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Miaowei Wang

dblp:281/6763 · DBLP profile ↗
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5ranked-venue papers
4as first author
5since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 4 first-author · 5 since 2021Artificial intelligence and machine learning · 4 · 3 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Rendering · 33% Geometric modeling and processing · 30% Visual content generation and editing · 17%
Artificial intelligence
1 paper
Knowledge representation and reasoning · 50% Language models and text generation · 50%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation › LLM agents
agent memory
1.012026
EvoEmpirBench: Dynamic Spatial Reasoning with Agent-ExpVer · AAAI 2026
Knowledge, reasoning and agents › Knowledge representation and reasoning
spatial reasoning
1.012026
EvoEmpirBench: Dynamic Spatial Reasoning with Agent-ExpVer · AAAI 2026
Rendering › appearance acquisition › material acquisition
material parameter estimation
1.012026
MotionPhysics: Learnable Motion Distillation for Text-Guided Simulation · AAAI 2026
Geometric modeling and processing
3d reconstruction
0.912025
DecoupledGaussian: Object-Scene Decoupling for Physics-Based Interaction · CVPR 2025
Rendering
gaussian splatting
0.912025
DecoupledGaussian: Object-Scene Decoupling for Physics-Based Interaction · CVPR 2025
Geometric modeling and processing
shape deformation
0.912025
CanFields: Consolidating Diffeomorphic Flows for Non-Rigid 4D Interpolation From Arbitrary-Length Sequences · ICCV 2025
Image and video processing › image restoration
image inpainting
0.312025
DecoupledGaussian: Object-Scene Decoupling for Physics-Based Interaction · CVPR 2025

Methods — techniques the papers use, named apart from their topics

video diffusion model · 1.0subjective experience-based memory · 1.0multimodal large language model · 1.0motion distillation loss · 1.0maze navigation · 1.0match-2 elimination · 1.0user study · 0.9multi-carve strategy · 0.9joint poisson fields · 0.9diffeomorphic flow consolidation · 0.9
YearPublicationVenuePosition
2026 MotionPhysics: Learnable Motion Distillation for Text-Guided Simulation
abstract
Accurately simulating existing 3D objects and a wide variety of materials often demands expert knowledge and time-consuming physical parameter tuning to achieve the desired dynamic behavior. We introduce MotionPhysics, an end‑to‑end differentiable framework that infers plausible physical parameters from a user-proved natural language prompt for a chosen 3D scene of interest, removing the need for guidance from ground‑truth trajectories or annotated videos. Our approach first utilizes a multimodal large language model to estimate material parameter values, which are constrained to be within plausible ranges. We further propose a learnable motion distillation loss, which extracts robust motion priors from pretrained video diffusion models while minimizing appearance and geometry inductive biases to guide the simulation. We evaluate MotionPhysics across more than thirty scenarios, including real-world, human-designed, and AI-generated 3D objects, spanning a wide range of materials such as elastic solids, metals, foams, sand, and both Newtonian and non-Newtonian fluids. We demonstrate that it produces visually realistic dynamic simulations guided by natural language, surpassing the state of the art, with physically plausible parameters that are automatically determined.
Miaowei Wang, Jakub Zadrozny, Oisin Mac Aodha, Amir Vaxman
AAAI1
2026 EvoEmpirBench: Dynamic Spatial Reasoning with Agent-ExpVer
abstract
Most existing spatial reasoning benchmarks focus on static or globally observable environments, failing to capture the challenges of long-horizon reasoning and memory utilization under partial observability and dynamic changes. We introduce two dynamic spatial benchmarks—locally observable maze navigation and match-2 elimination—that systematically evaluate models' abilities in spatial understanding and adaptive planning when local perception, environment feedback, and global objectives are tightly coupled. Each action triggers structural changes in the environment, requiring continuous update of cognition and strategy. We further propose a subjective experience-based memory mechanism for cross-task experience transfer and validation. Experiments show that our benchmarks reveal key limitations of mainstream models in dynamic spatial reasoning and long-term memory, providing a comprehensive platform for future methodological advances.
Pukun Zhao, Miaowei Wang, Fanqing Zhou, Haojian Huang
AAAI3
2025 DecoupledGaussian: Object-Scene Decoupling for Physics-Based Interaction
abstract
We present DecoupledGaussian, a novel system that decouples static objects from their contacted surfaces captured in-the-wild videos, a key prerequisite for realistic Newtonian-based physical simulations. Unlike prior methods focused on synthetic data or elastic jittering along the contact surface, which prevent objects from fully detaching or moving independently, DecoupledGaussian allows for significant positional changes without being constrained by the initial contacted surface. Recognizing the limitations of current 2D inpainting tools for restoring 3D locations, our approach proposes joint Poisson fields to repair and expand the Gaussians of both objects and contacted scenes after separation. This is complemented by a multi-carve strategy to refine the object’s geometry. Our system enables realistic simulations of decoupling motions, collisions, and fractures driven by user-specified impulses, supporting complex interactions within and across multiple scenes. We validate DecoupledGaussian through a comprehensive user study and quantitative benchmarks. This system enhances digital interaction with objects and scenes in real-world environments, benefiting industries such as VR, robotics, and autonomous driving. Our project page is at: https://wangmiaowei.github.io/DecoupledGaussian.github.io/.
Miaowei Wang, Weiwei Xu 0003, Rui Ma 0011, Changqing Zou, Daniel D. Morris
CVPR1
2025 CanFields: Consolidating Diffeomorphic Flows for Non-Rigid 4D Interpolation From Arbitrary-Length Sequences
Miaowei Wang, Changjian Li 0001, Amir Vaxman
ICCV1
2024 Self-Annotated 3D Geometric Learning for Smeared Points Removal
abstract
There has been significant progress in improving the accuracy and quality of consumer-level dense depth sensors. Nevertheless, there remains a common depth pixel artifact which we call smeared points. These are points not on any 3D surface and typically occur as interpolations between foreground and background objects. As they cause fictitious surfaces, these points have the potential to harm applications dependent on the depth maps. Statistical outlier removal methods fare poorly in removing these points as they tend also to remove actual surface points. Trained network-based point removal faces difficulty in obtaining sufficient annotated data. To address this, we propose a fully self-annotated method to train a smeared point removal classifier. Our approach relies on gathering 3D geometric evidence from multiple perspectives to automatically detect and annotate smeared points and valid points. To validate the effectiveness of our method, we present a new benchmark dataset: the Real Azure-Kinect dataset. Experimental results and ablation studies show that our method outperforms traditional filters and other self-annotated methods. Our work is publicly available at https://github.com/wangmiaowei/wacv2024_smearedremover.git.
Miaowei Wang, Daniel D. Morris
WACV1