Minseok Chae

dblp:279/8476 · DBLP profile ↗
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7ranked-venue papers
3as first author
7since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Virtual and augmented reality · 84% Rendering · 16%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › near-eye display
holographic display
2.532026
PAColorHolo: A Perceptually-Aware Color Management Framework for Holographic Displays · ACM Trans. Graph. 2026
Light Pipe Holographic Display: Bandwidth-preserved Kaleidoscopic Guiding for AR Glasses · ACM Trans. Graph. 2025
Étendue Expansion in Holographic Near Eye Displays through Sparse Eye-box Generation Using Lens Array Eyepiece · ACM Trans. Graph. 2023
Rendering › physically based rendering › wave optics rendering › computer-generated holography
holographic rendering
1.012026
PAColorHolo: A Perceptually-Aware Color Management Framework for Holographic Displays · ACM Trans. Graph. 2026
Virtual and augmented reality › augmented reality display
AR glasses
0.912025
Light Pipe Holographic Display: Bandwidth-preserved Kaleidoscopic Guiding for AR Glasses · ACM Trans. Graph. 2025
Virtual and augmented reality › near-eye display › holographic display
étendue expansion
0.712023
Étendue Expansion in Holographic Near Eye Displays through Sparse Eye-box Generation Using Lens Array Eyepiece · ACM Trans. Graph. 2023
Virtual and augmented reality › immersive display
virtual reality display
0.512021
LensIet VR: Thin, Flat and Wide-FOV Virtual Reality Display Using Fresnel Lens and LensIet Array · IEEE Trans. Vis. Comput. Graph. 2021
Virtual and augmented reality › immersive display
wide field of view display
0.512021
LensIet VR: Thin, Flat and Wide-FOV Virtual Reality Display Using Fresnel Lens and LensIet Array · IEEE Trans. Vis. Comput. Graph. 2021

Methods — techniques the papers use, named apart from their topics

neural network-based perceptual modeling · 1.0color space transformation · 1.0adaptive illumination control · 1.0misalignment compensation · 0.9kaleidoscopic guiding · 0.9hologram rendering · 0.9phase profile optimization · 0.7lens array eyepiece design · 0.7polarization-based optical folding · 0.5fresnel lenslet array · 0.5
YearPublicationVenuePosition
2026 An adapter-enhanced, Fourier feature deep operator network for fault severity estimation of stator inter-turn short circuits in induction motors
Minseok Chae, Hyeongmin Kim, Sang Kyung Lee, Joonho Yang, Heonjun Yoon, Byeng D. Youn
Eng. Appl. Artif. Intell.1
2026 Frequency-band graph-based sensor fusion with sensitivity-aware energy assist network for machinery system fault diagnosis
Sang Kyung Lee, Hyeongmin Kim, Minseok Chae, Joonho Yang, Heonjun Yoon, Byeng D. Youn
Eng. Appl. Artif. Intell.3
2026 PAColorHolo: A Perceptually-Aware Color Management Framework for Holographic Displays
abstract
Holographic displays offer significant potential for augmented and virtual reality applications by reconstructing wavefronts that enable continuous depth cues and natural parallax without vergence–accommodation conflict. However, despite advances in pixel-level image quality, current systems struggle to achieve perceptually accurate color reproduction–an essential component of visual realism. These challenges arise from complex system-level distortions caused by coherent laser illumination, spatial light modulator imperfections, chromatic aberrations, and camera-induced color biases. In this work, we propose a perceptually-aware color management framework for holographic displays that jointly addresses input–output color inconsistencies through color space transformation, adaptive illumination control, and neural network–based perceptual modeling of the camera’s color response. We validate the effectiveness of our approach through numerical simulations, optical experiments, and a controlled user study. The results demonstrate substantial improvements in perceptual color fidelity, laying the groundwork for perceptually driven holographic rendering in future systems.
Minseok Chae, Seung-Woo Nam 0002, Myeong-Ho Choi, Eunbi Lee, Yoonchan Jeong, Jae-Hyeung Park
ACM Trans. Graph.2
2025 Light Pipe Holographic Display: Bandwidth-preserved Kaleidoscopic Guiding for AR Glasses
abstract
In this paper, we present a holographic display using a light pipe for augmented reality, and the hologram rendering method via bandwidth-preserved kaleidoscopic guiding method. Conventional augmented reality displays typically share optical architectures where the light engine and image combiner are adjacent. Minimizing the size of both components is highly challenging, and most commercial and research prototypes of augmented reality displays are bulky, front-heavy and sight-obstructing. Here, we propose the use of light pipe to decouple and spatially reposition the light engine from the image combiner, enabling a pragmatic glasses-type design. Through total internal reflection, light pipes have an advantage in guiding the full angular bandwidth regardless of its length. By modeling such kaleidoscopic guiding of the wavefront inside the light pipe and applying it to holographic image generation, we successfully separate the light engine from the image combiner, making the front of the device clear and lightweight. We experimentally validate that the proposed light pipe system delivers virtual images with high-quality and 3D depth cues. We further present a method to simulate and compensate for light pipe misalignment, enhancing the robustness and practicality of the proposed system.
Minseok Chae, Seung-Woo Nam 0002, Yoonchan Jeong
ACM Trans. Graph.1
2024 Self-supervised feature learning for motor fault diagnosis under various torque conditions
Sang Kyung Lee, Hyeongmin Kim, Minseok Chae, Hye Jun Oh, Heonjun Yoon, Byeng D. Youn
Knowl. Based Syst.3
2023 Étendue Expansion in Holographic Near Eye Displays through Sparse Eye-box Generation Using Lens Array Eyepiece
abstract
In this paper, we present a novel method the étendue expansion of near-eye holographic displays through the generation of a sparse eye-box. Conventional holographic near-eye displays have suffered from narrow field of view or narrow eye-box due to the limited étendue supported by a spatial light modulator. We focus on the fact that these displays typically form a dense eye-box, which could be an excessive investment of the limited étendue. By rearranging the eye-box in a sparse manner, the practical étendue can be extended. With a properly designed sparse eye-box shape, it can provide the 3D holographic images and ensure continuous light entrance to the pupil. To create a sparse eye-box, we utilize a lens array as an eyepiece lens. We optimize the spatial light modulator's phase profile for the proposed system and analyze the impact of the use of the lens array eyepiece on the holographic image quality. In particular, we focus on the lens array specification of the lenslet pitch and the focal length, deriving feasible specifications based on our analysis. We experimentally demonstrate a near eye see-through display using the proposed system and verify the étendue expansion.
Minseok Chae, Kiseung Bang, Dongheon Yoo, Yoonchan Jeong
ACM Trans. Graph.1
2021 LensIet VR: Thin, Flat and Wide-FOV Virtual Reality Display Using Fresnel Lens and LensIet Array
abstract
We propose a new thin and flat virtual reality (VR) display design using a Fresnel lenslet array, a Fresnel lens, and a polarization-based optical folding technique. The proposed optical system has a wide field of view (FOV) of 102°x102°, a wide eye-box of 8.8 mm, and an ergonomic eye-relief of 20 mm. Simultaneously, only 3.3 mm of physical distance is required between the display panel and the lens, so that the integrated VR display can have a compact form factor like sunglasses. Moreover, since all lenslet of the lenslet array is designed to operate under on-axis condition with low aberration, the discontinuous pupil swim distortion between the lenslets is hardly observed. In addition, all on-axis lenslets can be designed identically, reducing production cost, and even off-the-shelf Fresnel optics can be used. In this paper, we introduce how we design system parameters and analyze system performance. Finally, we demonstrate two prototypes and experimentally verify that the proposed VR display system has the expected performance while having a glasses-like form factor.
Kiseung Bang, Youngjin Jo, Minseok Chae, Byoungho Lee
IEEE Trans. Vis. Comput. Graph.3