Chunran Zheng

dblp:279/3621 · DBLP profile ↗
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11ranked-venue papers
2as first author
11since 2021 · last 2025
0000-0001-5974-3771ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 9 · 1 first-author · 9 since 2021Artificial intelligence and machine learning · 7 · 1 first-author · 7 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 2 since 2021
YearPublicationVenuePosition
2025 Neural Surface Reconstruction and Rendering for LiDAR-Visual Systems
abstract
This paper presents a unified surface reconstruction and rendering framework for LiDAR-visual systems, integrating Neural Radiance Fields (NeRF) and Neural Distance Fields (NDF) to recover both appearance and structural information from posed images and point clouds. We address the structural visible gap between NeRF and NDF by utilizing a visible-aware occupancy map to classify space into the free, occupied, visible unknown, and background regions. This classification facilitates the recovery of a complete appearance and structure of the scene. We unify the training of the NDF and NeRF using a spatial-varying scale SDF-to-density transformation for levels of detail for both structure and appearance. The proposed method leverages the learned NDF for structure-aware NeRF training by an adaptive sphere tracing sampling strategy for accurate structure rendering. In return, NeRF further refines structural in recovering missing or fuzzy structures in the NDF. Extensive experiments demonstrate the superior quality and versatility of the proposed method across various scenarios. To benefit the community, the codes will be released at https://github.com/hku-mars/M2Mapping.
Jianheng Liu, Chunran Zheng, Yunfei Wan, Yixi Cai, Fu Zhang 0002
ICRA2
2025 GS-SDF: LiDAR-Augmented Gaussian Splatting and Neural SDF for Geometrically Consistent Rendering and Reconstruction
abstract
Digital twins are fundamental to the development of autonomous driving and embodied artificial intelligence. However, achieving high-granularity surface reconstruction and high-fidelity rendering remains a challenge. Gaussian splatting offers efficient photorealistic rendering but struggles with geometric inconsistencies due to fragmented primitives and sparse observational data in robotics applications. Existing regularization methods, which rely on render-derived constraints, often fail in complex environments. Moreover, effectively integrating sparse LiDAR data with Gaussian splatting remains challenging. We propose a unified LiDAR-visual system that synergizes Gaussian splatting with a neural signed distance field. The accurate LiDAR point clouds enable a trained neural signed distance field to offer a manifold geometry field. This motivates us to offer an SDF-based Gaussian initialization for physically grounded primitive placement and a comprehensive geometric regularization for geometrically consistent rendering and reconstruction. Experiments demonstrate superior reconstruction accuracy and rendering quality across diverse trajectories. To benefit the community, the codes are released at https: //github.com/hku-mars/GS-SDF.
Jianheng Liu, Yunfei Wan, Chunran Zheng, Jiarong Lin, Fu Zhang 0002
IROS4
2025 Mesh-Learner: Texturing Mesh with Spherical Harmonics
abstract
In this paper, we present a 3D reconstruction and rendering framework termed Mesh-Learner that is natively compatible with traditional rasterization pipelines. It integrates mesh and spherical harmonic (SH) Texture (i.e., texture filled with SH coefficients) into the learning process to learn each mesh’s view-dependent radiance end-to-end. Images are rendered by interpolating surrounding SH Texels at each pixel’s sampling point using a novel interpolation method. Conversely, gradients from each pixel are back-propagated to the related SH Texels in SH Textures. Mesh-Learner exploits graphic features of rasterization pipeline (texture sampling, deferred rendering) to render, which makes Mesh-Learner naturally compatible with tools (e.g., Blender) and tasks (e.g., 3D reconstruction, scene rendering, reinforcement learning for robotics) that are based on rasterization pipelines. Our system can train vast, unlimited scenes because we transfer only the SH Textures within the frustum to the GPU for training. At other times, the SH Textures are stored in CPU RAM, which results in moderate GPU memory usage. The rendering results on interpolation and extrapolation sequences in the Replica and FAST-LIVO2 datasets achieve state-of-the-art performance compared to existing state-of-the-art methods (e.g., 3D Gaussian Splatting and M2-Mapping). To benefit the society, the code will be available at https://github.com/hku-mars/Mesh-Learner.
Yunfei Wan, Jianheng Liu, Chunran Zheng, Jiarong Lin, Fu Zhang 0002
IROS3
2025 Adaptive Risk-Aware Multi-Target Tracking and Monitoring With Network Reconfiguration
abstract
We consider a scenario in which a group of robots tracks a group of targets in an open space. In particular, the robots are heterogeneous, and the targets are adversarial, capable of attacking the robots and severing the links between the robots and their corresponding sensors. Additionally, each robot is required to estimate the state of the targets individually on the basis of the communication graph. We propose a framework that adaptively balances accuracy and safety while automatically repairing the communication graph. Our framework follows a two-stage strategy: In the first stage, we assess the entire team to determine if repair is necessary. If necessary, by quantifying the team’s observability using the trace of the Grammian matrix, we propose a computationally efficient repair strategy. In the second stage, safety and accuracy are quantified, with the sensing margin serving as the dynamic weight to guide robot coordination. To validate the effectiveness of our work, we simulated a monitoring and tracking task and compared our network reconfiguration strategy with greedy and One-Hop-Grammian-based methods. The simulation results demonstrate the effectiveness and efficiency of our approach.
Yukang Cui 0001, Chunran Zheng, Hong Lin 0001, Zhiguang Feng, Tingwen Huang
IEEE Trans. Circuits Syst. I Regul. Pap.3
2025 Byzantine-Resilient Impulsive Control for Bipartite Consensus of Heterogeneous Multiagent Systems
abstract
This paper investigates the bipartite consensus problem for heterogeneous multi-agent systems subjected to Byzantine attacks. Byzantine agents send erroneous signals to their neighbors while utilizing incorrect input signals themselves, posing significant challenges for defense. To defend against Byzantine attacks, we propose a resilient heterogeneous impulsive bipartite consensus algorithm for multi-agent systems. This approach ensures that information transmission occurs exclusively at sampling points, significantly reducing control costs, minimizing communication redundancy, and enhancing system robustness. During each sampling event, agents eliminate the most extreme values from their neighbors and utilize the remaining information to generate the control input. By employing this resilient scheme and leveraging the properties of Sarymsakov matrices, we demonstrate that the proposed impulsive control method effectively limits the impact of Byzantine attacks. We also determine the maximum allowable number of Byzantine agents and the corresponding network robustness required to ensure the agents achieve bipartite consensus. Finally, simulations and experiments validate the effectiveness of the proposed approach.
Yukang Cui 0001, Zongheng Zhang, Bo Min, Chunran Zheng, Jun Shen 0002, Tingwen Huang
IEEE Trans. Circuits Syst. I Regul. Pap.4
2025 GS-LIVO: Real-Time LiDAR, Inertial, and Visual Multisensor Fused Odometry With Gaussian Mapping
abstract
In recent years, 3D Gaussian splatting (3D-GS) has emerged as a novel scene representation approach. However, existing vision-only 3D-GS methods often rely on hand-crafted heuristics for point-cloud densification and face challenges in handling occlusions and high GPU memory and computation consumption [1]. LiDAR-Inertial-Visual (LIV) sensor configuration has demonstrated superior performance in precise localization and dense mapping by leveraging complementary sensing characteristics: rich texture information from cameras, precise geometric measurements from LiDAR, and high-frequency motion data from IMU [2]-[8]. Inspired by this, we propose a novel real-time Gaussian-based simultaneous localization and mapping (SLAM) system. Our map system comprises a global Gaussian map and a sliding window of Gaussians, along with an IESKF-based real-time odometry utilizing Gaussian maps. The structure of the global Gaussian map consists of hash-indexed voxels organized in a recursive octree. This hierarchical structure effectively covers sparse spatial volumes while adapting to different levels of detail and scales in the environment. The Gaussian map is efficiently initialized through multi-sensor fusion and optimized with photometric gradients. Our system incrementally maintains a sliding window of Gaussians with minimal graphics memory usage, significantly reducing GPU computation and memory consumption by only optimizing the map within the sliding window, enabling real-time optimization. Moreover, we implement a tightly coupled multi-sensor fusion odometry with an iterative error state Kalman filter (IESKF), which leverages real-time updating and rendering of the Gaussian map to achieve competitive localization accuracy. Our system represents the first real-time Gaussian-based SLAM framework deployable on resource-constrained embedded systems (all implemented in C++/CUDA for efficiency), demonstrated on theNVIDIA Jetson Orin NXplatform. The framework achieves real-time performance while maintaining robust multi-sensor fusion capabilities. All implementation algorithms, hardware designs, and CAD models and demo video of our GPU-accelerated system will be publicly available athttps://github.com/HKUST-Aerial-Robotics/GS-LIVO.
Chunran Zheng, Yishu Shen, Changze Li, Fu Zhang 0002, Tong Qin 0001, Shaojie Shen
IEEE Trans. Robotics2
2025 FAST-LIVO2: Fast, Direct LiDAR-Inertial-Visual Odometry
abstract
This paper presents FAST-LIVO2, a fast and direct LiDAR-inertial-visual odometry framework designed for accurate and robust state estimation in SLAM tasks, enabling real-time robotic applications. FAST-LIVO2 integrates IMU, LiDAR, and image data through an efficient error-state iterated Kalman filter (ESIKF). To address the dimensional mismatch between LiDAR and image measurements, we adopt a sequential update strategy. Efficiency is further enhanced using direct methods for LiDAR and visual data fusion: the LiDAR module registers raw points without extracting features, while the visual module minimizes photometric errors without relying on feature extraction. Both LiDAR and visual measurements are fused into a unified voxel map. The LiDAR module constructs the geometric structure, while the visual module links image patches to LiDAR points, enabling precise image alignment. Plane priors from LiDAR points improve alignment accuracy and are refined dynamically during the process. Additionally, an on-demand raycast operation and real-time image exposure estimation enhance robustness. Extensive experiments on benchmark and custom datasets demonstrate that FAST-LIVO2 outperforms state-of-the-art systems in accuracy, robustness, and efficiency. Key modules are validated, and we showcase three applications: UAV navigation highlighting real-time capabilities, airborne mapping demonstrating high accuracy, and 3D model rendering (mesh-based and NeRF-based) showcasing suitability for dense mapping. Code and datasets are open-sourced on GitHub to benefit the robotics community.
Chunran Zheng, Wei Xu 0028, Zuhao Zou, Tong Hua, Chongjian Yuan, Dongjiao He, Bingyang Zhou, Zheng Liu 0019, Jiarong Lin, Fangcheng Zhu, Yunfan Ren, Fanle Meng, Fu Zhang 0002
IEEE Trans. Robotics1
2024 MFCalib: Single-shot and Automatic Extrinsic Calibration for LiDAR and Camera in Targetless Environments Based on Multi-Feature Edge
abstract
This paper presents MFCalib, an innovative extrinsic calibration technique for LiDAR and RGB camera that operates automatically in targetless environments with a single data capture. At the heart of this method is using a rich set of edge information, significantly enhancing calibration accuracy and robustness. Specifically, we extract both depth-continuous and depth-discontinuous edges, along with intensity-discontinuous edges on planes. This comprehensive edge extraction strategy ensures our ability to achieve accurate calibration with just one round of data collection, even in complex and varied settings. Addressing the uncertainty of depth-discontinuous edges, we delve into the physical measurement principles of LiDAR and develop a beam model, effectively mitigating the issue of edge inflation caused by the LiDAR beam. Extensive experiment results demonstrate that MFCalib outperforms the state-of-the-art targetless calibration methods across various scenes, achieving and often surpassing the precision of multi-scene calibrations in a single-shot collection. To support community development, we make our code available open-source on GitHub.
Tianyong Ye, Chunran Zheng, Yukang Cui 0001
IROS3
2023 Rollvox: Real-Time and High-Quality LiDAR Colorization with Rolling Shutter Camera
abstract
In this study, we propose a novel system for real-time coloring LiDAR point clouds with a low-cost RS camera. The main challenges are dealing with the motion distortion of the RS camera and the multi-sensor time synchronization. To tackle these challenges, we carefully design a hardware synchronizer to ensure the strict alignment of the LiDAR, inertial measurement unit, and RS camera. With accurate timestamps, we first use LiDAR-inertial odometry (LIO) for pose estimation, and the poses of image line exposure are calculated by forward propagation based on a constant velocity motion model. Then, we propose our method based on the RS constraint for colorizing the LiDAR point cloud. For comparison, we colorize the LiDAR point cloud with conventional rolling shutter image undistortion. In the real-world tests, The results show that our proposed method produces more accurate and efficient colorization of point clouds. Besides, considering the situation of readout time not being provided, we propose a method to calibrate the readout time by minimizing the reprojection error of LIO's inter-frame pose and image optical flows. We release our code and self-collected datasets on Github33https://github.com/sheng00125/Rollvox to benefit the community.
Chunran Zheng, Huan Yin, Shaojie Shen
IROS2
2022 FAST-LIVO: Fast and Tightly-coupled Sparse-Direct LiDAR-Inertial-Visual Odometry
abstract
To achieve accurate and robust pose estimation in Simultaneous Localization and Mapping (SLAM) task, multisensor fusion is proven to be an effective solution and thus provides great potential in robotic applications. This paper proposes FAST-LIVO, a fast LiDAR-Inertial-Visual Odometry system, which builds on two tightly-coupled and direct odometry subsystems: a VIO subsystem and a LIO subsystem. The LIO subsystem registers raw points (instead of feature points on e.g., edges or planes) of a new scan to an incrementally-built point cloud map. The map points are additionally attached with image patches, which are then used in the VIO subsystem to align a new image by minimizing the direct photometric errors without extracting any visual features (e.g., ORB or FAST corner features). To further improve the VIO robustness and accuracy, a novel outlier rejection method is proposed to reject unstable map points that lie on edges or are occluded in the image view. Experiments on both open data sequences and our customized device data are conducted. The results show our proposed system outperforms other counterparts and can handle challenging environments at reduced computation cost. The system supports both multi-line spinning LiDARs and emerging solid-state LiDARs with completely different scanning patterns, and can run in real-time on both Intel and ARM processors. We open source our code and dataset of this work on Github22https://github.com/hku-mars/FAST-LIVO to benefit the robotics community.
Chunran Zheng, Qingyan Zhu, Wei Xu 0028, Qizhi Guo, Fu Zhang 0002
IROS1
2021 CamVox: A Low-cost and Accurate Lidar-assisted Visual SLAM System
abstract
Combining lidar in camera-based simultaneous localization and mapping (SLAM) is an effective method in improving overall accuracy, especially at outdoor large scale scenes. Recent development of low-cost lidars (e.g. Livox lidar) enable us to explore such SLAM systems with lower budget and higher performance. In this paper we propose CamVox by adapting Livox lidars into visual SLAM (ORB-SLAM2) by exploring the lidars’ unique features. Based on the unique scan pattern of Livox lidars, we propose an automatic lidar-camera calibration method that will work in uncontrolled scenes. The long depth detection range also benefit a more accurate mapping. Comparison of CamVox with visual SLAM (VINS-mono) and lidar SLAM (LOAM) are evaluated on the same dataset to demonstrate the performance. We open sourced our hardware, code and dataset on GitHub1.
Yuewen Zhu, Chunran Zheng, Chongjian Yuan, Xiaoping Hong
ICRA2