VLDB 2026 Research / reviewers in the wild / expert
Alexander Golubev
dblp:279/6998
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Software engineering, system software, and programming languages
1 paper |
Program synthesis and code generation · 87% Software testing · 13% | |
| Artificial intelligence
1 paper |
Language models and text generation · 50% Planning, search and constraint satisfaction · 50% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Language models and text generation › test-time scaling
inference-time search |
0.9 | 1 | 2025 | Guided Search Strategies in Non-Serializable Environments with Applications to Software Engineering Agents · ICML 2025 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search
monte carlo tree search |
0.9 | 1 | 2025 | Guided Search Strategies in Non-Serializable Environments with Applications to Software Engineering Agents · ICML 2025 |
Program synthesis and code generation
code generation with language models |
0.9 | 1 | 2025 | Guided Search Strategies in Non-Serializable Environments with Applications to Software Engineering Agents · ICML 2025 |
Program synthesis and code generation › code generation with language models
software engineering agents |
0.9 | 1 | 2025 | Guided Search Strategies in Non-Serializable Environments with Applications to Software Engineering Agents · ICML 2025 |
Software testing › test generation
automated test generation |
0.3 | 1 | 2025 | Guided Search Strategies in Non-Serializable Environments with Applications to Software Engineering Agents · ICML 2025 |
Methods — techniques the papers use, named apart from their topics
lookahead search · 1.7large language model · 1.7action-value function estimation · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Guided Search Strategies in Non-Serializable Environments with Applications to Software Engineering AgentsabstractLarge language models (LLMs) have recently achieved remarkable results in complex multi-step tasks, such as mathematical reasoning and agentic software engineering. However, they often struggle to maintain consistent performance across multiple solution attempts. One effective approach to narrow the gap between average-case and best-case performance is guided test-time search, which explores multiple solution paths to identify the most promising one. Unfortunately, effective search techniques (e.g. MCTS) are often unsuitable for non-serializable RL environments, such as Docker containers, where intermediate environment states cannot be easily saved and restored. We investigate two complementary search strategies applicable to such environments: 1-step lookahead and trajectory selection, both guided by a learned action-value function estimator. On the SWE-bench Verified benchmark, a key testbed for agentic software engineering, we find these methods to double the average success rate of a fine-tuned Qwen-72B model, achieving $40.8$%, the new state-of-the-art for open-weights models. Additionally, we show that these techniques are transferable to more advanced closed models, yielding similar improvements with GPT-4o. Karina Zainullina, Alexander Golubev, Maria Trofimova, Sergei Polezhaev, Ibragim Badertdinov, Daria Litvintseva, Simon Karasik, Filipp Fisin, Sergei Skvortsov, Maksim Nekrashevich, Anton Shevtsov, Boris Yangel |
ICML | 2 |
| 2025 | SWE-rebench: An Automated Pipeline for Task Collection and Decontaminated Evaluation of Software Engineering AgentsabstractLLM-based agents have shown promising capabilities in a growing range of software engineering (SWE) tasks. However, advancing this field faces two critical challenges. First, high-quality training data is scarce, especially data that reflects real-world SWE scenarios, where agents must interact with development environments, execute code and adapt behavior based on the outcomes of their actions. Existing datasets are either limited to one-shot code generation or comprise small, manually curated collections of interactive tasks, lacking both scale and diversity. Second, the lack of fresh interactive SWE tasks affects evaluation of rapidly improving models, as static benchmarks quickly become outdated due to contamination issues. To address these limitations, we introduce a novel, automated, and scalable pipeline to continuously extract real-world interactive SWE tasks from diverse GitHub repositories. Using this pipeline, we construct SWE-rebench, a public dataset comprising over 21,000 interactive Python-based SWE tasks, suitable for reinforcement learning of SWE agents at scale. Additionally, we use continuous supply of fresh tasks collected using SWE-rebench methodology to build a contamination-free benchmark for agentic software engineering. We compare results of various LLMs on this benchmark to results on SWE-bench Verified and show that performance of some language models might be inflated due to contamination issues. Ibragim Badertdinov, Alexander Golubev, Maksim Nekrashevich, Anton Shevtsov, Simon Karasik, Andrei Andriushchenko, Maria Trofimova, Daria Litvintseva, Boris Yangel |
NeurIPS | 2 |