visual representations learned using ViSaRL are robust to various sources of visual perturbations including perceptual noise and scene variations. ViSaRL nearly doubles success rate on the real-robot tasks compared to the baseline which does not use saliency. Anthony Liang, Jesse Thomason, Erdem Biyik |
IROS | 1 |
| 2024 | DynaMITE-RL: A Dynamic Model for Improved Temporal Meta-Reinforcement LearningabstractWe introduce DynaMITE-RL, a meta-reinforcement learning (meta-RL) approach to approximate inference in environments where the latent state evolves at varying rates. We model episode sessions---parts of the episode where the latent state is fixed---and propose three key modifications to existing meta-RL methods: (i) consistency of latent information within sessions, (ii) session masking, and (iii) prior latent conditioning. We demonstrate the importance of these modifications in various domains, ranging from discrete Gridworld environments to continuous-control and simulated robot assistive tasks, illustrating the efficacy of DynaMITE-RL over state-of-the-art baselines in both online and offline RL settings. Anthony Liang, Guy Tennenholtz, Yinlam Chow, Erdem Biyik, Craig Boutilier |
NeurIPS | 1 |
| 2021 | Reinforcement Learning for Sparse-Reward Object-Interaction Tasks in a First-person Simulated 3D EnvironmentabstractLearning how to execute complex tasks involving multiple objects in a 3D world is challenging when there is no ground-truth information about the objects or any demonstration to learn from. When an agent only receives a signal from task-completion, this makes it challenging to learn the object-representations which support learning the correct object-interactions needed to complete the task. In this work, we formulate learning an attentive object dynamics model as a classification problem, using random object-images to define incorrect labels for our object-dynamics model. We show empirically that this enables object-representation learning that captures an object's category (is it a toaster?), its properties (is it on?), and object-relations (is something inside of it?). With this, our core learner (a relational RL agent) receives the dense training signal it needs to rapidly learn object-interaction tasks. We demonstrate results in the 3D AI2Thor simulated kitchen environment with a range of challenging food preparation tasks. We compare our method's performance to several related approaches and against the performance of an oracle: an agent that is supplied with ground-truth information about objects in the scene. We find that our agent achieves performance closest to the oracle in terms of both learning speed and maximum success rate. Wilka Carvalho, Anthony Liang, Kimin Lee, Sungryull Sohn, Honglak Lee, Richard L. Lewis, Satinder Singh 0001 |
IJCAI | 2 |