Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Mark Henderson

dblp:28/8366 · DBLP profile ↗
← Back
4ranked-venue papers
1as first author
1since 2021 · last 2021
0000-0003-2952-0942ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021Systems, architecture and hardware · 2Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Motion planning and robot control · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 50% Parallel and multicore computing · 50%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control › motion planning › geometric motion planning
high-dimensional motion planning
0.112010
High-dimensional planning on the GPU · ICRA 2010
Robotics › Motion planning and robot control
motion planning
0.112010
High-dimensional planning on the GPU · ICRA 2010
GPUs and heterogeneous computing
GPU computing
0.112010
High-dimensional planning on the GPU · ICRA 2010
Parallel and multicore computing › parallel algorithms › parallel search
parallel heuristic search
0.112010
High-dimensional planning on the GPU · ICRA 2010

Methods — techniques the papers use, named apart from their topics

r* search · 0.2a* search · 0.2GPU parallelization · 0.2
YearPublicationVenuePosition
2021 RRT-SMP: Socially-encoded Motion Primitives for Sampling-based Path Planning
abstract
In this paper we propose a new method of encoding social norms and rules into sampling-based motion planners. Inspired from the social force model (SFM), we modify and use it as a social intention model (SIM) to reshape the motion primitives (MP) of the rapidly-exploring random tree (RRT) motion planner for the socially aware robot navigation. We also introduce a new benchmark for evaluating social planning performance, so called as the social effort index (SEI). The experimental results show that the socially-guided motion primitives-based RRT increases safe and social interactions between the robot and human agents about 50% compared to the typical RRT-embedded MP (RRT-MP) in human populated environments.
Mark Henderson, Trung Dung Ngo
RO-MAN1
2020 The Social Media Macroscope: A science gateway for research using social media data
Joseph T. Yun, Nickolas Vance, Luigi Marini, Joseph Troy, Curtis Donelson, Chieh-Li Chin, Mark Henderson
Future Gener. Comput. Syst.8
2014 A practice-then-apply scaffolding approach to engineering design education
abstract
Engineering students in a project-based curriculum are expected to learn and apply the engineering design process to their course embedded projects. Practice of embedded skills typically occurs through embarking on a new project context provided by an instructor. It is a rare occurrence for students to participate in experiences that break-up the process into smaller chunks providing low-pressure instances to practice. The following work-in-progress describes a practice-then-apply scaffolding approach to teaching engineering design. The engineering design process was broken down into three phases: (1) discovery and ideation, (2) concept development and selection, and (3) realization and experimentation. Each phase was presented to students via a mini-project that inserted students into the design process at various stages of the design. The mini-projects afforded students with opportunities to practice and expand their understanding without always having to start at the beginning. A final project embedded throughout the course provided students with the opportunity to apply what they had learned in the mini-projects. This scaffolded approach methodically slowed the process providing a unique design learning experience with explicit design activities.
Adam R. Carberry, Nathan Johnson, Mark Henderson
FIE3
2010 High-dimensional planning on the GPU
abstract
Optimal heuristic searches such as A* search are commonly used for low-dimensional planning such as 2D path finding. These algorithms however, typically do not scale well to high-dimensional planning problems such as motion planning for robotic arms, computing motion trajectories for non-holonomic robotic vehicles and motion synthesis for humanoid characters. A recently developed randomized version of A* search, called R* search, scales to higher-dimensional planning problems by trading off deterministic optimality guarantees of A* for probabilistic sub-optimality guarantees. In this paper, we show that in addition to its scalability, R* lends itself well to a parallel implementation. In particular, we demonstrate how R* can be implemented on the GPU. On the theoretical side, the GPU version of R*, called R*GPU, preserves all the theoretical properties of R* including its probabilistic bounds on sub-optimality. On the experimental side, we show that R*GPU consistently produces lower cost solutions, scales better in terms of memory, and runs faster than R*. These results hold for both motion planning for a 6DOF robot arm planar as well as 2D path finding.
Joseph T. Kider Jr., Mark Henderson, Maxim Likhachev, Alla Safonova
ICRA2