Marcos Antonio de Almeida

dblp:282/3621 · DBLP profile ↗
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16ranked-venue papers
8as first author
15since 2021 · last 2025
0000-0002-8900-3464ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 16 · 8 first-author · 15 since 2021Applied, interdisciplinary, general and emerging computing · 6 · 2 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Designing for (Digital) Nomad-AI Interaction
Daniel Schneider 0008, Marcos Antonio de Almeida, Mariangela Gomes de Souza Nascimento, António Correia 0001, Jano Moreira de Souza
CHIRA (3)2
2025 FOMO as a Trigger to Embrace the Digital Nomad Lifestyle
abstract
In this paper, we explore a perspective on well-being in the context of digital nomads, reporting the first findings of an empirical study investigating the extent to which the nomadic lifestyle enables a healthy life and the enjoyment of well-being. Following the Gioia methodology, we collected and analyzed textual data from posts in a specific online Reddit social network discussion community to do this. Preliminary findings indicate that Fear of Missing Out (FOMO) acts as a trigger that stimulates the adoption of digital nomad lifestyles.
Marcos Antonio de Almeida, Mariangela Gomes de Souza Nascimento, António Correia 0001, Carlos Eduardo Barbosa, Jano Moreira de Souza, Daniel Schneider 0008
CSCWD1
2025 Digital Collaboration in the Game "Present of the Future": An Evaluative Study
abstract
The learning game “Present of the Future” has shown great potential as an effective tool for promoting futures literacy and speculative design in various educational and professional contexts. Through interactive and collaborative scenarios, participants are encouraged to explore future possibilities and develop creative solutions to contemporary challenges. Despite its promising impact, the game still lacks a structured and systematic process for evaluating the user experience on three levels: the immediate reaction to the game experience, the retention of learning in the short and long term, and collaboration in creating future artifacts. We propose a detailed experiment and an evaluative questionnaire composed of open and closed questions to fill this gap and provide a foundation for critically analyzing these dimensions. Although the experiment has not yet been conducted, the research establishes a robust theoretical and methodological framework that will allow, in future stages, the collection and analysis of quantitative and qualitative data to complement and enrich this study. Thus, we expect that the future application of these practices will contribute to a deeper understanding of the pedagogical and collaborative effects of the game.
Daniel de Sant'Anna Martins, Marcos Antonio de Almeida, Lucas Nóbrega, Luiz Felipe Martinez, Carlos Eduardo Barbosa, Matheus Margarido Argôlo, Herbert Salazar, Jano Moreira de Souza, Geraldo Xexéo
CSCWD2
2025 Regulatory Policy Trends for the Energy Sustainability of Artificial Intelligence
abstract
In recent years, artificial intelligence (AI) has advanced rapidly, transforming various sectors of society and delivering value to governments, businesses, and end users. However, these advances have also increased computational costs and training times, resulting in significant energy consumption by AI systems. This situation highlights the urgent need for regulatory discussions and proposals that guide AI development and innovation toward energy sustainability. This work reviews, organizes, and categorizes recent regulatory policies for AI energy sustainability into four dimensions for trend analysis. The results show that most identified policies concentrate on transparency and energy efficiency, indicating a higher maturity of these measures within regulatory discussions. This work seeks to raise awareness among stakeholders involved with AI and sustainability, encouraging reflections on energy consumption and efficiency to build a more sustainable future.
Júlio César Guimarães, Matheus Argôlo, Carlos Eduardo Barbosa, Lucas Nóbrega, Luiz Felipe Martinez, Marcos Antonio de Almeida, Jano Moreira de Souza
SMC6
2025 Unlocking Crowdsourcing in Technology Foresight: a Rapid Review
abstract
Traditional methods for Technology Foresight often struggle to keep up with the fast changes in technology. This work looks at how crowdsourcing can improve Technology Foresight by using collective intelligence to spot trends and tackle complex problems. The goal of this research is to overcome the limits of traditional approaches by using online platforms and new technologies like big data and machine learning to make innovation more accessible. We examine how to apply crowdsourcing effectively in Technology Foresight, discussing its benefits, challenges, and real-world uses. We used a Rapid Review (RR) approach, combined with Large Language Models (LLMs), to refine how we select and analyze research. This method helped us find important insights and categorize applications in different areas. The findings show that crowdsourcing can speed up technology forecasting by bringing in diverse viewpoints and encouraging collaboration across fields. Examples include its use in urban planning, disaster management, and open innovation platforms. Furthermore, combining crowdsourcing with advanced technologies enhances its effectiveness in foresight processes. This work offers practical advice for organizations that want to use crowdsourcing in their innovation strategies and suggests future ways to integrate new technologies into Technology Foresight.
Jonatas Simões, Lucas Nóbrega, Luiz Felipe Martinez, Matheus Margarido Argôlo, Carlos Eduardo Barbosa, Marcos Antonio de Almeida, Jano Moreira de Souza
SMC6
2025 AI-mediated Collaborative Crowdsourcing for Social News Curation: The Case of Acropolis
abstract
Collaborative crowdsourcing has evolved over recent years as a problem-solving model that builds on interactions that take place within crowds or self-organizing teams that form and dissolve in response to an open call. Unlike microtasking, its effectiveness depends primarily on collective actions rather than individual efforts, particularly for non-decomposable tasks that require a certain level of interdependency. Although social news curation has gained attention as a means of empowering both citizens and journalists, there is a need to understand the components and constraints that shape this online crowdsourcing activity when mediated by artificial intelligence (AI). In response to this gap, this paper reimagines the traditional social news curation model through a design fiction prototype consisting of a personalized AI system and user-driven social curation activities. In a highly polarized opinion and political climate where propaganda, misinformation, and extreme polarization take on a dominant framing to generate social chaos, the envisioned solution seeks to model healthy and trustworthy socio-algorithmic interactions towards a more democratic and relevant form of news curation.
Daniel Schneider 0008, Ramon Chaves, Ana Paula Pimentel, Marcos Antonio de Almeida, Jano Moreira de Souza, António Correia 0001
IMX4
2024 AI and Digital Nomads: Glimpsing the Future Human-Computer Interaction
Marcos Antonio de Almeida, António Correia 0001, Carlos Eduardo Barbosa, Jano Moreira de Souza, Daniel Schneider 0008
CHIRA (2)1
2024 Exploring Personal Knowledge Ecologies: Dealing with Digital Platform Asymmetries
abstract
The rise of artificial intelligence agents and information technology platforms governed by data-driven algorithms has had profound impacts on the way knowledge work is managed and carried out. Concerning the novel uses of digital work platforms, the arising tensions might suggest that the socio-technical design frameworks adopted by major tech firms are becoming less viable and in some cases ineffective. We propose a conceptual architecture to support a socio-technical framework for exploring Personal Knowledge Ecologies in the context of the digital knowledge economy. This framework aims to increase the degree of individual freedom for the interoperation of these knowledge information infrastructures.
Marcos Antonio de Almeida, Jano Moreira de Souza, António Correia 0001, Daniel Schneider 0008
CSCWD1
2024 Syncing Minds: Analyzing Knowledge Work Practices in IT Projects Through Cross-Domain Collaboration
Leilli Babashahi, Carlos Eduardo Barbosa, Matheus Margarido Argôlo, Marcos Antonio de Almeida, Jano Moreira de Souza
ECSCW4
2024 Toward a Computer-Supported Remote Serendipity: Understanding the Role of Collaboration in Remote Innovation
abstract
Since 2016, the demand for remote work has grown by nearly 400%, with 3.5 million remote job vacancies posted, and it is expected to continue to grow in the coming years. Therefore, one of the challenges in advancing remote work is fostering innovation, particularly serendipity, in a remote workforce. This fortunate discovery can pave the way for technological advancements, new business strategies, or even scientific revolutions. However, creating moments of serendipity in a remote work environment is a significant challenge. Thus, finding the right approach to stimulate serendipity in a remote work environment is an ever-evolving challenge. Therefore, this work aims to understand the possibilities of serendipity that collaboration tools used in remote work can support. The methodology used for this work was a Rapid Review. First, we explore the factors related to serendipity in physical offices, for which we identified twenty-three elements. Next, we compiled 38 strategies for remote work that were found to promote serendipity, which we organized in a framework for better observation. Our findings can serve as a starting point for designing new tools and identifying existing software and tools that already play a supportive role.
Aline Coutinho, Carlos Eduardo Barbosa, Marcos Antonio de Almeida, Jano Moreira de Souza
SMC3
2023 Mapping Tokenomics Arrangements to Expand the Digital Nomad Ecosystem
abstract
The Massification of remote work, in response to the COVID-19 pandemic, has been causing significant changes in productive and working arrangements, both for individuals, organizations, and society. At the level of personal life philosophy, for example, this transformation can be evidenced in the dissemination of digital nomadism values such as work/leisure balance among corporate workers. On the other hand, at the level of gig/crowd work platforms, the emergence of tensions may indicate the exhaustion of sociotechnical design models adopted by big techs. We show how evidence collected from digital nomads in empirical ethnography studies can inform HCI/CSCWD researchers of design-oriented strands to explore emerging opportunities in new creative digital crypto-economic ecosystems. Finally, we present a proposed research agenda to explore DNs’ activities in the crypto-economic ecosystem.
Marcos Antonio de Almeida, António Correia 0001, Jano Moreira de Souza, Daniel Schneider 0008
CSCWD1
2023 Post-Covid-19 Digital Nomadism: Beyond Work from (Almost) Anywhere
abstract
In this paper, we continue our investigations on digital nomadism and the impact of COVID-19 pandemic on the work-related aspects and lifestyle of digital nomads (DN). The findings presented in this empirical study reflect the analysis of the impact of COVID-19 outbreak (and its waves) on the market economy and work-life boundaries of DNs as perceived from posts and comments gathered from a Reddit community during the period of early March 2020 until the end of 2022. From this point, our results indicate that the massification of remote work among formal workers in response to COVID-19 pandemic has impacted both the formal labor market and the DN ecosystem. As a consequence, we argue that digital nomadism tends to play a critical role beyond work from (almost) anywhere (WFA) in a post-COVID-19 era taking into account the novel facets of nomadic work-lifestyle.
Marcos Antonio de Almeida, Jano Moreira de Souza, António Correia 0001, Daniel Schneider 0008
SMC1
2022 Digital Nomads during the COVID-19 Pandemic: Evidence from Narratives on Reddit discussions
abstract
In this paper, we report on new findings about the results of an empirical study which aims to investigate how the COVID-19 pandemic has been shaping nomadic work practices and also challenging the lifestyles of digital nomads (DN). To do this, we collected textual data from posts in a Reddit community. We argue that, in order to understand how to design technical solutions for the so-called ‘new normal’ working conditions, one way to approach this is to understand how digital nomads are being impacted in their work practices and routines, and also how they are seeing the future of their technology-mediated work-life space. Finally, we show how evidence collected from DNs about their experiences and difficulties perceived during the pandemic period can inform CSCW researchers worldwide about future design-oriented strands.
Marcos Antonio de Almeida, António Correia 0001, Jano Moreira de Souza, Daniel Schneider 0008
CSCWD1
2022 The Role of Wannabes in the Digital Nomad Ecosystem in Times of Pandemic
abstract
The purpose of this paper is to reveal a set of new results obtained from an ongoing investigation focused on the way that the particular characteristics which are inherent to “wannabe” digital nomads’ activities contribute to the sustainability of the whole digital nomad ecosystem. In line with the premise of this research, we assume the importance of understanding the impacts that are being felt in the personal knowledge management ecology practices and routines of digital nomads as experienced by a specific online population (i.e., Reddit user base), together with a deep and wide examination of their preferences and expectations regarding the technology-mediated work-life issues that exert a direct influence on the digital nomad community. To this end, we gathered and further processed text posts and comments from users in the ‘/r/digitalnomad’ subreddit. From a sociotechnical standpoint, the empirical data extracted from this sample population about the wannabe/how to be digital nomad symbiotic ecosystem can provide insightful information for researchers worldwide about future design-level interventions.
Marcos Antonio de Almeida, Jano Moreira de Souza, António Correia 0001, Daniel Schneider 0008
SMC1
2021 COVID-19 as Opportunity to Test Digital Nomad Lifestyle
abstract
We report the first findings of an empirical study aimed at investigating how COVID-19 pandemic has impacted the work practices and lifestyles of digital nomads (DN). To do this, we analyzed messages, questions and comments posted by digital nomads in a specific online discussion community of the Reddit social network. Preliminary findings indicate COVID-19 as an opportunity to test DN lifestyle by aspiring digital nomads who want to plan their careers and also present evidence of an overload of online channels for actual DNs. On the other hand, we found that much of the literature on digital nomadism is fragmented and scattered through different disciplines and perspectives, with a strong focus on digital nomads' lifestyles. In order to obtain a holistic and unified understanding of digital nomads, we conducted a comprehensive literature review to further conceptualize the phenomenon under study.
Marcos Antonio de Almeida, António Correia 0001, Daniel Schneider 0008, Jano Moreira de Souza
CSCWD1
2020 Turning social news curation into microtask crowdsourcing: a vision and research agenda
abstract
Over the past decade, online crowdsourcing has established itself as an emerging paradigm that industry and government have been using to harness the cognitive abilities of a multitude of users distributed around the world. In this context, microtask crowdsourcing has become the method of choice for addressing a wide range of diverse problems. Microtasks typically require a minimum of time and cognitive effort, but combined individual efforts have made it possible to accomplish great achievements. The goal of this paper is to contribute to the ongoing effort of understanding whether the same success that microtask crowdsourcing has achieved in other domains can be obtained in the field of social news curation. In particular, we ask whether it is possible to turn online news curation, typically a social and collaborative activity on the Web, into a model in which curatorial activities are mapped into microtasks to be performed by a crowd of online users.
Daniel Schneider 0008, António Correia 0001, Ramon Chaves, Ana Paula Pimentel, Marcio Antelio, Edson Mello Lucas, Marcos Antonio de Almeida, Luiz Oliveira 0001, Jano Moreira de Souza
SMC7