Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Amir Rezaei Balef

dblp:281/6863 · DBLP profile ↗
← Back
4ranked-venue papers
2as first author
4since 2021 · last 2025
0000-0002-6882-0051ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Optimization for machine learning · 50% Efficient and distributed learning · 50%
Theoretical computer science
2 papers
Mathematical optimization · 40% Approximation and online algorithms · 30% Algorithmic game theory and mechanism design · 30%

Topics — the 10 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Optimization for machine learning › hyperparameter optimization
combined algorithm selection and hyperparameter optimization
0.912025
Put CASH on Bandits: A Max K-Armed Problem for Automated Machine Learning · NeurIPS 2025
Machine learning › Optimization for machine learning
hyperparameter optimization
0.912025
Put CASH on Bandits: A Max K-Armed Problem for Automated Machine Learning · NeurIPS 2025
Algorithmic game theory and mechanism design
multi-armed bandit
0.912025
Put CASH on Bandits: A Max K-Armed Problem for Automated Machine Learning · NeurIPS 2025
Approximation and online algorithms
online algorithms
0.912025
Put CASH on Bandits: A Max K-Armed Problem for Automated Machine Learning · NeurIPS 2025
Machine learning › Efficient and distributed learning › federated learning
communication-efficient federated learning
0.612022
DONE: Distributed Approximate Newton-type Method for Federated Edge Learning · IEEE Trans. Parallel Distributed Syst. 2022
Machine learning › Efficient and distributed learning › federated learning
federated edge learning
0.612022
DONE: Distributed Approximate Newton-type Method for Federated Edge Learning · IEEE Trans. Parallel Distributed Syst. 2022
Machine learning › Efficient and distributed learning
federated learning
0.612022
DONE: Distributed Approximate Newton-type Method for Federated Edge Learning · IEEE Trans. Parallel Distributed Syst. 2022
Mathematical optimization › distributed optimization
distributed newton-type methods
0.612022
DONE: Distributed Approximate Newton-type Method for Federated Edge Learning · IEEE Trans. Parallel Distributed Syst. 2022
Mathematical optimization
distributed optimization
0.612022
DONE: Distributed Approximate Newton-type Method for Federated Edge Learning · IEEE Trans. Parallel Distributed Syst. 2022
Edge and fog computing › distributed learning › federated learning
federated edge learning
0.212022
DONE: Distributed Approximate Newton-type Method for Federated Edge Learning · IEEE Trans. Parallel Distributed Syst. 2022

Methods — techniques the papers use, named apart from their topics

bandit algorithms · 1.7MaxUCB · 1.7richardson iteration · 1.7approximate newton method · 1.7
YearPublicationVenuePosition
2025 In-Context Decision Making for Optimizing Complex AutoML Pipelines
abstract
Combined Algorithm Selection and Hyperparameter Optimization (CASH) has been fundamental to traditional AutoML systems. However, with the advancements of pre-trained models, modern ML workflows go beyond hyperparameter optimization and often require fine-tuning, ensembling, and other adaptation techniques. While the core challenge of identifying the best-performing model for a downstream task remains, the increasing heterogeneity of ML pipelines demands novel AutoML approaches. This work extends the CASH framework to select and adapt modern ML pipelines. We propose PS-PFN to efficiently explore and exploit adapting ML pipelines by extending Posterior Sampling (PS) to the max k-armed bandit problem setup. PS-PFN leverages prior-data fitted networks (PFNs) to efficiently estimate the posterior distribution of the maximal value via in-context learning. We show how to extend this method to consider varying costs of pulling arms and to use different PFNs to model reward distributions individually per arm. Experimental results on one novel and two existing standard benchmark tasks demonstrate the superior performance of PS-PFN compared to other bandit and AutoML strategies.
Amir Rezaei Balef, Katharina Eggensperger
ECAI1
2025 Put CASH on Bandits: A Max K-Armed Problem for Automated Machine Learning
abstract
The Combined Algorithm Selection and Hyperparameter optimization (CASH) is a challenging resource allocation problem in the field of AutoML. We propose MaxUCB, a max $k$-armed bandit method to trade off exploring different model classes and conducting hyperparameter optimization. MaxUCB is specifically designed for the light-tailed and bounded reward distributions arising in this setting and, thus, provides an efficient alternative compared to classic max $k$-armed bandit methods assuming heavy-tailed reward distributions. We theoretically and empirically evaluate our method on four standard AutoML benchmarks, demonstrating superior performance over prior approaches. We make our code and data available at https://github.com/amirbalef/CASH_with_Bandits
Amir Rezaei Balef, Claire Vernade, Katharina Eggensperger
NeurIPS1
2023 Piecewise-Stationary Combinatorial Semi-Bandit with Causally Related Rewards
abstract
We study the piecewise stationary combinatorial semi-bandit problem with causally related rewards. In our nonstationary environment, variations in the base arms’ distributions, causal relationships between rewards, or both, change the reward generation process. In such an environment, an optimal decision-maker must follow both sources of change and adapt accordingly. The problem becomes aggravated in the combinatorial semi-bandit setting, where the decision-maker only observes the outcome of the selected bundle of arms. The core of our proposed policy is the Upper Confidence Bound (UCB) algorithm. We assume the agent relies on an adaptive approach to overcome the challenge. More specifically, it employs a change-point detector based on the Generalized Likelihood Ratio test. Besides, we introduce the notion of group restart as a new alternative restarting strategy in the decision making process in structured environments. Finally, our algorithm integrates a mechanism to trace the variations of the underlying graph structure, which captures the causal relationships between the rewards in the bandit setting. Theoretically, we establish a regret upper bound that reflects the effects of the number of structural- and distribution changes on the performance. The outcome of our numerical experiments in real-world scenarios exhibits applicability and superior performance of our proposal compared to the state-of-the-art benchmarks.
Steven Bilaj, Amir Rezaei Balef, Setareh Maghsudi
ECAI2
2022 DONE: Distributed Approximate Newton-type Method for Federated Edge Learning
abstract
There is growing interest in applying distributed machine learning to edge computing, formingfederated edge learning. Federated edge learning faces non-i.i.d. and heterogeneous data, and the communication between edge workers, possibly through distant locations and with unstable wireless networks, is more costly than their local computational overhead. In this work, we propose${{\sf DONE}}$, a distributed approximate Newton-type algorithm with fast convergence rate for communication-efficient federated edge learning. First, with strongly convex and smooth loss functions,${{\sf DONE}}$approximates the Newton direction in a distributed manner using the classical Richardson iteration on each edge worker. Second, we prove that${{\sf DONE}}$has linear-quadratic convergence and analyze its communication complexities. Finally, the experimental results with non-i.i.d. and heterogeneous data show that${{\sf DONE}}$attains a comparable performance to Newton's method. Notably,${{\sf DONE}}$requires fewer communication iterations compared to distributed gradient descent and outperforms DANE, FEDL, and GIANT, state-of-the-art approaches, in the case of non-quadratic loss functions.
Canh T. Dinh, Nguyen Hoang Tran, Tuan Dung Nguyen, Wei Bao 0001, Amir Rezaei Balef, Bing Bing Zhou, Albert Y. Zomaya
IEEE Trans. Parallel Distributed Syst.5