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Tina Nolte

dblp:28/418 · DBLP profile ↗
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10ranked-venue papers
2as first author
0since 2021 · last 2009
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 6 · 1 first-authorSecurity and privacy · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
2 papers
Distributed systems · 100%
Theoretical computer science
2 papers
Distributed computing theory · 100%
Computer networks
3 papers
Wireless networking · 83% Internet of things and sensor networks · 17%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Distributed systems
fault tolerance
0.122005
Brief announcement: virtual stationary automata for mobile networks · PODC 2005
Consensus and collision detectors in wireless Ad Hoc networks · PODC 2005
Wireless networking
mobile ad hoc networks
0.112005
Brief announcement: virtual stationary automata for mobile networks · PODC 2005
Distributed systems
consensus
0.112005
Consensus and collision detectors in wireless Ad Hoc networks · PODC 2005
Distributed systems
dynamic network
0.112005
Brief announcement: virtual stationary automata for mobile networks · PODC 2005
Distributed computing theory
distributed algorithms
0.112005
Brief announcement: virtual stationary automata for mobile networks · PODC 2005
Distributed computing theory
self-stabilization
0.012004
Brief announcement: STALK: a self-stabilizing hierarchical tracking service for sensor networks · PODC 2004
Wireless networking
wireless ad hoc and radio networks
0.012005
Consensus and collision detectors in wireless Ad Hoc networks · PODC 2005
Internet of things and sensor networks
wireless sensor network
0.012004
Brief announcement: STALK: a self-stabilizing hierarchical tracking service for sensor networks · PODC 2004

Methods — techniques the papers use, named apart from their topics

virtual automata · 0.2emulation · 0.2collision detectors · 0.1adaptive algorithm · 0.1802.11 MAC simulation · 0.1
YearPublicationVenuePosition
2009 Self-stabilizing robot formations over unreliable networks
abstract
We describe how a set of mobile robots can arrange themselves on any specified curve on the plane in the presence of dynamic changes both in the underlying ad hoc network and in the set of participating robots. Our strategy is for the mobile robots to implement a self-stabilizing virtual layer consisting of mobile client nodes, stationary Virtual Nodes (VNs), and local broadcast communication. The VNs are associated with predetermined regions in the plane and coordinate among themselves to distribute the client nodes relatively uniformly among the VNs' regions. Each VN directs its local client nodes to align themselves on the local portion of the target curve. The resulting motion coordination protocol is self-stabilizing, in that each robot can begin the execution in any arbitrary state and at any arbitrary location in the plane. In addition, self-stabilization ensures that the robots can adapt to changes in the desired target formation.
Seth Gilbert, Nancy A. Lynch, Sayan Mitra 0001, Tina Nolte
ACM Trans. Auton. Adapt. Syst.4
2008 Self-stabilizing Mobile Robot Formations with Virtual Nodes
Seth Gilbert, Nancy A. Lynch, Sayan Mitra 0001, Tina Nolte
SSS4
2008 Consensus and collision detectors in radio networks
Gregory V. Chockler, Murat Demirbas, Seth Gilbert, Nancy A. Lynch, Calvin C. Newport, Tina Nolte
Distributed Comput.6
2007 A Virtual Node-Based Tracking Algorithm for Mobile Networks
abstract
We introduce a virtual-node based mobile object tracking algorithm for mobile sensor networks, VINESTALK. The algorithm uses the virtual stationary automata programming layer, consisting of mobile clients, virtual timed machines distributed at known locations in the plane, called virtual stationary automata (VSAs), and a communication service connecting VSAs and mobile clients. VINESTALK maintains a data structure on top of an underlying hierarchical partitioning of the network. In a grid partitioning, operations to find a mobile object distance d away take O(d) time and communication to complete. Updates to the tracking structure after the object has moved a total of d distance take O{d*log network diameter) amortized time and communication to complete. The tracked object may relocate without waiting for VINESTALK to complete updates for prior moves, and while a find is in progress.
Tina Nolte, Nancy A. Lynch
ICDCS1
2007 Self-stabilization and Virtual Node Layer Emulations
Tina Nolte, Nancy A. Lynch
SSS1
2005 Timed Virtual Stationary Automata for Mobile Networks
Shlomi Dolev, Seth Gilbert, Limor Lahiani, Nancy A. Lynch, Tina Nolte
OPODIS5
2005 Consensus and collision detectors in wireless Ad Hoc networks
abstract
We consider the fault-tolerant consensus problem in wireless ad hoc networks with crash-prone nodes. We develop consensus algorithms for single-hop environments where the nodes are located within broadcast range of each other. Our algorithms tolerate highly unpredictable wireless communication, in which messages may be lost due to collisions, electromagnetic interference, or other anomalies. Accordingly, each node may receive a different set of messages in the same round. In order to minimize collisions, we design adaptive algorithms that attempt to minimize the broadcast contention. To cope with unreliable communication, we augment the nodes with collision detectors and present a new classification of collision detectors in terms of accuracy and completeness, based on practical realities. We show exactly in which cases consensus can be solved, and thus determine the requirements for a useful collision detector.We validate the feasibility of our algorithms, and the underlying wireless model, with simulations based on a realistic 802.11 MAC layer implementation and a detailed radio propagation model. We analyze the performance of our algorithms under varying sizes and densities of deployment and varying MAC layer parameters. We use our single-hop consensus algorithms as the basis for solving consensus in a multi-hop network, demonstrating the resilience of our algorithms to a challenging and noisy environment.
Gregory V. Chockler, Murat Demirbas, Seth Gilbert, Calvin C. Newport, Tina Nolte
PODC5
2005 Brief announcement: virtual stationary automata for mobile networks
abstract
The task of designing algorithms for constantly changing networks is difficult. We focus on mobile ad-hoc networks, where mobile processors attempt to coordinate despite minimal infrastructure support. We develop new techniques to cope with this dynamic, heterogeneous, and chaotic environment. We mask the unpredictable behavior of mobile networks by defining and emulating a virtual infrastructure, consisting of timing-aware and location-aware machines at fixed locations, that mobile nodes can interact with. The static virtual infrastructure allows appplication developers to use simpler algorithms — including many previously developed for fixed networks. Virtual Stationary Automata programming layer. Our programming abstraction consists of a static infrastructure of fixed, timed virtual machines with an explicit notion of real time, called Virtual Stationary Automata (VSAs), distributed at known locations over the plane, and emulated by the real mobile nodes in the system. Each VSA represents a predetermined geographic area and has broadcast capabilities similar to those of the mobile nodes, allowing nearby VSAs and mobile nodes to communicate with one another. This programming layer provides mobile nodes with a virtual infrastructure with which to coordinate their actions. Many practical algorithms depend significantly on timing, and it is reasonable to assume that many mobile nodes have access to reasonably synchronized clocks. In the VSA programming layer, the virtual automata also have access to virtual clocks, guaranteed to not drift too far from real time. Our virtual infrastructure differs in key ways from others that have previously been proposed for mobile ad-hoc networks. The GeoQuorums algorithm [2] was the first to use virtual nodes; the virtual nodes in that work are atomic objects at fixed geographical locations. More general virtual mobile automata were suggested in [1]; our automata are more powerful than those in [1] in that ours include timing capabilities, which are important for many applications. Also, our automata are stationary, and are arranged in a connected pattern that is similar to a traditional wired ne-
Shlomi Dolev, Limor Lahiani, Seth Gilbert, Nancy A. Lynch, Tina Nolte
PODC5
2004 A Hierarchy-Based Fault-Local Stabilizing Algorithm for Tracking in Sensor Networks
Murat Demirbas, Anish Arora, Tina Nolte, Nancy A. Lynch
OPODIS3
2004 Brief announcement: STALK: a self-stabilizing hierarchical tracking service for sensor networks
abstract
No abstract available.
Murat Demirbas, Anish Arora, Tina Nolte, Nancy A. Lynch
PODC3