Demo Data from VLDB 2026 / reviewers in the wild / expert
Anna Cho
dblp:279/5631
· DBLP profile ↗
4ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 4 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer networks
4 papers |
Edge and fog computing · 52% Vehicular, aerial and satellite networks · 27% Content delivery and video streaming · 18% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Distributed systems · 100% | |
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 100% |
Topics — the 14 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Edge and fog computing › distributed learning
decentralized federated learning |
0.9 | 1 | 2025 | Poster: Computation-efficient Decentralized Federated Learning in LEO Satellite Network · ICNP 2025 |
Edge and fog computing
satellite edge computing |
0.9 | 1 | 2025 | Poster: Computation-efficient Decentralized Federated Learning in LEO Satellite Network · ICNP 2025 |
Distributed systems › distributed machine learning
distributed training |
0.9 | 1 | 2025 | Poster: Computation-efficient Decentralized Federated Learning in LEO Satellite Network · ICNP 2025 |
Vehicular, aerial and satellite networks › UAV deployment
aerial base station deployment |
0.8 | 1 | 2024 | Poster: Optimizing ABS Deployment via LSTM-based Mobility and Data Traffic Demand Prediction · SenSys 2024 |
Edge and fog computing › mobile edge computing
computation offloading |
0.8 | 1 | 2024 | Poster: Vehicle-Edge Server Collaborative Task Offloading for UAVs: A Game Theoretic Approach · SenSys 2024 |
Algorithmic game theory and mechanism design
stackelberg game |
0.8 | 1 | 2024 | Poster: Vehicle-Edge Server Collaborative Task Offloading for UAVs: A Game Theoretic Approach · SenSys 2024 |
Content delivery and video streaming › content delivery network
content delivery latency |
0.4 | 1 | 2020 | Delay-aware distributed caching scheme in edge network · CoNEXT 2020 |
Content delivery and video streaming › caching
distributed caching |
0.4 | 1 | 2020 | Delay-aware distributed caching scheme in edge network · CoNEXT 2020 |
Edge and fog computing
edge caching |
0.4 | 1 | 2020 | Delay-aware distributed caching scheme in edge network · CoNEXT 2020 |
Vehicular, aerial and satellite networks › satellite networks
LEO satellite networks |
0.3 | 1 | 2025 | Poster: Computation-efficient Decentralized Federated Learning in LEO Satellite Network · ICNP 2025 |
Vehicular, aerial and satellite networks
satellite networks |
0.3 | 1 | 2025 | Poster: Computation-efficient Decentralized Federated Learning in LEO Satellite Network · ICNP 2025 |
Cellular and mobile networks › mobility management
mobility prediction |
0.2 | 1 | 2024 | Poster: Optimizing ABS Deployment via LSTM-based Mobility and Data Traffic Demand Prediction · SenSys 2024 |
Vehicular, aerial and satellite networks › aerial networks
UAV networks |
0.2 | 1 | 2024 | Poster: Vehicle-Edge Server Collaborative Task Offloading for UAVs: A Game Theoretic Approach · SenSys 2024 |
Content delivery and video streaming › caching
hit rate optimization |
0.1 | 1 | 2020 | Delay-aware distributed caching scheme in edge network · CoNEXT 2020 |
Methods — techniques the papers use, named apart from their topics
overlay network construction · 1.7optimization · 1.7federated learning · 1.7suitability score · 1.5stackelberg game · 1.5greedy algorithm · 0.8LSTM · 0.8distributed caching · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Poster: Computation-efficient Decentralized Federated Learning in LEO Satellite NetworkabstractDecentralized satellite federated learning (DSFL) enables LEO satellites to collaboratively train models without relying on terrestrial infrastructures. In DSFL, concurrent model updates for multiple services increase the amount of computation on the satellite, which can lead to longer total training time. This paper proposes a computation-efficient DSFL framework to construct the overlay network for services to minimize the total training time. Simulation results demonstrate that the proposed scheme outperforms the baseline algorithms in terms of total training time. Anna Cho, Gayeong Lee, Sugyeong Lee |
ICNP | 1 |
| 2024 | Poster: Optimizing ABS Deployment via LSTM-based Mobility and Data Traffic Demand PredictionabstractThis paper proposes a proactive aerial base station (ABS) deployment framework for hotspots that optimizes the placement of ABSs based on mobility and data traffic demand prediction using a LSTM model. We design a greedy-based ABS deployment algorithm to solve the data rate maximization problem, which is known to be NP-hard. Simulation results demonstrate that the proposed algorithm achieves a higher data rate with fewer ABSs compared to benchmark methods. Jeehee Nam, Anna Cho, Chang Kyung Kim |
SenSys | 2 |
| 2024 | Poster: Vehicle-Edge Server Collaborative Task Offloading for UAVs: A Game Theoretic ApproachabstractThis paper proposes a strategy for offloading unmanned aerial vehicles (UAVs) tasks to electric vehicles and edge servers using a Stackelberg game model. We introduce a suitability score that considers distance, resource availability, and battery level to select the most suitable nodes for offloading UAV tasks. Simulation results demonstrate that the proposed scheme outperforms existing methods in terms of energy consumption and utility for UAVs. Anna Cho, Shinyoung Cho |
SenSys | 2 |
| 2020 | Delay-aware distributed caching scheme in edge networkabstractEdge caching has been emerged to avoid redundant data transmission to the cloud by caching the popular contents on edge networks. While existing solutions for edge caching have focused on optimizing the hit ratio at the edge, they did not address the burden on edge servers under a massive content requests circumstance. The massive amount of content requests can cause the waiting delay at the edge server, leading to an unexpected long content delivery delay. Therefore, in this paper, we propose the distributed edge caching scheme that can reduce the content delivery delay by considering the waiting delay at the edge server. Chang Kyung Kim, Anna Cho |
CoNEXT | 3 |