Víctor Codocedo

dblp:28/3653 · DBLP profile ↗
← Back
15ranked-venue papers
7as first author
1since 2021 · last 2023
0000-0002-6360-2039ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 8 · 4 first-author · 1 since 2021Artificial intelligence and machine learning · 7 · 2 first-authorDatabases, data management, data science and information retrieval · 4 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-authorSoftware engineering, systems software and programming languages · 1
YearPublicationVenuePosition
2023 Three Views on Dependency Covers from an FCA Perspective
Jaume Baixeries, Víctor Codocedo, Mehdi Kaytoue-Uberall, Amedeo Napoli
ICFCA2
2019 Sampling Representation Contexts with Attribute Exploration
Víctor Codocedo, Jaume Baixeries, Mehdi Kaytoue-Uberall, Amedeo Napoli
ICFCA1
2018 Characterizing approximate-matching dependencies in formal concept analysis with pattern structures
Jaume Baixeries, Víctor Codocedo, Mehdi Kaytoue-Uberall, Amedeo Napoli
Discret. Appl. Math.2
2017 A Proposition for Sequence Mining Using Pattern Structures
Víctor Codocedo, Guillaume Bosc, Mehdi Kaytoue-Uberall, Jean-François Boulicaut, Amedeo Napoli
ICFCA1
2017 Mining the Lattice of Binary Classifiers for Identifying Duplicate Labels in Behavioral Data
Quentin Labernia, Víctor Codocedo, Céline Robardet, Mehdi Kaytoue-Uberall
IEA/AIE (2)2
2017 On Locality Sensitive Hashing for Sampling Extent Generators
Víctor Codocedo, My Thao Tang
ISMIS1
2016 What Did I Do Wrong in My MOBA Game? Mining Patterns Discriminating Deviant Behaviours
abstract
The success of electronic sports (eSports), where professional gamers participate in competitive leagues and tournaments, brings new challenges for the video game industry. Other than fun, games must be difficult and challenging for eSports professionals but still easy and enjoyable for amateurs. In this article, we consider Multi-player Online Battle Arena games (MOBA) and particularly, "Defense of the Ancients 2", commonly known simply as DOTA2. In this context, a challenge is to propose data analysis methods and metrics that help players to improve their skills. We design a data mining-based method that discovers strategic patterns from historical behavioral traces: Given a model encoding an expected way of playing (the norm), we are interested in patterns deviating from the norm that may explain a game outcome from which player can learn more efficient ways of playing. The method is formally introduced and shown to be adaptable to different scenarios. Finally, we provide an experimental evaluation over a dataset of 10 000 behavioral game traces.
Olivier Cavadenti, Víctor Codocedo, Jean-François Boulicaut, Mehdi Kaytoue-Uberall
DSAA2
2015 When cyberathletes conceal their game: Clustering confusion matrices to identify avatar aliases
abstract
Video game is a very lucrative industry, unleashed by the ubiquity of gaming devices, multi-player networks and live broadcasting platforms. Games generate large amounts of behavioural data which are valuable to face the new challenges of video game analytics such as detecting balance issues, bugs and cheaters. In electronic sports (e-sports), cyberathletes conceal their online training using different aliases or avatars (virtual identities), which allow them not being recognized by the opponents they may face in future competitions (with cash prices challenging already most of the traditional sports). It was recently suggested that behavioural data generated by the games allows predicting the avatar associated to a game play with high accuracy. However, when a player uses several avatars, accuracy drastically drops as prediction models cannot easily differentiate the player's different avatar aliases. Since mappings between players and avatars do not exist, we introduce the avatar aliases identification problem and propose an original approach for alias resolution based on supervised classification and Formal Concept Analysis. We thoroughly evaluate our method with the video game Starcraft 2 which has a very wide and active community with players from diverse cultures and nations. We show that under some circumstances, the avatars of a given player can easily be recognized as such. These results are valuable for e-sport structures (to help preparing tournaments), and game editors (detecting cheaters or usurpers).
Olivier Cavadenti, Víctor Codocedo, Jean-François Boulicaut, Mehdi Kaytoue-Uberall
DSAA2
2015 Formal Concept Analysis and Information Retrieval - A Survey
Víctor Codocedo, Amedeo Napoli
ICFCA1
2015 Mining Definitions from RDF Annotations Using Formal Concept Analysis
Mehwish Alam, Aleksey Buzmakov 0002, Víctor Codocedo, Amedeo Napoli
IJCAI3
2015 Pattern Structures and Concept Lattices for Data Mining and Knowledge Processing
Mehdi Kaytoue-Uberall, Víctor Codocedo, Aleksey Buzmakov 0002, Jaume Baixeries, Sergei O. Kuznetsov, Amedeo Napoli
ECML/PKDD (3)2
2014 Lattice-based biclustering using Partition Pattern Structures
abstract
In this work we present a novel technique for exhaustive bicluster enumeration using formal concept analysis (FCA). Particularly, we use pattern structures (an extension of FCA dealing with complex data) to mine similar row/column biclusters, a specialization of biclustering when attribute values have coherent variations. We show how biclustering can benefit from the FCA framework through its robust theoretical description and efficient algorithms. Finally, we evaluate our bicluster mining approach w.r.t. a standard biclustering technique showing very good results in terms of bicluster quality and performance.
Víctor Codocedo, Amedeo Napoli
ECAI1
2014 A Proposition for Combining Pattern Structures and Relational Concept Analysis
Víctor Codocedo, Amedeo Napoli
ICFCA1
2012 Bridging the gap between software architecture rationale formalisms and actual architecture documents: An ontology-driven approach
Claudia López, Víctor Codocedo, Hernán Astudillo, Luiz Marcio Cysneiros
Sci. Comput. Program.2
2008 No mining, no meaning: relating documents across repositories with ontology-driven information extraction
abstract
Far from eliminating documents as some expected, the Internet has lead to a proliferation of digital documents, without a centralized control or indexing. Thus, identifying relevant documents becomes simultaneously more important and much harder, since what users require may be dispersed across many documents and many repositories. This paper describes Ontologic Anchoring, a technique to relate documents in domain ontologies, using named entity recognition (a natural-language processing approach) and semantic annotation to relate individual documents to elements in ontologies. This approach allows document retrieval using domain-level inferences, and integration of repositories with heterogeneous media, languages and structure. Ontological anchoring is a two-way street: ontologies allow semantic indexing of documents, and simultaneously new documents enrich ontologies. The approach is illustrated with an initial deployment for heritage documents in Spanish.
Víctor Codocedo, Hernán Astudillo
ACM Symposium on Document Engineering1