Demo Data from VLDB 2026 / reviewers in the wild / expert
David W. Rosen
dblp:28/944 · also David Rosen 0001, David William Rosen
· DBLP profile ↗
11ranked-venue papers
1as first author
2since 2021 · last 2026
0000-0002-7257-9395ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 8 · 1 first-authorDatabases, data management, data science and information retrieval · 3 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
5 papers |
Geometric modeling and processing · 61% Computational fabrication · 39% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Cloud and datacenter computing · 100% | |
| Theoretical computer science
1 paper |
Computational geometry · 100% |
Topics — the 7 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational fabrication
additive manufacturing |
0.5 | 2 | 2020 | Universal material template for heterogeneous objects with applications to additive manufacturing · Comput. Aided Des. 2020 A process planning method for improving build performance in stereolithography · Comput. Aided Des. 2001 |
Geometric modeling and processing › solid modeling
heterogeneous object modeling |
0.4 | 1 | 2020 | Universal material template for heterogeneous objects with applications to additive manufacturing · Comput. Aided Des. 2020 |
Geometric modeling and processing
reverse engineering |
0.2 | 1 | 2013 | A method for reverse engineering of material microstructure for heterogeneous CAD · Comput. Aided Des. 2013 |
Computational geometry
geometric modeling and processing |
0.1 | 1 | 2020 | Universal material template for heterogeneous objects with applications to additive manufacturing · Comput. Aided Des. 2020 |
Computational fabrication
process planning |
0.0 | 1 | 2001 | A process planning method for improving build performance in stereolithography · Comput. Aided Des. 2001 |
Computational fabrication › additive manufacturing
stereolithography |
0.0 | 1 | 2001 | A process planning method for improving build performance in stereolithography · Comput. Aided Des. 2001 |
Geometric modeling and processing › computer-aided design
assembly modeling |
0.0 | 1 | 1997 | A virtual prototyping approach to product disassembly reasoning · Comput. Aided Des. 1997 |
Methods — techniques the papers use, named apart from their topics
material modeling · 0.9process planning · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | A generative design framework for automated feasible design generation and decision-making in the early design process for additive manufacturing
Jungyoon Moon, Kijung Park, Sang-in Park, David W. Rosen |
Adv. Eng. Informatics | 4 |
| 2025 | McGAN: Generating manufacturable designs by embedding manufacturing rules into conditional generative adversarial network
Zhichao Wang 0003, Xiaoliang Yan, Shreyes N. Melkote, David W. Rosen |
Adv. Eng. Informatics | 4 |
| 2020 | A knowledge-based process planning framework for wire arc additive manufacturing
Yi Xiong 0004, Audelia Gumarus Dharmawan, Yunlong Tang 0001, Shaohui Foong, Gim Song Soh, David W. Rosen |
Adv. Eng. Informatics | 6 |
| 2020 | Universal material template for heterogeneous objects with applications to additive manufacturing
Yunlong Tang 0001, Yi Xiong 0004, Sang-in Park, David W. Rosen |
Comput. Aided Des. | 4 |
| 2019 | Rotation Invariant Convolutions for 3D Point Clouds Deep LearningabstractRecent progresses in 3D deep learning has shown that it is possible to design special convolution operators to consume point cloud data. However, a typical drawback is that rotation invariance is often not guaranteed, resulting in networks that generalizes poorly to arbitrary rotations. In this paper, we introduce a novel convolution operator for point clouds that achieves rotation invariance. Our core idea is to use low-level rotation invariant geometric features such as distances and angles to design a convolution operator for point cloud learning. The well-known point ordering problem is also addressed by a binning approach seamlessly built into the convolution. This convolution operator then serves as the basic building block of a neural network that is robust to point clouds under 6-DoF transformations such as translation and rotation. Our experiment shows that our method performs with high accuracy in common scene understanding tasks such as object classification and segmentation. Compared to previous and concurrent works, most importantly, our method is able to generalize and achieve consistent results across different scenarios in which training and testing can contain arbitrary rotations. Our implementation is publicly available at our project page. Zhiyuan Zhang 0004, Binh-Son Hua, David W. Rosen, Sai-Kit Yeung |
3DV | 3 |
| 2015 | Cloud-based design and manufacturing: A new paradigm in digital manufacturing and design innovation
Dazhong Wu, David W. Rosen, Lihui Wang 0001, Dirk Schaefer |
Comput. Aided Des. | 2 |
| 2013 | A method for reverse engineering of material microstructure for heterogeneous CAD
David W. Rosen, Namin Jeong, Yan Wang 0029 |
Comput. Aided Des. | 1 |
| 2003 | Finger Sculpting with Digital Clay: 3D Shape Input and Output through a Computer-Controlled Real SurfacabstractThe NSF Digital Clay project is focused on the design, prototyping, integration, and validation of a computer-controlled physical device capable of taking any of a wide range of possible shapes in response to changes in a digital 3D model or to changes in the pressure exercised upon it by human hands. Although it clearly is a natural and unavoidable evolution of 3D graphical user interfaces, its unprecedented capabilities constitute a major leap in technologies and paradigms for 3D display, for 3D input, and for collaborative 3D design. In this paper, we provide an overview of the Digital Clay project and discuss the challenges, design choices, and initial solutions for a new finger sculpting interface designed for the Digital Clay and prototyped using conventional 3D I/O hardware. Jarek Rossignac, Mark Allen, Wayne J. Book, Ari Glezer, Imme Ebert-Uphoff, Chris Shaw 0002, David W. Rosen, Stephen Askins, Paul Bosscher, Joshua Gargus, Ignacio Llamas, Austina Nguyen, Guang Yuan, Haihong Zhu |
Shape Modeling International | 7 |
| 2001 | A process planning method for improving build performance in stereolithography
Aaron P. West, Shiva P. Sambu, David W. Rosen |
Comput. Aided Des. | 3 |
| 1998 | Special panel session for feature recognition at the 1997 ASME Computers in Engineering Conference
David W. Rosen |
Comput. Aided Des. | 2 |
| 1997 | A virtual prototyping approach to product disassembly reasoning
Zahed Siddique, David W. Rosen |
Comput. Aided Des. | 2 |