VLDB 2026 Research / reviewers in the wild / expert
Georgia Kenderova
dblp:278/1271
· DBLP profile ↗
4ranked-venue papers
0as first author
3since 2021 · last 2025
0000-0001-5061-2273ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4 · 3 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | "I Would Not Be This Version of Myself Today": Elaborating on the Effects of Eudaimonic Gaming ExperiencesabstractWhile much of the research in digital games has emphasized hedonic experiences, such as flow, enjoyment, and positive affect, recent years have seen increased interest in eudaimonic gaming experiences, typically mixed-affect and associated with personal meaningfulness and growth. The formation of such experiences in games is theorized to have four constituent elements: motivation, game use, experience, and effects. However, while the first three elements have been relatively well explored in the literature, the effects - and how they may influence positive individual outcomes - have been underexplored thus far. To this end, in this work, we investigate the perceived outcomes of eudaimonic gaming and how different components of the experience influence these effects. We conducted a survey (n = 166) in which respondents recounted meaningful gaming experiences and how they affected their present lives. We used a mixed-methods approach to classify effects and identify significant subcomponents of their formation. We contribute an empirical understanding of how meaningful gaming experiences can lead to positive reflective, learning, social, health, and career effects, extending current theoretical models of eudaimonic gaming experiences and offering implications for how researchers and practitioners might use these findings to promote positive outcomes for players. Nisha Devasia, Georgia Kenderova, Michele Newman, Julie A. Kientz, Jin Ha Lee 0001 |
Proc. ACM Hum. Comput. Interact. | 2 |
| 2022 | Designing Flexible Longitudinal Regimens: Supporting Clinician Planning for Discontinuation of Psychiatric DrugsabstractClinical decision support tools have typically focused on one-time support for diagnosis or prognosis, but have the ability to support providers in longitudinal planning of patient care regimens amidst infrastructural challenges. We explore an opportunity for technology support for discontinuing antidepressants, where clinical guidelines increasingly recommend gradual discontinuation over abruptly stopping to avoid withdrawal symptoms, but providers have varying levels of experience and diverse strategies for supporting patients through discontinuation. We conducted two studies with 12 providers, identifying providers' needs in developing discontinuation plans and deriving design guidelines. We then iteratively designed and implemented AT Planner, instantiating the guidelines by projecting taper schedules and providing flexibility for adjustment. Provider feedback on AT Planner highlighted that discontinuation plans required balancing interpersonal and infrastructural constraints and surfaced the need for different technological support based on clinical experience. We discuss the benefits and challenges of incorporating flexibility and advice into clinical planning tools. Eunkyung Jo, Myeonghan Ryu, Georgia Kenderova, Samuel So, Bryan Shapiro, Alexandra Papoutsaki, Daniel A. Epstein |
CHI | 3 |
| 2021 | Understanding Delivery of Collectively Built Protocols in an Online Health Community for Discontinuation of Psychiatric DrugsabstractPeople often turn to online health communities (OHCs) for peer support on their specific medical conditions and health-related concerns. Over time, core members in OHCs build a shared understanding of the medical conditions they support. Although prior work has studied how individuals function differently in active sensemaking mode compared to habitual mode, little is known about how OHCs disseminate their advice once their core members operate primarily in habitual mode. We qualitatively observe one such OHC, 'Surviving Antidepressants', to understand how collectively-built protocols are disseminated in the important domain of discontinuing psychiatric drugs. Psychiatric drugs are widely prescribed to treat mental health diagnoses, but, in certain cases, discontinuation might be clinically advisable. Unfortunately, some people experience severe withdrawal symptoms upon discontinuation, even when following medical advice, and thus turn to OHCs for support. We find that collectively-built protocols resemble medical advice and are delivered in a top-down fashion, with staff members being the primary source of informational support. In contrast, all members provide emotional support and exchange advice on navigating the medical system, while many express their distrust of the medical community and pharmaceutical companies. We also discuss the implications of OHCs offering advice outside of the medical system and offer suggestions for how OHCs can collaborate with healthcare providers to advance scientific knowledge and better support people living with medical conditions. Alexandra Papoutsaki, Samuel So, Georgia Kenderova, Bryan Shapiro, Daniel A. Epstein |
Proc. ACM Hum. Comput. Interact. | 3 |
| 2020 | Effects of Shared Gaze on Audio- Versus Text-Based Remote CollaborationsabstractRemote collaborations are becoming ubiquitous, but, despite their many advantages, face unique challenges compared to collocated collaborations. Visualizing the collaborator's point of gaze on a shared screen has been explored as a promising way to alleviate some of these limitations by increasing shared awareness. However, prior studies on shared gaze have not considered the medium of communication and have only studied its effect on audio. This paper presents a study that compares the effects of shared gaze on collaboration performance during audio- and text-based communication. We find that for text, shared gaze improved task correctness and led collaborators to look at and talk more about shared content. Similar trends are found for gaze-augmented voice communication, but contrary to the slower performance in text, it also saw improvements in completion time as well as in cognitive workload. Our findings demonstrate the differences in how shared gaze impacts audio- versus text-based communication and highlight the need to further understand the nuances of the medium of communication when designing novel tools to support remote collaborators. Grete Helena Kütt, Teerapaun Tanprasert, Jay Rodolitz, Bernardo Moyza, Samuel So, Georgia Kenderova, Alexandra Papoutsaki |
Proc. ACM Hum. Comput. Interact. | 6 |