VLDB 2026 Research / reviewers in the wild / expert
Yiyun Fei
dblp:279/3371
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Generative modeling · 87% Representation and self-supervised learning · 13% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | HomeDiffusion: Zero-Shot Object Customization with Multi-View Representation Learning for Indoor Scenes · AAAI 2025 |
Machine learning › Generative modeling › diffusion model
image diffusion model |
0.9 | 1 | 2025 | HomeDiffusion: Zero-Shot Object Customization with Multi-View Representation Learning for Indoor Scenes · AAAI 2025 |
Machine learning › Representation and self-supervised learning › multi-view learning
multi-view representation learning |
0.3 | 1 | 2025 | HomeDiffusion: Zero-Shot Object Customization with Multi-View Representation Learning for Indoor Scenes · AAAI 2025 |
Methods — techniques the papers use, named apart from their topics
multi-view representation learning · 1.7diffusion model · 1.7cross-attention · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | HomeDiffusion: Zero-Shot Object Customization with Multi-View Representation Learning for Indoor ScenesabstractRecently, zero-shot object customization generation methods have rapidly developed and shown tremendous potential for applications. For instance, in the e-commerce domain, consumers can observe the visual effect of furniture placed within their personal living spaces or clothes worn on their own bodies. Many existing approaches perform object customization generation based on diffusion models and extracted reference object features. However, the generated object significantly diverges from the original reference object in details such as patterns and curves. Particularly for asymmetrical reference objects, the absence of comprehensive multi-viewpoint information prevents the generation of object poses that harmonize with the background scene. To address these shortcomings, we have constructed a novel dataset comprising multi-angle images of furniture and indoor scenes. Based on diffusion models, we introduce HomeDiffusion, which can leverage multi-viewpoint images of the same reference object to accurately generate visually harmonious object poses within specified areas of the background scene. During the diffusion process, we further extract high-fidelity details of the reference object and perform cross-attention with the noise latents in the latent space, thereby ensuring the preservation of details in the customized object generation. Extensive qualitative and quantitative experiments demonstrate that our method achieves superior performance over other existing zero-shot as well as few-shot object customization approaches. Guoqiu Li, Jin Song, Yiyun Fei |
AAAI | 3 |