VLDB 2026 Research / reviewers in the wild / expert
Geoff Musick
dblp:280/6836
· DBLP profile ↗
9ranked-venue papers
5as first author
8since 2021 · last 2024
0000-0002-6056-4778ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 8 · 5 first-author · 7 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Recommendations with Benefits: Exploring Explanations in Information Sharing Recommender Systems for Temporary TeamsabstractIncreased use of collaborative technologies and agile teamwork models has led to a greater need for temporary teams. Unfortunately, they lack the normal team formation processes that traditional teams use. Information sharing recommender systems can be used to share information about team members amongst the team; however, these systems rely on the team members themselves to disclose valuable information. While prior research has shown that an effective way to encourage user disclosure is through explanations to the user about what benefits they will gain from disclosure, the timing of such explanations has yet to be consideblack. In a between-subjects study with 150 participants, we assessed the content and timing of explanations on levels of disclosure in temporary teams. Our results indicate that providing benefit-related explanations during the time of disclosure can increase user disclosure, and providing benefit-related explanations during the recommendation process can increase user trust in the system. These results provide important design implications for teams and the HCI community. Geoff Musick, Allyson I. Hauptman, Christopher Flathmann, Nathan J. McNeese, Bart P. Knijnenburg |
Int. J. Hum. Comput. Interact. | 1 |
| 2024 | To Share or Not to Share: Understanding and Modeling Individual Disclosure Preferences in Recommender Systems for the WorkplaceabstractNewly-formed teams often encounter the challenge of members coming together to collaborate on a project without prior knowledge of each other's working and communication styles. This lack of familiarity can lead to conflicts and misunderstandings, hindering effective teamwork. Derived from research in social recommender systems, team recommender systems have shown the ability to address this challenge by providing personality- derived recommendations that help individuals interact with teammates with differing personalities. However, such an approach raises privacy concerns as to whether teammates would be willing to disclose such personal information with their team. Using a vignette survey conducted via a research platform that hosts a team recommender system, this study found that context and individual differences significantly impact disclosure preferences related to team recommender systems. Specifically, when working in interdependent teams where success required collective performance, participants were more likely to disclose personality information related to Emotionality and Extraversion unconditionally. Drawing on these findings, this study created and evaluated a machine learning model to predict disclosure preferences based on group context and individual differences, which can help tailor privacy considerations in team recommender systems prior to interaction. Geoff Musick, Wen Duan, Shabnam Najafian, Subhasree Sengupta, Christopher Flathmann, Bart P. Knijnenburg, Nathan J. McNeese |
Proc. ACM Hum. Comput. Interact. | 1 |
| 2024 | I Know This Looks Bad, But I Can Explain: Understanding When AI Should Explain Actions In Human-AI TeamsabstractExplanation of artificial intelligence (AI) decision-making has become an important research area in human–computer interaction (HCI) and computer-supported teamwork research. While plenty of research has investigated AI explanations with an intent to improve AI transparency and human trust in AI, how AI explanations function in teaming environments remains unclear. Given that a major benefit of AI giving explanations is to increase human trust understanding how AI explanations impact human trust is crucial to effective human-AI teamwork. An online experiment was conducted with 156 participants to explore this question by examining how a teammate’s explanations impact the perceived trust of the teammate and the effectiveness of the team and how these impacts vary based on whether the teammate is a human or an AI. This study shows that explanations facilitate trust in AI teammates when explaining why AI disobeyed humans’ orders but hindered trust when explaining why an AI lied to humans. In addition, participants’ personal characteristics (e.g., their gender and the individual’s ethical framework) impacted their perceptions of AI teammates both directly and indirectly in different scenarios. Our study contributes to interactive intelligent systems and HCI by shedding light on how an AI teammate’s actions and corresponding explanations are perceived by humans while identifying factors that impact trust and perceived effectiveness. This work provides an initial understanding of AI explanations in human-AI teams, which can be used for future research to build upon in exploring AI explanation implementation in collaborative environments. Rui Zhang 0119, Christopher Flathmann, Geoff Musick, Beau G. Schelble, Nathan J. McNeese, Bart P. Knijnenburg, Wen Duan |
ACM Trans. Interact. Intell. Syst. | 3 |
| 2024 | How do people make decisions in disclosing personal information in tourism group recommendations in competitive versus cooperative conditions?abstractAbstract When deciding where to visit next while traveling in a group, people have to make a trade-off in an interactive group recommender system between (a) disclosing their personal information to explain and support their arguments about what places to visit or to avoid (e.g., this place is too expensive for my budget) and (b) protecting their privacy by not disclosing too much. Arguably, this trade-off crucially depends on who the other group members are and how cooperative one aims to be in making the decision. This paper studies how an individual’s personality, trust in group, and general privacy concern as well as their preference scenario and the task design serve as antecedents to their trade-off between disclosure benefit and privacy risk when disclosing their personal information (e.g., their current location, financial information, etc.) in a group recommendation explanation. We aim to design a model which helps us understand the relationship between risk and benefit and their moderating factors on final information disclosure in the group. To create realistic scenarios of group decision making where users can control the amount of information disclosed, we developed . This chat-bot agent generates natural language explanations to help group members explain their arguments for suggestions to the group in the tourism domain [more specifically, the initial POI options were selected from the category of “Food” in Amsterdam (see Sect. 3.2 for the details)]. To understand the dynamics between the factors mentioned above and information disclosure, we conducted an online, between-subjects user experiment that involved 278 participants who were exposed to either a competitive task (i.e., instructed to convince the group to visit or skip a recommended place) or a cooperative task (i.e., instructed to reach a decision in the group). Results show that participants’ personality and whether their preferences align with the majority affect their general privacy concern perception. This, in turn, affects their trust in the group, which affects their perception of privacy risk and disclosure benefit when disclosing personal information in the group, which ultimately influences the amount of personal information they disclose. A surprising finding was that the effect of privacy risk on information disclosure is different for different types of tasks: privacy risk significantly impacts information disclosure when the task of finding a suitable destination is framed competitively but not when it is framed cooperatively. These findings contribute to a better understanding of the moderating factors of information disclosure in group decision making and shed new light on the role of task design on information disclosure. We conclude with design recommendations for developing explanations in group decision-making systems. Further, we propose a theory of user modeling that shows what factors need to be considered when generating such group explanations automatically. Shabnam Najafian, Geoff Musick, Bart P. Knijnenburg, Nava Tintarev |
User Model. User Adapt. Interact. | 2 |
| 2023 | Knowing Unknown Teammates: Exploring Anonymity and Explanations in a Teammate Information-Sharing Recommender SystemabstractA growing organizational trend is to utilize ad-hoc team formation which allows for teams to intentionally form based on the member skills required to accomplish a specific task. Due to the unfamiliar nature of these teams, teammates are often limited by their understanding of one another (e.g., teammate preferences, tendencies, attitudes) which limits the team's functioning and efficiency. This study conceptualizes and investigates the use of a teammate information-sharing recommender system which selectively shares interpersonal recommendations between unfamiliar teammates (e.g., "Your voice may be overshadowed by this teammate when making decisions...") to promote teammate understanding. Through a mixed-methods approach involving 105 participants working on actual unfamiliar teams, this study explores how presentation elements such as anonymity and explanations influence system perceptions and how anonymity influences team outcomes. Results indicate that anonymizing recommendations was associated with worse team measures, particularly team satisfaction and team cohesion. Qualitative results shed light on why team members perceived privacy concerns and team benefits associated with using the system. We contribute to CSCW through a better understanding of how to support unfamiliar teams, the conceptualization and empirical investigation of a novel teammate information-sharing recommender system, and foundational design recommendations associated with such a system. Geoff Musick, Elizabeth S. Gilman, Wen Duan, Nathan J. McNeese, Bart P. Knijnenburg, Thomas A. O'Neill |
Proc. ACM Hum. Comput. Interact. | 1 |
| 2022 | I See You: Examining the Role of Spatial Information in Human-Agent TeamsabstractAwareness, and specifically, spatial awareness, has long played a pivotal role in Computer-Supported Cooperative Work research in both theory and design. This significant background gives awareness the ability to answer challenges facing human-agent teams in communication and shared understanding. As such, the current study investigates the effects of spatial information level (low, high) on the development of team cognition and its outcomes in varying compositions of human-agent teams (human-human-agent, human-agent-agent) versus human-only (human-human-human) teams. The mixed-methods study had teams complete several rounds of the NeoCITIES emergency response management simulation and complete various team cognition and perception measures, followed by qualitative free-response questions. The study found that human-only teams did not perform at the same level as human-agent teams, with multi-agent human-agent teams having the best performance. A significant interaction, though with inconclusive simple main effects, displayed the trend that human-agent teams had better team mental model similarity when spatial awareness was high rather than low, while human-only teams experienced the reverse trend. Qualitative findings identified that high spatial awareness jump-started team cognition development, fostered more accurate shared mental models, enhanced the explainability of the agent, and helped the iterative development of team cognition over time. Beau G. Schelble, Christopher Flathmann, Geoff Musick, Nathan J. McNeese, Guo Freeman |
Proc. ACM Hum. Comput. Interact. | 3 |
| 2021 | Gaming as Family Time: Digital Game Co-play in Modern Parent-Child RelationshipsabstractThe role of digital gaming on parenthood and parent-child relationships is a common research interest in HCI and CHI PLAY. Yet, how technology co-use, such as co-playing digital games, affords and impacts parent-child relationships is still understudied. Using 20 in-depth interviews of adults who had co-played modern digital games with their parents and/or children, in this paper we investigate parent-child relationships mediated by co-playing modern digital games. We update prior HCI and CHI PLAY research on game-mediated parent-child relationships by suggesting a "democratized" family life and a fading digital divide for families with favorable digital game co-play experiences. We also contribute to HCI and CHI PLAY by providing new perspectives of technology co-use in the context of gaming, such as an important relational tool that parents can use to promote conversations with their child(ren). These insights can further inform the design of future play to better support parent-child interactions during digital game co-play. Geoff Musick, Guo Freeman, Nathan J. McNeese |
Proc. ACM Hum. Comput. Interact. | 1 |
| 2021 | Leveling Up Teamwork in Esports: Understanding Team Cognition in a Dynamic Virtual EnvironmentabstractA large body of research has underscored the importance of the cognitive process of team cognition and its relation to team performance. However, little research has focused on applying such an important teamwork process to computer-mediated collaboration within a fast-paced virtual environment. In this paper, we use esports as a research platform to address this limitation due to its fast-paced nature and its heavy reliance on teamwork. We report the experience and perceptions of 20 players with regard to their descriptions of team cognition within esports. We found that esports players relied on their game experience and understanding of role interdependencies in order to develop team cognition with strangers. We also found that experienced teams utilized a mutual understanding of teammate skills and personalities in order to predict responses and limit the verbal communication required to make quick team decisions. We contribute to CSCW by extending the cognitive understanding of computer-mediated collaboration and by advancing research on team cognition and how it can occur within a fast-paced virtual environment. Geoff Musick, Rui Zhang 0119, Nathan J. McNeese, Guo Freeman, Anurata Prabha Hridi |
Proc. ACM Hum. Comput. Interact. | 1 |
| 2020 | "An Ideal Human": Expectations of AI Teammates in Human-AI TeamingabstractDriven by state-of-the-art AI technologies, human-AI collaboration has become an important area in computer-supported teamwork research. While human-AI collaboration has been investigated in various domains, more research is needed to explore human perceptions and expectations of AI teammates in human-AI teaming. To achieve an in-depth understanding of how people perceive AI teammates and what they expect from AI teammates in human-AI teaming, we conducted a survey with 213 participants and a follow-up interview with 20 participants. Considering the context-dependency of teamwork, we chose to study human-AI teaming in the context of multiplayer online games as a case study. This study shows that people have mixed feelings toward AI teammates but hold a positive attitude toward future collaboration with AI teammates in general. Our findings highlight people's expectations for AI teammates in a rapidly changing collaborative environment (e.g., instrumental skills for in-game tasks, shared understanding between humans and AI, communication capabilities, human-like behaviors and performance), as well as factors that impact people's willingness to team up with AI teammates (e.g., pre-existing attitudes toward AI, previous collaboration experience with humans). We contribute to CSCW by shedding light on how AI should be structured in human-AI teaming to support highly complex collaborative activities in CSCW environments. Rui Zhang 0119, Nathan J. McNeese, Guo Freeman, Geoff Musick |
Proc. ACM Hum. Comput. Interact. | 4 |