VLDB 2026 Research / reviewers in the wild / expert
Mutian Xu
dblp:281/7626
· DBLP profile ↗
12ranked-venue papers
5as first author
12since 2021 · last 2025
0000-0001-8123-6493ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 11 · 4 first-author · 11 since 2021Graphics, computer vision, multimedia, augmented reality and games · 11 · 5 first-author · 11 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | SAMPro3D: Locating SAM Prompts in 3D for Zero-Shot Instance SegmentationabstractWe introduce SAMPro3D for zero-shot instance segmentation of 3D scenes. Given the 3D point cloud and multiple posed RGB-D frames of 3D scenes, our approach segments 3D instances by applying the pretrained Segment Anything Model (SAM) to 2D frames. Our key idea in-volves locating SAM prompts in 3D to align their projected pixel prompts across frames, ensuring the view consistency of SAM-predicted masks. Moreover, we suggest selecting prompts from the initial set guided by the information of SAM-predicted masks across all views, which enhances the overall performance. We further propose to consolidate different prompts if they are segmenting different surface parts of the same 3D instance, bringing a more comprehensive segmentation. Notably, our method does not require any additional training. Extensive experiments on diverse benchmarks show that our method achieves comparable or better performance compared to previous zero-shot or fully supervised approaches, and in many cases surpasses human annotations. Furthermore, since our fine-grained predictions often lack annotations in available datasets, we present ScanNet200-Fine50 test data which provides fine-grained annotations on 50 scenes from ScanNet200 dataset. Mutian Xu, Xingyilang Yin, Lingteng Qiu, Yang Liu 0014, Xin Tong 0001, Xiaoguang Han 0001 |
3DV | 1 |
| 2025 | TASTE-Rob: Advancing Video Generation of Task-Oriented Hand-Object Interaction for Generalizable Robotic ManipulationabstractWe address key limitations in existing datasets and models for task-oriented hand-object interaction video generation, a critical approach of generating video demonstrations for robotic imitation learning. Current datasets, such as Ego4D [16], often suffer from inconsistent view perspectives and misaligned interactions, leading to reduced video quality and limiting their applicability for precise imitation learning tasks. Towards this end, we introduce TASTE-Rob — a pioneering large-scale dataset of 100,856 ego-centric hand-object interaction videos. Each video is meticulously aligned with language instructions and recorded from a consistent camera viewpoint to ensure interaction clarity. By fine-tuning a Video Diffusion Model (VDM) on TASTERob, we achieve realistic object interactions, though we observed occasional inconsistencies in hand grasping postures. To enhance realism, we introduce a three-stage pose-refinement pipeline that improves hand posture accuracy in generated videos. Our curated dataset, coupled with the specialized pose-refinement framework, provides notable performance gains in generating high-quality, task-oriented hand-object interaction videos, resulting in achieving superior generalizable robotic manipulation. To foster further advancements in the field, TASTE-Rob dataset and source code will be made publicly available on our website https://taste-rob.github.io. Hongxiang Zhao, Mutian Xu, Yiming Hao, Weikai Chen 0001, Xiaoguang Han 0001 |
CVPR | 3 |
| 2025 | Stable-Sim2Real: Exploring Simulation of Real-Captured 3D Data with Two-Stage Depth Diffusionabstract3D data simulation aims to bridge the gap between simulated and real-captured 3D data, which is a fundamental problem for real-world 3D visual tasks. Most 3D data simulation methods inject predefined physical priors but struggle to capture the full complexity of real data. An optimal approach involves learning an implicit mapping from synthetic to realistic data in a data-driven manner, but progress in this solution has met stagnation in recent studies. This work explores a new solution path of data-driven 3D simulation, called Stable-Sim2Real, based on a novel two-stage depth diffusion model. The initial stage finetunes Stable-Diffusion to generate the residual between the real and synthetic paired depth, producing a stable but coarse depth, where some local regions may deviate from realistic patterns. To enhance this, both the synthetic and initial output depth are fed into a second-stage diffusion, where diffusion loss is adjusted to prioritize these distinct areas identified by a 3D discriminator. We provide a new benchmark scheme to evaluate 3D data simulation methods. Extensive experiments show that training the network with the 3D simulated data derived from our method significantly enhances performance in real-world 3D visual tasks. Moreover, the evaluation demonstrates the high similarity between our 3D simulated data and real-captured patterns. Project page: https://mutianxu.github.io/stable-sim2real/. Mutian Xu, Chongjie Ye, Haolin Liu 0004, Yushuang Wu, Xiaoguang Han 0001 |
ICCV | 1 |
| 2024 | RichDreamer: A Generalizable Normal-Depth Diffusion Model for Detail Richness in Text-to-3DabstractLifting 2D diffusion for 3D generation is a challenging problem due to the lack of geometric prior and the complex entanglement of materials and lighting in natural images. Existing methods have shown promise by first creating the geometry through score-distillation sampling (SDS) applied to rendered surface normals, followed by appearance modeling. However, relying on a 2D RGB diffusion model to optimize surface normals is suboptimal due to the distribution discrepancy between natural images and normals maps, leading to instability in optimization. In this paper, recognizing that the normal and depth information effectively describe scene geometry and be auto-matically estimated from images, we propose to learn a generalizable Normal-Depth diffusion model for 3D generation. We achieve this by training on the large-scale LAION dataset together with the generalizable image-to-depth and normal prior models. In an attempt to alleviate the mixed illumination effects in the generated materials, we introduce an albedo diffusion model to impose data-driven constraints on the albedo component. Our experiments show that when integrated into existing text-to-3D pipelines, our models significantly enhance the detail richness, achieving state-of-the-art results. Our project page is at https://aigc3d.github.io/richdreamer/. Lingteng Qiu, Guanying Chen, Xiaodong Gu 0004, Qi Zuo, Mutian Xu, Yushuang Wu, Weihao Yuan 0001, Zilong Dong, Liefeng Bo, Xiaoguang Han 0001 |
CVPR | 5 |
| 2024 | Free-ATM: Harnessing Free Attention Masks for Representation Learning on Diffusion-Generated Images
Junhao Zhang 0001, Mutian Xu, Jay Zhangjie Wu, Chuhui Xue, Xiaoguang Han 0001, Song Bai 0001, Zheng Shou 0001 |
ECCV (40) | 2 |
| 2024 | A Survey on Graph Neural Networks and Graph Transformers in Computer Vision: A Task-Oriented PerspectiveabstractGraph Neural Networks (GNNs) have gained momentum in graph representation learning and boosted the state of the art in a variety of areas, such as data mining (e.g., social network analysis and recommender systems), computer vision (e.g., object detection and point cloud learning), and natural language processing (e.g., relation extraction and sequence learning), to name a few. With the emergence of Transformers in natural language processing and computer vision, graph Transformers embed a graph structure into the Transformer architecture to overcome the limitations of local neighborhood aggregation while avoiding strict structural inductive biases. In this paper, we present a comprehensive review of GNNs and graph Transformers in computer vision from a task-oriented perspective. Specifically, we divide their applications in computer vision into five categories according to the modality of input data, i.e., 2D natural images, videos, 3D data, vision + language, and medical images. In each category, we further divide the applications according to a set of vision tasks. Such a task-oriented taxonomy allows us to examine how each task is tackled by different GNN-based approaches and how well these approaches perform. Based on the necessary preliminaries, we provide the definitions and challenges of the tasks, in-depth coverage of the representative approaches, as well as discussions regarding insights, limitations, and future directions. Chaoqi Chen, Yushuang Wu, Qiyuan Dai 0001, Mutian Xu, Sibei Yang, Xiaoguang Han 0001, Yizhou Yu |
IEEE Trans. Pattern Anal. Mach. Intell. | 5 |
| 2023 | REC-MV: REconstructing 3D Dynamic Cloth from Monocular VideosabstractReconstructing dynamic 3D garment surfaces with open boundaries from monocular videos is an important problem as it provides a practical and low-cost solution for clothes digitization. Recent neural rendering methods achieve high-quality dynamic clothed human reconstruction results from monocular video, but these methods cannot separate the garment surface from the body. Moreover, despite existing garment reconstruction methods based on feature curve representation demonstrating impressive results for garment reconstruction from a single image, they struggle to generate temporally consistent surfaces for the video input. To address the above limitations, in this paper, we formulate this task as an optimization problem of 3D garment feature curves and surface reconstruction from monocular video. We introduce a novel approach, called REC-MV, to jointly optimize the explicit feature curves and the implicit signed distance field (SDF) of the garments. Then the open garment meshes can be extracted via garment template registration in the canonical space. Experiments on multiple casually captured datasets show that our approach outperforms existing methods and can produce high-quality dynamic garment surfaces. The source code is available at https://github.com/GAP-LAB-CUHK-SZ/REC-MV. Lingteng Qiu, Guanying Chen, Jiapeng Zhou, Mutian Xu, Junle Wang, Xiaoguang Han 0001 |
CVPR | 4 |
| 2023 | MM-3DScene: 3D Scene Understanding by Customizing Masked Modeling with Informative-Preserved Reconstruction and Self-Distilled ConsistencyabstractMasked Modeling (MM) has demonstrated widespread success in various vision challenges, by reconstructing masked visual patches. Yet, applying MM for large-scale 3D scenes remains an open problem due to the data sparsity and scene complexity. The conventional random masking paradigm used in 2D images often causes a high risk of ambiguity when recovering the masked region of 3D scenes. To this end, we propose a novel informative-preserved reconstruction, which explores local statistics to discover and preserve the representative structured points, effectively enhancing the pretext masking task for 3D scene understanding. Integrated with a progressive reconstruction manner, our method can concentrate on modeling regional geometry and enjoy less ambiguity for masked reconstruction. Besides, such scenes with progressive masking ratios can also serve to self-distill their intrinsic spatial consistency, requiring to learn the consistent representations from unmasked areas. By elegantly combining informative-preserved reconstruction on masked areas and consistency self-distillation from unmasked areas, a unified framework called MM-3DScene is yielded. We conduct comprehensive experiments on a host of downstream tasks. The consistent improvement (e.g., +6.1% [email protected] on object detection and +2.2% mIoU on semantic segmentation) demonstrates the superiority of our approach. Mingye Xu, Mutian Xu, Tong He 0001, Wanli Ouyang, Yali Wang 0001, Xiaoguang Han 0001, Yu Qiao 0001 |
CVPR | 2 |
| 2023 | MVImgNet: A Large-scale Dataset of Multi-view ImagesabstractBeing data-driven is one of the most iconic properties of deep learning algorithms. The birth of ImageNet [24] drives a remarkable trend of ‘learning from large-scale data’ in computer vision. Pretraining on ImageNet to obtain rich universal representations has been manifested to benefit various 2D visual tasks, and becomes a standard in 2D vision. However, due to the laborious collection of real-world 3D data, there is yet no generic dataset serving as a counterpart of ImageNet in 3D vision, thus how such a dataset can impact the 3D community is unraveled. To remedy this defect, we introduce MVImgNet, a large-scale dataset of multi-view images, which is highly convenient to gain by shooting videos of real-world objects in human daily life. It contains 6.5 million frames from 219,188 videos crossing objects from 238 classes, with rich annotations of object masks, camera parameters, and point clouds. The multi-view attribute endows our dataset with 3D-aware signals, making it a soft bridge between 2D and 3D vision. We conduct pilot studies for probing the potential of MVImgNet on a variety of 3D and 2D visual tasks, including radiance field reconstruction, multi-view stereo, and view-consistent image understanding, where MVImgNet demonstrates promising performance, remaining lots of possibilities for future explorations. Besides, via dense reconstruction on MVImgNet, a 3D object point cloud dataset is derived, called MVPNet, covering 87,200 samples from 150 categories, with the class label on each point cloud. Experiments show that MVP-Net can benefit the real-world 3D object classification while posing new challenges to point cloud understanding. MVImgNet and MVPNet will be public, hoping to inspire the broader vision community. Xianggang Yu, Mutian Xu, Haolin Liu 0004, Chongjie Ye, Yushuang Wu, Zizheng Yan, Chenming Zhu, Zhangyang Xiong, Tianyou Liang, Guanying Chen, Shuguang Cui, Xiaoguang Han 0001 |
CVPR | 2 |
| 2022 | TO-Scene: A Large-Scale Dataset for Understanding 3D Tabletop Scenes
Mutian Xu, Haolin Liu 0004, Xiaoguang Han 0001 |
ECCV (27) | 1 |
| 2021 | Learning Geometry-Disentangled Representation for Complementary Understanding of 3D Object Point CloudabstractIn 2D image processing, some attempts decompose images into high and low frequency components for describing edge and smooth parts respectively. Similarly, the contour and flat area of 3D objects, such as the boundary and seat area of a chair, describe different but also complementary geometries. However, such investigation is lost in previous deep networks that understand point clouds by directly treating all points or local patches equally. To solve this problem, we propose Geometry-Disentangled Attention Network (GDANet). GDANet introduces Geometry-Disentangle Module to dynamically disentangle point clouds into the contour and flat part of 3D objects, respectively denoted by sharp and gentle variation components. Then GDANet exploits Sharp-Gentle Complementary Attention Module that regards the features from sharp and gentle variation components as two holistic representations, and pays different attentions to them while fusing them respectively with original point cloud features. In this way, our method captures and refines the holistic and complementary 3D geometric semantics from two distinct disentangled components to supplement the local information. Extensive experiments on 3D object classification and segmentation benchmarks demonstrate that GDANet achieves the state-of-the-arts with fewer parameters. Mutian Xu, Junhao Zhang 0001, Mingye Xu, Xiaojuan Qi 0001, Yu Qiao 0001 |
AAAI | 1 |
| 2021 | PAConv: Position Adaptive Convolution With Dynamic Kernel Assembling on Point CloudsabstractWe introduce Position Adaptive Convolution (PAConv), a generic convolution operation for 3D point cloud processing. The key of PAConv is to construct the convolution kernel by dynamically assembling basic weight matrices stored in Weight Bank, where the coefficients of these weight matrices are self-adaptively learned from point positions through ScoreNet. In this way, the kernel is built in a data-driven manner, endowing PAConv with more flexibility than 2D convolutions to better handle the irregular and unordered point cloud data. Besides, the complexity of the learning process is reduced by combining weight matrices instead of brutally predicting kernels from point positions.Furthermore, different from the existing point convolution operators whose network architectures are often heavily engineered, we integrate our PAConv into classical MLP-based point cloud pipelines without changing network configurations. Even built on simple networks, our method still approaches or even surpasses the state-of-the-art models, and significantly improves baseline performance on both classification and segmentation tasks, yet with decent efficiency. Thorough ablation studies and visualizations are provided to understand PAConv. Code is released on https://github.com/CVMI-Lab/PAConv. Mutian Xu, Runyu Ding, Hengshuang Zhao, Xiaojuan Qi 0001 |
CVPR | 1 |