Demo Data from VLDB 2026 / reviewers in the wild / expert
Bonnie Li
dblp:282/3421
· DBLP profile ↗
2ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 67% Language models and text generation · 33% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
imitation learning |
0.9 | 1 | 2025 | LMAct: A Benchmark for In-Context Imitation Learning with Long Multimodal Demonstrations · ICML 2025 |
Machine learning › Reinforcement learning › imitation learning › few-shot imitation learning
in-context imitation learning |
0.9 | 1 | 2025 | LMAct: A Benchmark for In-Context Imitation Learning with Long Multimodal Demonstrations · ICML 2025 |
Natural language and speech › Language models and text generation › language modeling › long-context language modeling › context utilization › long-context modeling
long-context language model |
0.9 | 1 | 2025 | LMAct: A Benchmark for In-Context Imitation Learning with Long Multimodal Demonstrations · ICML 2025 |
Methods — techniques the papers use, named apart from their topics
chain-of-thought prompting · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | LMAct: A Benchmark for In-Context Imitation Learning with Long Multimodal DemonstrationsabstractIn this paper, we present a benchmark to pressure-test today’s frontier models’ multimodal decision-making capabilities in the very long-context regime (up to one million tokens) and investigate whether these models can learn from large numbers of expert demonstrations in their context. We evaluate the performance of Claude 3.5 Sonnet, Gemini 1.5 Flash, Gemini 1.5 Pro, Gemini 2.0 Flash Experimental, GPT-4o, o1-mini, o1-preview, and o1 as policies across a battery of simple interactive decision-making tasks: playing tic-tac-toe, chess, and Atari, navigating grid worlds, solving crosswords, and controlling a simulated cheetah. We study increasing amounts of expert demonstrations in the context — from no demonstrations to 512 full episodes. Across our tasks, models rarely manage to fully reach expert performance, and often, presenting more demonstrations has little effect. Some models steadily improve with more demonstrations on a few tasks. We investigate the effect of encoding observations as text or images and the impact of chain-of-thought prompting. To help quantify the impact of other approaches and future innovations, we open source our benchmark that covers the zero-, few-, and many-shot regimes in a unified evaluation. Anian Ruoss, Fabio Pardo, Harris Chan, Bonnie Li, Volodymyr Mnih, Tim Genewein |
ICML | 4 |
| 2020 | A 3D-Printed, Adjustable Armband for Electromyography-Based Finger Movement Classification With Haptic FeedbackabstractRecent work in prosthetic devices suggests that forearm surface electromyography (sEMG) is a promising technology for human-computer interactions. Specifically, a system able to detect individual finger movement can have many clinical and nonclinical applications. Popular consumer-grade sEMG armbands are limited by their fixed electrode arrangement, which can negatively affect the classification of subtle finger gestures. We propose a low-cost, 3D-printed armband with fully adjustable electrode placement for the detection of single-finger tapping motions. We trained machine learning classifiers on features extracted from eight-channel sEMG signals to detect movement from nine fingers. We obtained a classification accuracy of 71.5 ± 1.1% for a K-Nearest Neighbours (KNN) classifier using features extracted from 500 ms windows of sEMG data. Moreover, a KNN model trained on 200 ms windows from a subset of particularly clean data obtained an accuracy of 93.0 ± 0.5%. We also introduce a novel haptic feedback mechanism to improve user experience when using the armband, and propose an augmented reality typing interface as a potential application of our armband. Michelle Wang, Miasya Bulger, Kira Noël, Christopher Axon, Anna M. Brandenberger, Stephen Fay, Mike Gao, Saskia Gilmer, Jad Hamdan, Prateek Humane, Jennifer Jiang, Cole Killian, Ian Langleben, Bonnie Li, Alejandra Martinez Zamora, Stylianos Mavromatis, Sasha Njini, Roland Riachi, Carrie Rong, Andy Zhen, Marley Xiong |
SMC | 15 |