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Haoxi Ran

dblp:279/3600 · DBLP profile ↗
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6ranked-venue papers
3as first author
6since 2021 · last 2025
0000-0001-9754-1222ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 3 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
3D vision · 52% Representation and self-supervised learning · 16% Autonomous driving · 12%

Topics — the 16 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
point cloud processing
1.122022
Rethinking Network Design and Local Geometry in Point Cloud: A Simple Residual MLP Framework · ICLR 2022
Learning Inner-Group Relations on Point Clouds · ICCV 2021
Machine learning › Generative modeling
diffusion model
0.812024
Towards Realistic Scene Generation with LiDAR Diffusion Models · CVPR 2024
Computer vision › 3D vision › 3d generation
LiDAR scene generation
0.812024
Towards Realistic Scene Generation with LiDAR Diffusion Models · CVPR 2024
Robotics › Autonomous driving
LiDAR scene understanding
0.812024
Towards Realistic Scene Generation with LiDAR Diffusion Models · CVPR 2024
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning › self-supervised representation learning
masked autoencoder
0.712023
GeoMAE: Masked Geometric Target Prediction for Self-supervised Point Cloud Pre-Training · CVPR 2023
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning › self-supervised representation learning › masked autoencoder
point cloud masked autoencoder
0.712023
GeoMAE: Masked Geometric Target Prediction for Self-supervised Point Cloud Pre-Training · CVPR 2023
Computer vision › 3D vision › point cloud analysis › point cloud learning
point cloud representation learning
0.712023
GeoMAE: Masked Geometric Target Prediction for Self-supervised Point Cloud Pre-Training · CVPR 2023
Computer vision › 3D vision › point cloud analysis
point cloud classification and segmentation
0.612022
Surface Representation for Point Clouds · CVPR 2022
Computer vision › Image recognition and object detection › point set representation
point cloud representation
0.612022
Surface Representation for Point Clouds · CVPR 2022
Computer vision › 3D vision › 3d shape representation
surface representation
0.612022
Surface Representation for Point Clouds · CVPR 2022
Computer vision › 3D vision › point cloud analysis
point cloud classification
0.512021
Learning Inner-Group Relations on Point Clouds · ICCV 2021
Robotics › Autonomous driving
perception
0.212024
Towards Realistic Scene Generation with LiDAR Diffusion Models · CVPR 2024
Computer vision › Video understanding and tracking
multi-object tracking
0.212023
GeoMAE: Masked Geometric Target Prediction for Self-supervised Point Cloud Pre-Training · CVPR 2023
Computer vision › Image recognition and object detection
object detection
0.212023
GeoMAE: Masked Geometric Target Prediction for Self-supervised Point Cloud Pre-Training · CVPR 2023
Computer vision › 3D vision
3d object detection
0.212022
Surface Representation for Point Clouds · CVPR 2022
Computer vision › 3D vision
point cloud segmentation
0.112021
Learning Inner-Group Relations on Point Clouds · ICCV 2021

Methods — techniques the papers use, named apart from their topics

patch-wise encoding · 0.8latent diffusion · 0.8curve-wise compression · 0.8transformer · 0.7masked autoencoder · 0.7surface reconstruction · 0.6residual MLP · 0.6geometric priors · 0.6group relation aggregation · 0.5geometric relations · 0.5
YearPublicationVenuePosition
2025 Instant4D: 4D Gaussian Splatting in Minutes
abstract
Dynamic view synthesis has seen significant advances, yet reconstructing scenes from uncalibrated, casual video remains challenging due to slow optimization and complex parameter estimation. In this work, we present **Instant4D**, a monocular reconstruction system that leverages native 4D representation to efficiently process casual video sequences within minutes, without calibrated cameras or depth sensors. Our method begins with geometric recovery through deep visual SLAM, followed by grid pruning to optimize scene representation. Our design significantly reduces redundancy while maintaining geometric integrity, cutting model size to under **10%** of its original footprint. To handle temporal dynamics efficiently, we introduce a streamlined 4D Gaussian representation, achieving a **30×** speed-up and reducing training time to within two minutes, while maintaining competitive performance across several benchmarks. Our method reconstruct a single video within 10 minutes on the Dycheck dataset or for a typical 200-frame video. We further apply our model to in-the-wild videos, showcasing its generalizability. Our project website is published at https://instant4d.github.io/.
Zhanpeng Luo, Haoxi Ran
NeurIPS2
2024 Towards Realistic Scene Generation with LiDAR Diffusion Models
abstract
Diffusion models (DMs) excel in photorealistic image synthesis, but their adaptation to LiDAR scene generation poses a substantial hurdle. This is primarily because DMs operating in the point space struggle to preserve the curve-like patterns and 3D geometry of LiDAR scenes, which consumes much of their representation power. In this paper, we propose LiDAR Diffusion Models (LiDMs) to generate LiDAR-realistic scenes from a latent space tailored to capture the realism of LiDAR scenes by incorporating geometric priors into the learning pipeline. Our method targets three major desiderata: pattern realism, geometry realism, and object realism. Specifically, we introduce curve-wise compression to simulate real-world LiDAR patterns, point-wise coordinate supervision to learn scene geometry, and patch-wise encoding for a full 3D object context. With these three core designs, our method achieves competitive performance on unconditional LiDAR generation in 64-beam scenario and state of the art on conditional LiDAR generation, while maintaining high efficiency compared to point-based DMs (up to 107× faster). Further-more, by compressing LiDAR scenes into a latent space, we enable the controllability of DMs with various conditions such as semantic maps, camera views, and text prompts. Our code and pretrained weights are available at htt ps: //github.com/hancyran/LiDAR-Diffusion.
Haoxi Ran, Vitor Campagnolo Guizilini, Yue Wang 0041
CVPR1
2023 GeoMAE: Masked Geometric Target Prediction for Self-supervised Point Cloud Pre-Training
abstract
This paper tries to address a fundamental question in point cloud self-supervised learning: what is a good signal we should leverage to learn features from point clouds without annotations? To answer that, we introduce a point cloud representation learning framework, based on geometric feature reconstruction. In contrast to recent papers that directly adopt masked autoencoder (MAE) and only predict original coordinates or occupancy from masked point clouds, our method revisits differences between images and point clouds and identifies three self-supervised learning objectives peculiar to point clouds, namely centroid prediction, normal estimation, and curvature prediction. Combined, these three objectives yield an nontrivial self-supervised learning task and mutually facilitate models to better reason fine-grained geometry of point clouds. Our pipeline is conceptually simple and it consists of two major steps: first, it randomly masks out groups of points, followed by a Transformer-based point cloud encoder; second, a lightweight Transformer decoder predicts centroid, normal, and curvature for points in each voxel. We transfer the pre-trained Transformer encoder to a downstream peception model. On the nuScene Datset, our model achieves 3.38 mAP improvment for object detection, 2.1 mIoU gain for segmentation, and 1.7 AMOTA gain for multi-object tracking. We also conduct experiments on the Waymo Open Dataset and achieve significant performance improvements over baselines as well.11Our code is available at https://github.com/Tsinghua-MARS-Lab/GeoMAE.
Xiaoyu Tian, Haoxi Ran, Yue Wang 0041, Hang Zhao 0021
CVPR2
2022 Surface Representation for Point Clouds
abstract
Most prior work represents the shapes of point clouds by coordinates. However, it is insufficient to describe the local geometry directly. In this paper, we present RepSurf (representative surfaces), a novel representation of point clouds to explicitly depict the very local structure. We explore two variants of RepSurf, Triangular RepSurf and Umbrella RepSurf inspired by triangle meshes and umbrella curvature in computer graphics. We compute the representations of RepSurf by predefined geometric priors after surface reconstruction. RepSurf can be a plug-and-play module for most point cloud models thanks to its free collaboration with irregular points. Based on a simple baseline of PointNet++ (SSG version), Umbrella RepSurf surpasses the previous state-of-the-art by a large margin for classification, segmentation and detection on various benchmarks in terms of performance and efficiency. With an increase of around 0.008M number of parameters, 0.04G FLOPs, and 1.12ms inference time, our method achieves 94.7% (+0.5%) on ModelNet40, and 84.6% (+1.8%) on ScanObjectNN for classification, while 74.3% (+0.8%) mIoU on S3DIS 6-fold, and 70.0% (+1.6%) mIoU on ScanNet for segmentation. For detection, previous state-of-the-art detector with our RepSurf obtains 71.2% (+2.1%) mAP25, 54.8% (+2.0%) mAP50on ScanNetV2, and 64.9% (+1.9%) mAP25, 47.7% (+2.5%) mAP50on SUN RGB-D. Our lightweight Triangular RepSurf performs its excellence on these benchmarks as well. The code is publicly available at https://github.com/hancyran/RepSurf.
Haoxi Ran, Jun Liu 0116, Chengjie Wang 0001
CVPR1
2022 Rethinking Network Design and Local Geometry in Point Cloud: A Simple Residual MLP Framework
Xu Ma 0005, Can Qin, Haoxuan You, Haoxi Ran, Yun Fu 0001
ICLR4
2021 Learning Inner-Group Relations on Point Clouds
abstract
The prevalence of relation networks in computer vision is in stark contrast to underexplored point-based methods. In this paper, we explore the possibilities of local relation operators and survey their feasibility. We propose a scalable and efficient module, called group relation aggregator. The module computes a feature of a group based on the aggregation of the features of the inner-group points weighted by geometric relations and semantic relations. We adopt this module to design our RPNet. We further verify the expandability of RPNet, in terms of both depth and width, on the tasks of classification and segmentation. Surprisingly, empirical results show that wider RPNet fits for classification, while deeper RPNet works better on segmentation. RPNet achieves state-of-the-art for classification and segmentation on challenging benchmarks. We also compare our local aggregator with PointNet++, with around 30% parameters and 50% computation saving. Finally, we conduct experiments to reveal the robustness of RPNet with regard to rigid transformation and noises.
Haoxi Ran, Jun Liu 0116
ICCV1