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Arthur Zahn

dblp:279/0217 · DBLP profile ↗
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3ranked-venue papers
0as first author
2since 2021 · last 2023
0009-0007-2904-7098ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 60% Graph algorithms and graph theory · 40%
Databases, data mining, and information retrieval
1 paper
Data mining · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design › network games
network creation games
0.712023
The Impact of Cooperation in Bilateral Network Creation · PODC 2023
Algorithmic game theory and mechanism design
price of anarchy
0.712023
The Impact of Cooperation in Bilateral Network Creation · PODC 2023
Data mining
clustering
0.512021
A Color-blind 3-Approximation for Chromatic Correlation Clustering and Improved Heuristics · KDD 2021
Graph algorithms and graph theory › graph clustering
correlation clustering
0.512021
A Color-blind 3-Approximation for Chromatic Correlation Clustering and Improved Heuristics · KDD 2021
Graph algorithms and graph theory
graph clustering
0.512021
A Color-blind 3-Approximation for Chromatic Correlation Clustering and Improved Heuristics · KDD 2021

Methods — techniques the papers use, named apart from their topics

pivot algorithm · 1.0greedy expansion heuristic · 1.0
YearPublicationVenuePosition
2023 The Impact of Cooperation in Bilateral Network Creation
abstract
Many real-world networks, like the Internet or social networks, are not the result of central design but instead the outcome of the interaction of local agents that selfishly optimize their individual utility. The well-known Network Creation Game by Fabrikant, Luthra, Maneva, Papadimitriou, and Shenker [23] models this. There, agents corresponding to network nodes buy incident edges towards other agents for a price of α > 0 and simultaneously try to minimize their buying cost and their total hop distance. Since in many real-world networks, e.g., social networks, consent from both sides is required to establish and maintain a connection, Corbo and Parkes [14] proposed a bilateral version of the Network Creation Game, in which mutual consent and payment are required in order to create edges. It is known that this cooperative version has a significantly higher Price of Anarchy compared to the unilateral version. On the first glance this is counter-intuitive, since cooperation should help to avoid socially bad states. However, in the bilateral version only a very restrictive form of cooperation is considered.
Tobias Friedrich 0001, Hans Gawendowicz, Pascal Lenzner, Arthur Zahn
PODC4
2021 A Color-blind 3-Approximation for Chromatic Correlation Clustering and Improved Heuristics
abstract
Chromatic Correlation Clustering (CCC) models clustering of objects with categorical pairwise relationships. The model can be viewed as clustering the vertices of a graph with edge-labels (colors). Bonchi et al. [KDD 2012] introduced it as a natural generalization of the well studied problem Correlation Clustering (CC), motivated by real-world applications from data-mining, social networks and bioinformatics. We give theoretical as well as practical contributions to the study of CCC. Our main theoretical contribution is an alternative analysis of the famous Pivot algorithm for CC. We show that, when simply run color-blind, Pivot is also a linear time 3-approximation for CCC. The previous best theoretical results for CCC were a 4-approximation with a high-degree polynomial runtime and a linear time 11-approximation, both by Anava et al. [WWW 2015]. While this theoretical result justifies Pivot as a baseline comparison for other heuristics, its blunt color-blindness performs poorly in practice. We develop a color-sensitive, practical heuristic we call Greedy Expansion that empirically outperforms all heuristics proposed for CCC so far, both on real-world and synthetic instances. Further, we propose a novel generalization of CCC allowing for multi-labelled edges. We argue that it is more suitable for many of the real-world applications and extend our results to this model.
Nicolas Klodt, Lars Seifert, Arthur Zahn, Katrin Casel, Davis Issac, Tobias Friedrich 0001
KDD3
2020 Memetic Genetic Algorithms for Time Series Compression by Piecewise Linear Approximation
Tobias Friedrich 0001, Martin S. Krejca, Gregor Lagodzinski, Manuel Rizzo, Arthur Zahn
ICONIP (3)5