VLDB 2026 Research / reviewers in the wild / expert
Parshwa Shah
dblp:280/3098
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% | |
| Artificial intelligence
1 paper |
Generative modeling · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
masked generative modeling |
1.0 | 1 | 2026 | Walk Before You Dance: High-fidelity and Editable Dance Synthesis via Generative Masked Motion Prior · AAAI 2026 |
Computer animation and physical simulation › motion synthesis › human motion synthesis
dance generation |
1.0 | 1 | 2026 | Walk Before You Dance: High-fidelity and Editable Dance Synthesis via Generative Masked Motion Prior · AAAI 2026 |
Computer animation and physical simulation
motion synthesis |
1.0 | 1 | 2026 | Walk Before You Dance: High-fidelity and Editable Dance Synthesis via Generative Masked Motion Prior · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
token optimization · 2.0masked generative modeling · 2.0classifier-free guidance · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Walk Before You Dance: High-fidelity and Editable Dance Synthesis via Generative Masked Motion PriorabstractRecent advances in dance generation have enabled the automatic synthesis of 3D dance motions. However, existing methods still face significant challenges in simultaneously achieving high realism, precise dance-music synchronization, diverse motion expression, and physical plausibility. To address these limitations, we propose a novel approach that leverages a generative masked text-to-motion model as a distribution prior to learn a probabilistic mapping from diverse guidance signals, including music, genre, and pose, into high-quality dance motion sequences. Our framework also supports semantic motion editing, such as motion inpainting and body part modification. Specifically, we introduce a multi-tower masked motion model that integrates a text-conditioned masked motion backbone with two parallel, modality-specific branches: a music-guidance tower and a pose-guidance tower. The model is trained using synchronized and progressive masked training, which allows effective infusion of the pretrained text-to-motion prior into the dance synthesis process while enabling each guidance branch to optimize independently through its own loss function, mitigating gradient interference. During inference, we introduce classifier-free logits guidance and pose-guided token optimization to strengthen the influence of music, genre, and pose signals. Extensive experiments demonstrate that our method sets a new state of the art in dance generation, significantly advancing the quality and editability over existing approaches. Foram Niravbhai Shah, Parshwa Shah, Muhammad Usama Saleem, Ekkasit Pinyoanuntapong, Pu Wang 0001, Hongfei Xue, Ahmed Helmy |
AAAI | 2 |
| 2026 | Vision Transformer Based User Equipment Positioning
Parshwa Shah, Dhaval K. Patel, Brijesh Soni, Miguel López-Benítez, Siddhartan Govindasamy |
CCNC | 1 |
| 2022 | FedSpam: Privacy Preserving SMS Spam Prediction
Jiten Sidhpura, Parshwa Shah, Rudresh Veerkhare, Anand Godbole |
ICONIP (6) | 2 |