VLDB 2026 Research / reviewers in the wild / expert
Fucheng Jia
dblp:279/2783
· DBLP profile ↗
6ranked-venue papers
2as first author
5since 2021 · last 2025
0009-0009-7125-4386ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 6 · 2 first-author · 5 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Demo: EdgeMind-OS: A Plug-and-Play Embodied Intelligence System for Real-Time On-Device DeploymentabstractBuilding an always-on, contextual AI assistant that proactively supports humans remains a central goal in Embodied AI—yet cloud-based pipelines struggle to meet due to delay, bandwidth, and privacy constraints. This demo presents EdgeMind-OS, a fully on-device intelligence system designed for embodied agents operating in real-world scenarios. Edge-Mind-OS features a hierarchical architecture combining a real-time StreamBrain, modular skill experts, and a dynamic scene-episode memory. Achieving up to 7.3× faster local processing, it enables low-latency, privacy-preserving, and plug-and-play deployment across tasks such as semantic navigation, spatial memory recall, and multimodal interaction. We demonstrate how EdgeMind-OS empowers a mobile robot with only basic locomotion capabilities to perform realtime, free-form user-robot interaction through autonomous perception, reasoning and action —without reliance on external cloud infrastructure. Jianyu Wei, Fucheng Jia, Liang Mi, Ruofei Ju, Xianye Wang, Yikai Zheng, Weijun Wang 0001, Shiqi Jiang 0002, Yunxin Liu 0001, Ting Cao 0003 |
MobiCom | 3 |
| 2024 | Empowering In-Browser Deep Learning Inference on Edge Through Just-In-Time Kernel OptimizationabstractWeb is increasingly becoming the primary platform to deliver AI services onto edge devices, making in-browser deep learning (DL) inference more prominent. Nevertheless, the heterogeneity of edge devices, combined with the underdeveloped state of Web hardware acceleration practices, hinders current in-browser inference from achieving its full performance potential on target devices. Fucheng Jia, Shiqi Jiang 0002, Ting Cao 0003, Tianrui Xia, Yuanchun Li 0003, Qipeng Wang 0001, Ju Ren 0001, Yunxin Liu 0001, Lili Qiu, Mao Yang 0004 |
MobiSys | 1 |
| 2023 | MVPose: Realtime Multi-Person Pose Estimation Using Motion Vector on Mobile DevicesabstractWe present MVPose, a novel system designed to enable real-time multi-person pose estimation (PE) on commodity mobile devices, which consists of three novel techniques. First, MVPose takes a motion-vector-based approach to fast and accurately track the human keypoints across consecutive frames, rather than running expensive human-detection model and pose-estimation model for every frame. Second, MVPose designs a mobile-friendly PE model that uses lightweight feature extractors and multi-stage network to significantly reduce the latency of pose estimation without compromising the model accuracy. Third, MVPose leverages the heterogeneous computing resources of both CPU and GPU to execute the pose estimation model for multiple persons in parallel, which further reduces the total latency. We present extensive experiments to evaluate the effectiveness of the proposed tecniques by implemented the MVPose on five off-the-shelf commercial smartphones. Evaluation results show that MVPose achieves over30frames per second PE with4persons per frame, which significantly outperforms the state-of-the-art baseline, with a speedup of up to5.7×and3.8×in latency on CPU and GPU, respectively. Compared with baseline, MVPose achieves an improvement of10.1%in multi-person PE accuracy. Furthermore, MVPose achieves up to74.3%and57.6%energy-per-frame saving on average in comparison with the baseline on mobile CPU and GPU, respectively. Yunxin Liu 0001, Ju Ren 0001, Xiaohui Xu, Fucheng Jia, Yaoxue Zhang |
IEEE Trans. Mob. Comput. | 7 |
| 2022 | CoDL: efficient CPU-GPU co-execution for deep learning inference on mobile devicesabstractConcurrent inference execution on heterogeneous processors is critical to improve the performance of increasingly heavy deep learning (DL) models. However, available inference frameworks can only use one processor at a time, or hardly achieve speedup by concurrent execution compared to using one processor. This is due to the challenges to 1) reduce data sharing overhead, and 2) properly partition each operator between processors. Fucheng Jia, Ting Cao 0003, Shiqi Jiang 0002, Yunxin Liu 0001, Ju Ren 0001, Yaoxue Zhang |
MobiSys | 1 |
| 2022 | Deep action: A mobile action recognition framework using edge offloading
Heguo Zhang, Sijing Duan, Yunzhen Luo, Fucheng Jia |
Peer-to-Peer Netw. Appl. | 5 |
| 2020 | MobiPose: real-time multi-person pose estimation on mobile devicesabstractHuman pose estimation is a key technique for many vision-based mobile applications. Yet existing multi-person pose-estimation methods fail to achieve a satisfactory user experience on commodity mobile devices such as smartphones, due to their long model-inference latency. In this paper, we propose MobiPose, a system designed to enable real-time multi-person pose estimation on mobile devices through three novel techniques. First, MobiPose takes a motion-vector-based approach to fast locate the human proposals across consecutive frames by fine-grained tracking of joints of human body, rather than running the expensive human-detection model for every frame. Second, MobiPose designs a mobile-friendly model that uses lightweight multi-stage feature extractions to significantly reduce the latency of pose estimation without compromising the model accuracy. Third, MobiPose leverages the heterogeneous computing resources of both CPU and GPU to execute the pose estimation model for multiple persons in parallel, which further reduces the total latency. We have implemented the MobiPose system on off-the-shelf commercial smartphones and conducted comprehensive experiments to evaluate the effectiveness of the proposed techniques. Evaluation results show that MobiPose achieves over 20 frames per second pose estimation with 3 persons per frame, and significantly outperforms the state-of-the-art baseline, with a speedup of up to 4.5X and 2.8X in latency on CPU and GPU, respectively, and an improvement of 5.1% in pose-estimation model accuracy. Furthermore, MobiPose achieves up to 62.5% and 37.9% energy-per-frame saving on average in comparison with the baseline on mobile CPU and GPU, respectively. Xiaohui Xu, Fucheng Jia, Yunxin Liu 0001, Xuanzhe Liu, Ju Ren 0001, Yaoxue Zhang |
SenSys | 4 |