Giuliana Vitiello

dblp:28/6097 · DBLP profile ↗
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60ranked-venue papers
1as first author
12since 2021 · last 2025
0000-0001-7130-996XORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 21 · 1 first-author · 7 since 2021Software engineering, systems software and programming languages · 15 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 14 · 1 since 2021Databases, data management, data science and information retrieval · 7Artificial intelligence and machine learning · 6 · 1 since 2021Theory of computation · 3Graphics, computer vision, multimedia, augmented reality and games · 1
YearPublicationVenuePosition
2025 Exploring Attentional Behavior in Young People with ASD Through a Wearable Eye Tracker
Andrea Antonio Cantone, Mafalda Ingenito, Serena Matarazzo Orilia, Orlando Ricciardi, Giuliana Vitiello
INTERACT (4)5
2024 Muxi: a Multimodal Conversational Interface for the Metaverse
abstract
In this poster, we present a multimodal conversational interface, named Muxi, aiming to simplify meeting management in a collaborative work environment. The interaction is performed in two modalities: (i) a vocal conversation with a chatbot avatar and (ii) an interactive board where supporting information is provided.
Paola Barra, Andrea Antonio Cantone, Rita Francese, Marco Giammetti, Raffaele Sais, Otino Pio Santosuosso, Aurelio Sepe, Simone Spera, Genny Tortora, Giuliana Vitiello
AVI10
2024 A Task-oriented Multimodal Conversational Interface for a CSCW Immersive Virtual Environment
Paola Barra, Andrea Antonio Cantone, Rita Francese, Marco Giammetti, Raffaele Sais, Otino Pio Santosuosso, Aurelio Sepe, Simone Spera, Genny Tortora, Giuliana Vitiello
ECSCW10
2024 Social robot in service of the cognitive therapy of elderly people: Exploring robot acceptance in a real-world scenario
Antonella Cavallaro, Francesca Perillo, Marco Romano 0001, Monica Sebillo, Giuliana Vitiello
Image Vis. Comput.5
2023 MetaCUX: Social Interaction and Collaboration in the Metaverse
Paola Barra, Andrea Antonio Cantone, Rita Francese, Marco Giammetti, Raffaele Sais, Otino Pio Santosuosso, Aurelio Sepe, Simone Spera, Genny Tortora, Giuliana Vitiello
INTERACT (4)10
2022 EcoGO: Combining eco-feedback and gamification to improve the sustainability of driving style
abstract
In this work, we develop and analyze the impact of using a gamified application to encourage users to adopt an eco-sustainable driving style. The proposed solution uses elements of gamification such as rankings, scores, prizes, and levels to encourage and engage the driver in an urban context. The score, in terms of eco-sustainable driving, is calculated by considering vehicle speed, acceleration and braking parameters during the driving session. The application also provides real-time feedback in order to help the driver improve his/her driving style. Whenever the application detects a sudden change in speed, known as an unsustainable behavior, it will warn the user so as to let him/her correct the driving style. Our solution is oriented to assist people in eco-sustainable driving while preventing them from loss of interest and from reverting to his/her former bad driving behaviors.
Simone Avolicino, Marianna Di Gregorio, Marco Romano 0001, Monica Sebillo, Genny Tortora, Giuliana Vitiello
AVI6
2022 C-MOBILITY: leveraging the drivers' Situation Awareness through a mobile application
abstract
In this work, we propose a system whose goal is to improve road safety by leveraging the Situation Awareness (SA) of drivers. Our solution is based on a mobile application that, through web services, a real-time database, and onboard sensors, provides drivers with continuous audio and visual feedback supporting specific elements of the SA to help users to drive safely. Moreover, a companion smartwatch application was designed to give drivers additional notifications through a combination of long and short vibrations. Such notification can be used to strengthen the smartphone notification or as an alternative to them.
Simone Avolicino, Marianna Di Gregorio, Marco Romano 0001, Giuliana Vitiello, Elena Santoro, Enrico Landolfi
AVI4
2022 Dyslexeasy-App to Improve Readability through the Extracted Summary for Dyslexic Users
abstract
The evaluation of Dyslexeasy, a reading program for mobile Android devices that is specifically built for people with dyslexia, is presented in this research. Dyslexeasy combines the most effective approach to show text to persons with dyslexia with a unique feature: progressive text reproduction. Our first prototype is for Italian, despite the fact that the novel algorithm employed for this unique feature is language agnostic. We conducted a pilot study with possible stakeholders to evaluate Dyslexeasy. Working with five dyslexic participants, we assessed the effectiveness of the algorithm on the basis of dyslexia, as well as the user experience. Our findings reveal that the participants were satisfied with the quality of the text generated by the algorithm and the overall user experience. As a result, we argue in this paper that a mobile app like Dyslexeasy could have a significant influence on persons with dyslexia.
Marianna Di Gregorio, Marco Romano 0001, Monica Sebillo, Giuliana Vitiello
CCNC4
2022 The making of accessible Android applications: an empirical study on the state of the practice
abstract
Nowadays, mobile applications represent the principal means to enable human interaction. Being so pervasive, these applications should be made usable for all users: accessibility collects the guidelines that developers should follow to include features allowing users with disabilities (e.g., visual impairments) to better interact with an application. While research in this field is gaining interest, there is still a notable lack of knowledge on how developers practically deal with the problem: (i) whether they are aware and take accessibility guidelines into account when developing apps, (ii) which guidelines are harder for them to implement, and (iii) which tools they use to be supported in this task. To bridge the gap of knowledge on the state of the practice concerning the accessibility of mobile applications, we adopt a mixed-method research approach with a twofold goal. We aim to (i) verify how accessibility guidelines are implemented in mobile applications through a coding strategy and (ii) survey mobile developers on the issues and challenges of dealing with accessibility in practice. The key results of the study show that most accessibility guidelines are ignored when developing mobile apps. This behavior is mainly due to the lack of developers' awareness of accessibility concerns and the lack of tools to support them during the development.
Marianna Di Gregorio, Dario Di Nucci, Fabio Palomba, Giuliana Vitiello
Empir. Softw. Eng.4
2021 Socially Assistive Robotics combined with Artificial Intelligence for ADHD
abstract
This paper presents a patient-centered interaction project of Pepper humanoid robotic therapy applications for children with attention deficit. This new therapeutic methodology was created to support and make therapeutic work more attractive. Pepper comes with a tablet and two identical cameras. The tablet is used to make the patients interact with the application, while the cameras are used to capture their emotions in real-time to understand the degree of attention and any difficulties they may have. The interaction with the tablet takes place through some exercises in the form of games. The exercises performed by the patients are analyzed and combined with the data acquired by the cameras. The combination of these data is elaborated to propose adequate levels of therapeutic activity. This process leads to the digitization of the patients' therapeutic path so that any improvement (or worsening) is monitored and makes Pepper a reliable and predictable technological intermediary for the child. The work was developed in collaboration with a diagnostic and therapeutic center, where it is being tested. By interacting with a humanoid robot, children show greater involvement, which can be explained, according to psychologists, by the fact that a robot is emotionally less rich than humans and the patients feel less fearful.
Federica Amato, Marianna Di Gregorio, Clara Monaco, Monica Sebillo, Genny Tortora, Giuliana Vitiello
CCNC6
2021 Interactive Maps of Chorems Explaining Urban Contexts to Align Smart Community's Actors
Pietro Battistoni, Michele Grimaldi, Marco Romano 0001, Monica Sebillo, Giuliana Vitiello
ICCSA (5)5
2021 TactCube: Designing Mobile Interactions with Ambient Intelligence
Pietro Battistoni, Marianna Di Gregorio, Marco Romano 0001, Monica Sebillo, Giuliana Vitiello
INTERACT (4)5
2020 The Therapeutic Use of Humanoid Robots for Behavioral Disorders
abstract
In this work, we illustrate an innovative treatment for patients affected by Behavioral Disorders, that relies on the use of Pepper humanoid robot. This new therapeutic methodology was created to support and make the therapist's work more attractive. Pepper is equipped with a tablet and two identical cameras. The tablet is used to let the patient interact with the application, while the cameras are used to capture their real-time emotions to understand the degree of attention and any difficulty that they may have. The interaction with the tablet takes place through some exercises in the form of games. The exercises performed by the subject are analyzed and combined with the data captured by the cameras. The combination of these data is processed to propose appropriate levels of therapeutic activities. This process leads to the digitization of the patient's healing path so that any improvement (or worsening) is monitored and causes Pepper to become a reliable and predictable technological intermediary for the child. The work has been developed in collaboration with a diagnostic and therapeutic center. Interacting with a humanoid robot, children exhibit a higher engagement, which can be explained, according to the psychologists, by the fact that a robot is emotionally less rich than human beings, and the patient feels less scared.
Federica Amato, Marianna Di Gregorio, Clara Monaco, Monica Sebillo, Genny Tortora, Giuliana Vitiello
AVI6
2020 Wearable Interfaces and Advanced Sensors to Enhance Firefighters Safety in Forest Fires
abstract
The forest fires represent a social emergency that requires significant economic and organizational commitment. Safety and the lack of reliable and timely localization of firefighters is a big problem. In this paper, we present Karya Advanced Sensor, an automatic, accurate, and reliable IT solution able to locate firefighters in harsh environments and support decision making activities at control rooms. The system consists of sensors perfectly integrated into firefighters' uniforms, which are used to monitor in real-time individual operators' activities as well as the entire fire area. In particular, in case a firefighter gets injured, the system will activate the rescue teams quickly, as there will be a constant link between the firefighters and the medical assistance. The firefighter can also specify the reason for the accident, which is critical information for a more timely and appropriate health intervention. Moreover, the system is able to perform an automatic real-time mapping of forest fires and possibly estimate its propagation rate, providing precious support to control rooms, which are the center of the team coordination.
Pietro Battistoni, Marianna Di Gregorio, Domenico Giordano, Monica Sebillo, Genny Tortora, Giuliana Vitiello
AVI6
2020 Designing usable interfaces for the Industry 4.0
abstract
In Industry 4.0, Human Machine Interfaces are largely used in order to increase the performances of production processes at the same time reducing the number of emergencies and accidents. In manufacturing, the most typical system used to monitor the production is the Andon. It is a graphical system exploited in plants to notify operators who deal with management, maintenance and production performance of the presence of a problem. Of course, the usability of such interfaces is essential to allow an operator to identify and react more effectively to potentially critical situations. Improving the usability of such interfaces is a big challenge due to the increasing complexity of the data that must be processed and understood quickly by operators. In this paper, we present a set of guidelines to help professional developers to design usable interfaces for monitoring industrial production in manufacturing. Such guidelines are based on usability principles and formalized by reviewing existing industrial interfaces. Using a realistic case study prepared with manufacturing experts, we propose an Andon interface that we developed to test the efficacy of these guidelines on a last generation touch-wall device.
Marianna Di Gregorio, Giancarlo Nota, Marco Romano 0001, Monica Sebillo, Giuliana Vitiello
AVI5
2020 ProSign+ A Cloud-Based Platform Supporting Inclusiveness in Public Communication
abstract
Today, the deaf community represents a population of more than 70 million individuals around the globe. Sign language is recognized as one of the most popular means of communication for the deaf. The Convention on the Rights of Persons with Disabilities recognizes and promotes the use of sign languages and establishes that their use is critical to ensuring access to information and services, both in everyday life and during emergencies. However, most public information and service providers do not comply with the goal of providing information and services through speech-to-sign language interpreters. In this paper we leverage the results of our previous work and propose ProSign+, a cloud-based speech-to- sign language platform conceived as an intermediary service for any legal entity which is expected to provide inclusive access to information and services also for deaf people (e.g., public transportation companies, municipalities, hospitals, schools and higher education institutions). The idea is to foster a cost-effective transformation of public service providers towards the goal of leaving no one behind, which is central to the Agenda 2030 for Sustainable Development, adopted by all United Nations Member States in 2015.
Pietro Battistoni, Monica Sebillo, Marianna Di Gregorio, Giuliana Vitiello, Marco Romano 0001
CCNC4
2020 The Making of Accessible Android Applications: An Empirical Study on the State of the Practice
abstract
Context. Nowadays, mobile applications represent the principal means to enable human interaction. Being so pervasive, these applications should be made usable for all users: accessibility collects the guidelines that developers should follow to include features allowing users with disabilities (e.g., visual impairments) to better interact with an application. Problem. While research in this field is gaining interest, there is still a notable lack of knowledge on how developers practically deal with the problem: (i) whether they are aware and take accessibility guidelines into account when developing apps, (ii) which guidelines are harder for them to implement, and (iii) which tools they use to be supported in this task. Objective. To bridge the gap of knowledge on the state of the practice concerning the accessibility of mobile applications. Method. Adopting a mixed-method research approach, we aim to (i) verify how accessibility guidelines are implemented in mobile applications through a coding strategy and (ii) survey mobile developers on the issues and challenges of dealing with accessibility in practice. Limitations. Threats are represented by the size of the app sample and the number of answers to our survey study.
Marianna Di Gregorio, Dario Di Nucci, Fabio Palomba, Giuliana Vitiello
ICSME4
2019 An Ontology Based Approach for Data Model Construction Supporting the Management and Planning of the Integrated Water Service
Michele Grimaldi, Monica Sebillo, Giuliana Vitiello, Vincenzo Pellecchia
ICCSA (6)3
2019 SAFE (Safety for Families in Emergency) - A Citizen-Centric Approach for Risk Management
Monica Sebillo, Giuliana Vitiello, Michele Grimaldi, Dimitri Dello Buono
ICCSA (2)2
2018 The importance of empowerment goals in elderly-centered interaction design
abstract
This paper deals with the problem of empowering elderly people through adequate interactive applications. We describe a user-centered iterative design methodology which is oriented towards empowerment goals. We present the results of a preliminary study that has involved the project work activities performed by groups of computer science students from the course of human-computer interaction. The projects cover different areas of elderly people's life and the adopted approach has provided interesting insight into the empowerment goals which prevail in each area. The results of the study suggest that, especially when dealing with categories of disadvantaged users, empowerment goals are paramount to gain true usability of a given application.
Giuliana Vitiello, Monica Sebillo
AVI1
2017 Human-Centered Design of a Personal Medication Assistant - Putting Polypharmacy Management into Patient's Hand!
Monica Sebillo, Giuliana Vitiello, Danilo Cuciniello, Serena Carrabs
GPC2
2017 Creating Territorial Intelligence Through a Digital Knowledge Ecosystem: A Way to Actualize Farmer Empowerment
Monica Sebillo, Giuliana Vitiello, Athula Ginige
ICCSA (2)2
2016 Digital Knowledge Ecosystem for Achieving Sustainable Agriculture Production: A Case Study from Sri Lanka
abstract
Crop production problems are common in Sri Lanka which severely effect rural farmers, agriculture sector and the country's economy as a whole. A deeper analysis revealed that the root cause was farmers and other stakeholders in the domain not receiving right information at the right time in the right format. Inspired by the rapid growth of mobile phone usage among farmers a mobile-based solution is sought to overcome this information gap. Farmers needed published information (quasi static) about crops, pests, diseases, land preparation, growing and harvesting methods and real-time situational information (dynamic) such as current crop production and market prices. This situational information is also needed by agriculture department, agro-chemical companies, buyers and various government agencies to ensure food security through effective supply chain planning whilst minimising waste. We developed a notion of context specific actionable information which enables user to act with least amount of further processing. User centered agriculture ontology was developed to convert published quasi static information to actionable information. We adopted empowerment theory to create empowerment-oriented farming processes to motivate farmers to act on this information and aggregated the transaction data to generate situational information. This created a holistic information flow model for agriculture domain similar to energy flow in biological ecosystems. Consequently, the initial Mobile-based Information System evolved into a Digital Knowledge Ecosystem that can predict current production situation in near real enabling government agencies to dynamically adjust the incentives offered to farmers for growing different types of crops to achieve sustainable agriculture production through crop diversification.
Athula Ginige, Anusha Indika Walisadeera, Tamara Ginige, Lasanthi N. C. De Silva, Pasquale Di Giovanni, Maneesh Mathai, Jeevani S. Goonetillake, Gihan N. Wikramanayake, Giuliana Vitiello, Monica Sebillo, Genny Tortora, Debbie Richards 0001, Ramesh Jain 0001
DSAA9
2016 GI2NK Geographic Information: Need to Know Towards a More Demand-Driven Geospatial Workforce Education/Training System
Mauro Salvemini, Laura Berardi, Monica Sebillo, Giuliana Vitiello, Sergio Farruggia, Beniamino Murgante
ICCSA (3)4
2016 Training emergency responders through augmented reality mobile interfaces
Monica Sebillo, Giuliana Vitiello, Luca Paolino, Athula Ginige
Multim. Tools Appl.2
2014 A Mobile Visual Technique to Support Civil Protection in Risk Analysis
Luca Paolino, Monica Sebillo, Genny Tortora, Giuliana Vitiello, Marco Romano 0001
ICCSA (6)4
2014 Standard-Based Integration of W3C and GeoSpatial Services: Quality Challenges
Michela Bertolotto, Pasquale Di Giovanni, Monica Sebillo, Giuliana Vitiello
ICWE4
2014 Information Sharing Among Disaster Responders - An Interactive Spreadsheet-Based Collaboration Approach
Athula Ginige, Luca Paolino, Marco Romano 0001, Monica Sebillo, Genny Tortora, Giuliana Vitiello
Comput. Support. Cooperative Work.6
2014 OLAPing Field Data: a Theoretical and Implementation Framework
abstract
Integration of spatial data into multidimensional models leads to the concept of Spatial OLAP (SOLAP). Usually, SOLAP models exploit discrete spatial data. Few works integrate continuous field data into dimensions and measures. In this paper, we provide a formal multidimensional model that supports measures and dimension as continuous field data, independently of their implementation. We provide also a proposal for a logical model allowing aggregation of field measures in a feasible ROLAP architecture.
Sandro Bimonte, Myoung-Ah Kang, Luca Paolino, Monica Sebillo, Mehdi Zaamoune, Giuliana Vitiello
Fundam. Informaticae6
2014 The Tap and Slide Keyboard: A New Interaction Method for Mobile Device Text Entry
abstract
This article introduces a new soft keyboard, named Tap and Slide, specifically designed for mobile devices. The new interaction method, on which the keyboard is based, allows performing text entry operations in a very small space, so minimizing the space required. To evaluate the keyboard from a usability point of view, three studies were performed: the first verifies whether the subjects’ abilities expressed in terms of technological knowledge may specifically provide advantages in performing text entry operations, the second tries to understand the ease of learning of the keyboard considering both accuracy and efficiency in task execution, and the third analyzes the performance of the soft keyboard in comparison with the more common QWERTY soft keyboard.
Marco Romano 0001, Luca Paolino, Genny Tortora, Giuliana Vitiello
Int. J. Hum. Comput. Interact.4
2013 Querying Spatial and Temporal Data by Condition Tree: Two Examples Based on Environmental Issues
Vincenzo Del Fatto, Luca Paolino, Monica Sebillo, Giuliana Vitiello, Genny Tortora
ICCSA (1)4
2013 Spatial data visualization on mobile interface - A usability study
abstract
The widespread use of mobile devices in basic map navigation tasks has recently attracted researchers on usability problems arising from the reduced visualization area and the limited interaction modes allowed by small screens. In this paper we analyze the most common approaches suggested in the literature and present the results of a usability study carried out on one of them, an interactive technique, named FRAMY, which was conceived to cover a wider range of spatial data visualization tasks, possibly involving different geographic layers. A comparative usability study has been carried out on Framy and a traditional map application in order to evaluate the inoact of the novel approach on usability, in terms of efficiency and efficacy.
Luca Paolino, Marco Romano 0001, Genny Tortora, Giuliana Vitiello
IWCMC4
2012 Spatial data and mobile applications: general solutions for interface design
abstract
Nowadays, spatial data are totally widespread in mobile applications. They are present in games, map applications, web community applications and office automations. However this kind of spatial information potentially needs a large display area and the hardware constraint related to the limited screen dimensions creates many usability challenges. Our investigation in the last few years to find solutions to these challenges has led us to the discovery of general usability principles that a well-designed interface should adopt. In this paper we describe the mental path we have followed to derive those principles from the experience gained in developing mobile interfaces for different application domains. The principles are formalized in terms of two interaction design patterns, specific for mobile interfaces managing spatial data. They extend existing HCI patterns and are completed, as usual, with concrete examples of their applications.
Athula Ginige, Marco Romano 0001, Monica Sebillo, Giuliana Vitiello, Pasquale Di Giovanni
AVI4
2012 Tag@Map: A Web-Based Application for Visually Analyzing Geographic Information through Georeferenced Tag Clouds
Davide De Chiara, Vincenzo Del Fatto, Monica Sebillo, Genny Tortora, Giuliana Vitiello
W2GIS5
2010 User requirements for a web based spreadsheet-mediated collaboration
abstract
This paper reports the initial results of a research project to investigate how to develop a web based spreadsheet mediated business collaboration system that could notably enhance the business processes presently carried out by Small to Medium sized Enterprises. Using a scenario-based design approach, a set of user's requirements were extracted from an appropriate field study. These requirements were then analysed in the context of well-known usability principles, and a set of design implications were derived based on a selected set of HCI design patterns related to cooperative interaction design. Starting from that knowledge, suitable interactive collaboration scenarios have been drawn, from which a list of user interface requirements for a web based spreadsheet mediated collaboration system has been formulated.
Athula Ginige, Luca Paolino, Monica Sebillo, Richa Shirodkar, Giuliana Vitiello
AVI5
2010 A Collaborative Environment for Spreadsheet-Based Activities
abstract
Spreadsheets are intensively used for crucial management activities by several organizations. Collaboration through spreadsheet is recognized to be a powerful means to enhance crucial activities carried out in Small and Medium sized Enterprises (SME). However, the main obstacles to its realization appears to be the small size and the limited human and financial resources, which usually characterize SMEs themselves. We present a collaborative environment for spreadsheet-based activities, that overcomes such limitation allowing a smooth shift from single user to multiple user spreadsheet application deployment.
Athula Ginige, Luca Paolino, Monica Sebillo, Genny Tortora, Marco Romano 0001, Giuliana Vitiello
VL/HCC6
2010 Towards a new approach to query search engines: the Search Tree visual language
abstract
Abstract In this paper, we describe theit Search Tree visual language. It is a novel methodology able to support users to build up complex queries to be run on given search engines. For using this visual language, neither parentheses nor precedence rules are needed, nor the specific ability to perform advanced search tasks. The language is proven to have the same expressive power as the expressions in Sum Of Product form. In order to prove the appropriateness of our proposal, we measured the usability of the proposed querying approach against the traditional Yahoo TM web search query language. Results show that, even if both the approaches fully support users in terms of efficacy, the Search Tree visual language significantly improves task efficiency, both in terms of the number of actions performed and the time requested with respect to the advanced search interface. Copyright © 2010 John Wiley & Sons, Ltd.
Luca Paolino, Monica Sebillo, Genny Tortora, Giuliana Vitiello
Softw. Pract. Exp.4
2009 LINK2U: An augmented social network on mobile devices
Davide De Chiara, Marco Romano 0001, Monica Sebillo, Genny Tortora, Giuliana Vitiello
IADIS AC (1)5
2009 Advanced Maintenance Simulation by Means of Hand-Based Haptic Interfaces
Michele Nappi, Luca Paolino, Stefano Ricciardi, Monica Sebillo, Giuliana Vitiello
INTERACT (2)5
2008 Spatial Factors Affecting User's Perception in Map Simplification: An Empirical Analysis
Vincenzo Del Fatto, Luca Paolino, Monica Sebillo, Giuliana Vitiello, Genny Tortora
W2GIS4
2007 Towards the automatic generation of web GIS
abstract
In the present paper, we propose an approach for the development of Web GIS based on WebML, a high-level, formal visual language specifically conceived to design data-intensive Web applications. The proposal is motivated by the observation that Web GIS can be considered as a particular class of data-intensive Web applications. In the paper, we describe the extension of the visual formalism for modeling relevant interaction and navigation operations typical of Web GIS.
Sergio Di Martino, Filomena Ferrucci, Luca Paolino, Monica Sebillo, Genny Tortora, Giuliana Vitiello, Giuseppe Avagliano
GIS6
2007 A WebML-based Visual Language for the Development of Web GIS Applications
abstract
In the present paper, we propose a visual language meant to support the design of Web GIS applications. The proposal is based on the observation that Web GIS can be considered as a particular class of data- intensive Web applications, since they are mainly devoted to handle (spatial) information to and from the user. The success of WebML (Web Modeling Language) for designing traditional data-intensive Web applications suggested us to extend this visual formalism to model relevant interaction and navigation operations typical of Web GIS. The proposed extension consists of a set of content units specifically tailored for GIS concepts and tasks.
Sergio Di Martino, Filomena Ferrucci, Luca Paolino, Monica Sebillo, Giuliana Vitiello, Giuseppe Avagliano
VL/HCC5
2007 Framy- Visualizing Spatial Query Results on Mobile Interfaces
Luca Paolino, Monica Sebillo, Genny Tortora, Giuliana Vitiello
W2GIS4
2007 A WebML-Based Approach for the Development of Web GIS Applications
Sergio Di Martino, Filomena Ferrucci, Luca Paolino, Monica Sebillo, Giuliana Vitiello, Giuseppe Avagliano
WISE5
2006 Effort estimation modeling techniques: a case study for web applications
abstract
A reliable effort estimation is crucial for a successful web application development planning. Several approaches exist to address this issue. Among them, the algorithmic approach is one of the most widely used and investigated methods. It is based on suitable effort prediction models which relate the development effort with project characteristics. The size represents one of the most interesting characteristics of software products and several measures can be defined in order to estimate the size of web systems. Moreover, several techniques have been proposed in the literature to build the effort prediction models. Thus, of special interest should be to establish the most effective size measures to be employed in effort prediction models and the most suitable techniques for the model construction. To this aim some empirical studies have been undertaken so far. Since it is widely recognized that several investigations should be performed to verify/confirm empirical results, in the paper we will report on an empirical analysis we have carried out by exploiting data coming from 15 web projects developed by a software company. In particular, for the analysis we have considered two sets of size measures: Length Measures (e.g. number of pages, number of medias, number of client and server side scripts) and Functional Measures (e.g. external input, external output, external query). Moreover, we have employed different techniques, such as Linear Regression, Regression Tree, and Analogy-Based Estimation, in order to determine the one that provides the best prediction.
Gennaro Costagliola, Sergio Di Martino, Filomena Ferrucci, Carmine Gravino, Genny Tortora, Giuliana Vitiello
ICWE6
2006 A COSMIC-FFP Approach to Predict Web Application Development Effort
Gennaro Costagliola, Sergio Di Martino, Filomena Ferrucci, Carmine Gravino, Genny Tortora, Giuliana Vitiello
J. Web Eng.6
2005 A Cosmic-FFP Approach to Estimate WEB Application Development Effort
Gennaro Costagliola, Sergio Di Martino, Filomena Ferrucci, Carmine Gravino, Genny Tortora, Giuliana Vitiello
WEBIST6
2005 Class Point: An Approach for the Size Estimation of Object-Oriented Systems
abstract
In this paper, we present an FP-like approach, named class point, which was conceived to estimate the size of object-oriented products. In particular, two measures are proposed, which are theoretically validated showing that they satisfy well-known properties necessary for size measures. An initial, empirical validation is also performed, meant to assess the usefulness and effectiveness of the proposed measures to predict the development effort of object-oriented systems. Moreover, a comparative analysis is carried out, taking into account several other size measures.
Gennaro Costagliola, Filomena Ferrucci, Genny Tortora, Giuliana Vitiello
IEEE Trans. Software Eng.4
2004 Dealing with geographic continuous fields: the way to a visual GIS environment
abstract
Recently, much attention has been devoted to the management of continuous fields, which describe geographic phenomena, such as temperature, electromagnetism and pressure. While objects are distinguished by their dimensions, and can be associated with points, lines, or areas, such phenomena can be measurable at any point of their domain by distinguishing what varies, and how smoothly. Thus, when dealing with continuous fields, a basic requirement is represented by users' capability to capture some features of a scenario, by selecting an area of interest and handling the involved phenomena.The aim of our research is to provide GIS users with a visual environment where they can manage both continuous fields and discrete objects, by posing spatial queries which capture the heterogeneous nature of phenomena. In particular, in this paper we propose a visual query language Phenomena, which provides users with a uniform style of interaction with the world, which is conceptually modeled as a composition of continuous fields and discrete objects. The intuitiveness of the underlying operators as well as of the query formulation process is ensured by the choice of suitable metaphors and by the adoption of the paradigm of direct manipulation.A prototype of a visual environment running Phenomena has been realized, which allows users to query experimental data by following a SQL-like SELECT-FROM-WHERE scheme.
Robert Laurini, Luca Paolino, Monica Sebillo, Genny Tortora, Giuliana Vitiello
AVI5
2004 A COSMIC-FFP Based Method to Estimate Web Application Development Effort
Gennaro Costagliola, Filomena Ferrucci, Carmine Gravino, Genny Tortora, Giuliana Vitiello
ICWE5
2004 Using COSMIC-FFP for Predicting Web Application Development Effort
Gennaro Costagliola, Filomena Ferrucci, Carmine Gravino, Genny Tortora, Giuliana Vitiello
SEKE5
2003 Phenomena: a visual query language for continuous fields
abstract
International audience
Luca Paolino, Genny Tortora, Monica Sebillo, Giuliana Vitiello, Robert Laurini
GIS4
2003 Guest Editors' Introduction
Filomena Ferrucci, Giuliana Vitiello
Int. J. Softw. Eng. Knowl. Eng.2
2002 Extending the metaphor GIS query language and environment to 3D domains
abstract
The aim of our research is to provide GIS users with a visual environment where they can formulate spatial queries which implicitly capture the double nature of geographical data. In particular, in this paper we propose an extension to the MGISQL visual environment, where users may pose 3D queries about those phenomena where the third dimension is a relevant feature for data retrieving. The interaction between users and the visual environment is performed by manipulating 3D geometaphors. The underlying algebra for spatial operators is enriched accordingly. Visual queries are composed in a 3D environment, called the Sensitive Cube, characterized by the 3D geometaphors, visualized as 'floating objects'.
Genny Tortora, Luca Paolino, Monica Sebillo, Giuliana Vitiello, Fabio Pittarello
AVI4
2002 A multilevel learning management system
abstract
Many authoring systems have been realized so far in order to allow users to build advanced presentation of documents. These systems represent the result of a requirement analysis performed in specific application domains and their functionality is meaningful for the domain experts. Consequently, in many cases there exists a barrier between system functionality and users, who have a limited knowledge of the domain: in order to use the application, the content expert end-user has to interact with the application expert. Such a barrier limits the effectiveness and the efficiency of the authoring system, because the development of a multimedia presentation forces the user to acquire experience far from his/her background. In this paper we introduce a new approach to educational authoring, based on a multilevel development methodology. It allows and supports teachers to create their own multimedia learning environment. The proposed approach has been experimented on an initial prototype which allows users to manage multimedia authoring of units of study.
Genny Tortora, Monica Sebillo, Giuliana Vitiello, Pietro D'Ambrosio
SEKE3
2000 A Metric for the Size Estimation of Object-Oriented Graphical User Interfaces
abstract
In order to achieve quality products with reliable cost and effort estimations, one of the main tasks for planning software project development is size estimation. This is especially true when dealing with interactive applications which represent critical components in a software project. In the paper, we address the problem of the size estimation of interactive graphical applications developed using the object-oriented methodology. In particular, we define and validate a metric, the Class Point metric, for estimating the size of object-oriented GUIs. The method is based on the idea of quantifying classes in a program analogous to function counting performed by the function point metric. Theoretical validation has proven the consistency of the Class Point metric as size measure. Empirical validation provides evidence that the Class Point metric is a useful measure for OO software size.
Gennaro Costagliola, Filomena Ferrucci, Genny Tortora, Giuliana Vitiello
Int. J. Softw. Eng. Knowl. Eng.4
1999 Grammatical Inference for the Automatic Generation of Visual Languages
abstract
In this paper we address the problem of the automatic generation of visual languages from a sample set of visual sentences. We present an improvement of the inference module of the VLG system which was originally conceived for the generation of iconic languages [11]. With this extension any kind of visual languages, like diagrams and forms, can be considered. To this aim, we present an inference algorithm for the class of Boundary SR grammars. These grammars are a subclass of the SR grammars with the interesting property of confluence, which extends the concept of context-freeness to the case of nonlinear grammars. Moreover, in spite of the simplicity and naturalness of the formalism, the generative power of this class is sufficient to specify interesting visual languages. The inference algorithm exploits an elegant characterization of Boundary SR languages in terms of tree and string languages. More precisely, we show that a visual language is a Boundary SR language if and only if it can be defined as a regular tree language and a set of properly associated string languages. Based on this result, the problem of identifying structural properties in a diagrammatic visual sentence is brought back to the detection of structural properties in tree and string languages. The main advantage coming from the use of a grammatical inference technique in visual language specification is that the designer only needs to specify a set of visual sentences that he/she feels to sufficiently exemplify the intended target language.
Filomena Ferrucci, Giuliana Vitiello
Int. J. Softw. Eng. Knowl. Eng.2
1996 Symbol-Relation Grammars: A Formalism for Graphical Languages
Filomena Ferrucci, Giuliano Pacini, Giorgio Satta, Maria I. Sessa, Genny Tortora, Maurizio Tucci, Giuliana Vitiello
Inf. Comput.7
1996 Semantics-Based Inference Algorithms for Adaptive Visual Environments
abstract
The paper presents a grammatical inference methodology for the generation of visual languages, that benefits from the availability of semantic information about the sample sentences. Several well-known syntactic inference algorithms are shown to obey a general inference scheme, which the authors call the Gen-Inf scheme. Then, all the algorithms of the Gen-Inf scheme are modified in agreement with the introduced semantics-based inference methodology. The use of grammatical inference techniques in the design of adaptive user interfaces was previously experimented with the VLG system for visual language generation. The system is a powerful tool for specifying, designing, and interpreting customized visual languages for different applications. They enhance the adaptivity of the VLG system to any visual environment by exploiting the proposed semantics-based inference methodology. As a matter of fact, a more general model of visual language generation is achieved, based on the Gen-Inf scheme, where the end-user is allowed to choose the algorithm which best fits his/her requirements within the particular application environment.
Filomena Ferrucci, Genny Tortora, Maurizio Tucci, Giuliana Vitiello
IEEE Trans. Software Eng.4
1994 Parsing Nonlinear Languages
abstract
The diagrammatic approach to user interfaces for computer-aided software development toolkits, visual query systems, and visual programming environments, is based on the use of diagrams and charts traditionally drawn on paper. In particular, the VLG system (Visual Language Generator) has been proposed to generate icon-oriented visual languages customized for given applications. The syntactical model underlying the interpretation of a visual language in VLG has been designed to describe icon-oriented visual languages. In order to enable the VLG system to apply to any kind of graphical languages, like diagrammatic ones, it is necessary to find a more general syntactical model able to support both their generation and interpretation. This paper addresses the comprehension of the features that a grammatical formalism for nonlinear languages must have to match any requirement for an efficient parsing. To this aim, relation grammars support an easy implementation of a general parsing algorithm for multidimensional languages, parametric with respect to the rewriting rules of the grammar. We compare the expressive power of relation grammars to grammatical formalisms for graph grammars.>
Maurizio Tucci, Giuliana Vitiello, Gennaro Costagliola
IEEE Trans. Software Eng.2