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Giuseppe Vecchio

dblp:280/2854 · DBLP profile ↗
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7ranked-venue papers
6as first author
6since 2021 · last 2026
0000-0001-5009-4365ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 5 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 4 first-author · 5 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Rendering · 52% Visual content generation and editing · 34% Computer animation and physical simulation · 11%
Artificial intelligence
1 paper
Generative modeling · 100%

Topics — the 7 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
appearance modeling
0.812024
ControlMat: A Controlled Generative Approach to Material Capture · ACM Trans. Graph. 2024
Rendering › appearance acquisition
material acquisition
0.812024
ControlMat: A Controlled Generative Approach to Material Capture · ACM Trans. Graph. 2024
Visual content generation and editing
material editing
0.812024
MatFuse: Controllable Material Generation with Diffusion Models · CVPR 2024
Computer animation and physical simulation › physically-based modeling › material modeling
material generation
0.812024
MatSynth: A Modern PBR Materials Dataset · CVPR 2024
Rendering
material appearance
0.722024
SurfaceNet: Adversarial SVBRDF Estimation from a Single Image · ICCV 2021
MatFuse: Controllable Material Generation with Diffusion Models · CVPR 2024
Machine learning › Generative modeling
image translation
0.512021
SurfaceNet: Adversarial SVBRDF Estimation from a Single Image · ICCV 2021
Rendering › appearance acquisition › material acquisition
SVBRDF estimation
0.512021
SurfaceNet: Adversarial SVBRDF Estimation from a Single Image · ICCV 2021

Methods — techniques the papers use, named apart from their topics

diffusion model · 1.5patch-based image translation · 1.0generative adversarial network · 1.0rolled diffusion · 0.8rendering · 0.8patched diffusion · 0.8multi-scale sampling · 0.8multi-encoder compression · 0.8latent manipulation · 0.8data collection · 0.8
YearPublicationVenuePosition
2026 spEx: Structured Pattern Expansion with Diffusion Models
Marzia Riso, Giuseppe Vecchio, Fabio Pellacini
Comput. Graph.2
2024 MatSynth: A Modern PBR Materials Dataset
abstract
We introduce MatSynth, a dataset of 4, 000+ CCO ultra-high resolution PBR materials. Materials are crucial components of virtual relightable assets, defining the interaction of light at the surface of geometries. Given their importance, significant research effort was dedicated to their representation, creation, and acquisition. However, in the past 6 years, most research in material acquisition or gen-eration relied either on the same unique dataset, or on company-owned huge library of procedural materials. With this dataset, we propose a significantly larger, more di-verse, and higher resolution set of materials than previously publicly available. We carefully discuss the data collection process and demonstrate the benefits of this dataset for material acquisition and generation applications. The complete data further contains metadata with each mate-rial's origin, license, category, tags, creation method, and, when available, descriptions and physical size, as well as 3M+ renderings of the augmented materials, in lK, under various environment lightings. The MatSynth dataset is released through the project page at: https://www.gvecchio.com/matsynth.
Giuseppe Vecchio, Valentin Deschaintre
CVPR1
2024 MatFuse: Controllable Material Generation with Diffusion Models
abstract
Creating high-quality materials in computer graphics is a challenging and time-consuming task, which requires great expertise. To simplify this process, we introduce MatFuse, a unified approach that harnesses the gener-ative power of diffusion models for creation and editing of 3D materials. Our method integrates multiple sources of conditioning, including color palettes, sketches, text, and pictures, enhancing creative possibilities and granting fine-grained control over material synthesis. Additionally, MatFuse enables map-level material editing capabilities through latent manipulation by means of a multi-encoder compression model which learns a disentangled latent rep-resentation for each map. We demonstrate the effectiveness of MatFuse under multiple conditioning settings and ex-plore the potential of material editing. Finally, we assess the quality of the generated materials both quantitatively in terms of CLIP-IQA and FID scores and qualitatively by conducting a user study. Source code for training MatFuse and supplemental mate-rials are publicly available at https: //gvecchio.com/ matfuse.
Giuseppe Vecchio, Renato Sortino, Simone Palazzo, Concetto Spampinato
CVPR1
2024 ControlMat: A Controlled Generative Approach to Material Capture
abstract
Material reconstruction from a photograph is a key component of 3D content creation democratization. We propose to formulate this ill-posed problem as a controlled synthesis one, leveraging the recent progress in generative deep networks. We present ControlMat, a method which, given a single photograph with uncontrolled illumination as input, conditions a diffusion model to generate plausible, tileable, high-resolution physically-based digital materials. We carefully analyze the behavior of diffusion models for multi-channel outputs, adapt the sampling process to fuse multi-scale information and introduce rolled diffusion to enable both tileability and patched diffusion for high-resolution outputs. Our generative approach further permits exploration of a variety of materials that could correspond to the input image, mitigating the unknown lighting conditions. We show that our approach outperforms recent inference and latent-space optimization methods, and we carefully validate our diffusion process design choices. 1
Giuseppe Vecchio, Rosalie Martin, Arthur Roullier, Adrien Kaiser, Romain Rouffet, Valentin Deschaintre, Tamy Boubekeur
ACM Trans. Graph.1
2023 MeT: A graph transformer for semantic segmentation of 3D meshes
abstract
Polygonal meshes have become the standard for discretely approximating 3D shapes, thanks to their efficiency and high flexibility in capturing non-uniform shapes. This non-uniformity, however, leads to irregularity in the mesh structure, making tasks like segmentation of 3D meshes particularly challenging. Semantic segmentation of 3D mesh has been typically addressed through CNN-based approaches, leading to good accuracy. Recently, transformers have gained enough momentum both in NLP and computer vision fields, achieving performance at least on par with CNN models, supporting the long-sought architecture universalism. Following this trend, we propose a transformer-based method for semantic segmentation of 3D mesh motivated by a better modeling of the graph structure of meshes, by means of global attention mechanisms. In order to address the limitations of standard transformer architectures in modeling relative positions of non-sequential data, as in the case of 3D meshes, as well as in capturing the local context, we perform positional encoding by means the Laplacian eigenvectors of the adjacency matrix, replacing the traditional sinusoidal positional encodings, and by introducing clustering-based features into the self-attention and cross-attention operators. Experimental results, carried out on three sets of the Shape COSEG Dataset (Wang et al., 2012), on the human segmentation dataset proposed in Maron et al. (2017) and on the ShapeNet benchmark (Chang et al., 2015), show how the proposed approach yields state-of-the-art performance on semantic segmentation of 3D meshes.
Giuseppe Vecchio, Luca Prezzavento, Carmelo Pino, Francesco Rundo, Simone Palazzo, Concetto Spampinato
Comput. Vis. Image Underst.1
2021 SurfaceNet: Adversarial SVBRDF Estimation from a Single Image
abstract
In this paper we present SurfaceNet, an approach for estimating spatially-varying bidirectional reflectance distribution function (SVBRDF) material properties from a single image. We pose the problem as an image translation task and propose a novel patch-based generative adversarial network (GAN) that is able to produce high-quality, high-resolution surface reflectance maps. The employment of the GAN paradigm has a twofold objective: 1) allowing the model to recover finer details than standard translation models; 2) reducing the domain shift between synthetic and real data distributions in an unsupervised way.An extensive evaluation, carried out on a public benchmark of synthetic and real images under different illumination conditions, shows that SurfaceNet largely outperforms existing SVBRDF reconstruction methods, both quantitatively and qualitatively. Furthermore, SurfaceNet exhibits a remarkable ability in generating high-quality maps from real samples without any supervision at training time.Source code available at https://github.com/perceivelab/surfacenet.
Giuseppe Vecchio, Simone Palazzo, Concetto Spampinato
ICCV1
2020 MASK-RL: Multiagent Video Object Segmentation Framework Through Reinforcement Learning
abstract
Integrating human-provided location priors into video object segmentation has been shown to be an effective strategy to enhance performance, but their application at large scale is unfeasible. Gamification can help reduce the annotation burden, but it still requires user involvement. We propose a video object segmentation framework that leverages the combined advantages of user feedback for segmentation and gamification strategy by simulating multiple game players through a reinforcement learning (RL) model that reproduces human ability to pinpoint moving objects and using the simulated feedback to drive the decisions of a fully convolutional deep segmentation network. Experimental results on the DAVIS-17 benchmark show that: 1) including user-provided prior, even if not precise, yields high performance; 2) our RL agent replicates satisfactorily the same variability of humans in identifying spatiotemporal salient objects; and 3) employing artificially generated priors in an unsupervised video object segmentation model reaches state-of-the-art performance.
Giuseppe Vecchio, Simone Palazzo, Daniela Giordano, Francesco Rundo, Concetto Spampinato
IEEE Trans. Neural Networks Learn. Syst.1