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Lucas Valença

dblp:279/9792 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2023
0000-0003-2625-9857ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visual content generation and editing · 30% Rendering · 30% Virtual and augmented reality · 30%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing › image editing
image compositing
0.712023
Shadow Harmonization for Realistic Compositing · SIGGRAPH Asia 2023
Virtual and augmented reality › immersive interaction
shadow-based interaction
0.712023
Shadow Harmonization for Realistic Compositing · SIGGRAPH Asia 2023
Rendering
shadow rendering
0.712023
Shadow Harmonization for Realistic Compositing · SIGGRAPH Asia 2023

Methods — techniques the papers use, named apart from their topics

shadow removal · 0.7shadow detection · 0.7generative adversarial network · 0.7
YearPublicationVenuePosition
2023 Shadow Harmonization for Realistic Compositing
abstract
Compositing virtual objects into real background images requires one to carefully match the scene’s camera parameters, surface geometry, textures, and lighting to obtain plausible renderings. Recent learning approaches have shown many scene properties can be estimated from images, resulting in robust automatic single-image compositing systems, but many challenges remain. In particular, interactions between real and synthetic shadows are not handled gracefully by existing methods, which typically assume a shadow-free background. As a result, they tend to generate double shadows when the synthetic object’s cast shadow overlaps a background shadow, and ignore shadows from the background that should be cast onto the synthetic object. In this paper, we present a compositing method for outdoor scenes that addresses these issues and produces realistic cast shadows. This requires identifying existing shadows, including soft shadow boundaries, then reasoning about the ambiguity of unknown ground albedo and scene lighting to match the color and intensity of shaded areas. Using supervision from shadow removal and detection datasets, we propose a generative adversarial pipeline and improved composition equations that simultaneously handle both shadow interaction scenarios. We evaluate our method on challenging, real outdoor images from multiple distributions and datasets. Quantitative and qualitative comparisons show our approach produces more realistic results than existing alternatives. Our code, datasets, and trained models are publicly available at https://lvsn.github.io/shadowcompositing.
Lucas Valença, Michaël Gharbi, Yannick Hold-Geoffroy, Jean-François Lalonde
SIGGRAPH Asia1
2022 The impact of domain randomization on cross-device monocular deep 6DoF detection
Kelvin B. da Cunha, Caio José dos Santos Brito, Lucas Valença, Lucas Silva Figueiredo, Francisco Simões, Veronica Teichrieb
Pattern Recognit. Lett.3