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Dac Dang Khoa Nguyen

dblp:283/2332 · DBLP profile ↗
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4ranked-venue papers
2as first author
3since 2021 · last 2024
0000-0003-3233-4972ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 2 · 2 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Multi-agent systems · 46% Motion planning and robot control · 30% Legged, aerial and field robots · 23%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems › formation control
distributed formation control
0.812024
Decentralized multi-phase formation control for cattle herding · ICRA 2024
Robotics › Legged, aerial and field robots
field robotics
0.812024
Decentralized multi-phase formation control for cattle herding · ICRA 2024
Knowledge, reasoning and agents › Multi-agent systems › collective behavior › swarm behavior › collective motion
herding
0.812024
Decentralized multi-phase formation control for cattle herding · ICRA 2024
Robotics › Motion planning and robot control › multi-robot control
multi-robot formation control
0.812024
Decentralized multi-phase formation control for cattle herding · ICRA 2024
Robotics › Motion planning and robot control › motion planning › reactive motion generation
potential field method
0.212024
Decentralized multi-phase formation control for cattle herding · ICRA 2024

Methods — techniques the papers use, named apart from their topics

flocking control · 0.8artificial potential field · 0.8
YearPublicationVenuePosition
2024 Decentralized multi-phase formation control for cattle herding
abstract
Herding is performed by people or trained animals to control the movement of livestock under the desired direction of an operator. This paper presents a novel decentralized control strategy for a group of robots to herd animals which consists of two phases, a surrounding phase and a driving phase. In the surrounding phase, a custom artificial potential field is employed to simultaneously guide the robots to encircle the herd by tracking the outmost animals and maintaining a safe distance from other neighboring robots. Once the encirclement is complete, the robots transition to drive the animals toward a designated goal by simply maintaining their initial formation and traversing to it. Unlike existing works on herding using flocking control, local observations of the nearest animals and communication with other robots within the sensing range are the only requirements for the robots to surround and herd the animals effectively. Moreover, the animal-robot behavior model resembles the interaction of livestock in the presence of an external predatory threat, where robots act as predators. An analytical proof and empirical results collected from different simulators demonstrate that the proposed control enables the robots to converge around the boundary of the animals and guide them toward the designated goal.
Dac Dang Khoa Nguyen, Gavin Paul, Alen Alempijevic
ICRA1
2022 Investigation of User Performance in Virtual Reality-based Annotation-assisted Remote Robot Control
abstract
This poster investigates the use of point cloud processing algorithms to provide annotations for robotic manipulation tasks completed remotely via Virtual Reality (VR). A VR-based system has been developed that receives and visualizes the processed data from real-time RGB-D camera feeds. A real-world robot model has also been developed to provide realistic reactions and control feedback. The targets and the robot model are reconstructed in a VR environment and presented to users in different modalities. The modalities and available information are varied between experimental settings, and the associated task performance is recorded and analyzed. The results accumulated from 192 experiments completed by 8 participants showed that point cloud data is sufficient for completing the task. Additional information, either image stream or preliminary processes presented as annotations, was found to not have a significant impact on the completion time. However, the combination of image stream and colored point cloud data visualization modalities was found to greatly enhance a user’s performance accuracy, with the number of target centers missed being reduced by 40%.
Thanh Long Vu 0003, Dac Dang Khoa Nguyen, Sheila Sutjipto, Dinh Tung Le, Gavin Paul
VRST2
2021 Investigating the Effect of Sensor Data Visualization Variances in Virtual Reality
abstract
This paper investigates the effect of real-time sensor data variances on humans performing straightforward assembly tasks in a Virtual Reality-based (VR-based) training system. A VR-based training system has been developed to transfer color and depth images, and constructs colored point clouds data to represent objects in real-time. Various parameters that affect sensor data acquisition and visualization of remotely operated robots in the real-world are varied. Afterward, the associated task performance is observed. Experimental results from 12 participants performed a total of 95 VR-guided puzzle assembly tasks demonstrated that a combination of low resolution and uncolored points has the most significant effect on participants’ performance. Participants mentioned that they needed to rely upon tactile feedback when the perceptual feedback was minimal. The most insignificant parameter determined was the resolution of the data representations, which, when varied within the experimental bounds, only resulted in a 5% average change in completion time. Participants also indicated in surveys that they felt their performance had improved and frustration was reduced when provided with color information of the scene.
Thanh Long Vu 0003, Dinh Tung Le, Dac Dang Khoa Nguyen, Sheila Sutjipto, Gavin Paul
VRST3
2020 Hybrid Multi-Robot System for Drilling and Blasting Automation
abstract
Multi-robot systems possess the potential of becoming the next generation of robots in the mining industry due to their robustness and scalability. However, they present challenges for the system to efficiently allocate tasks to each robot and allow them to navigate toward their targets safely. This paper introduces a hybrid approach method for a multi-robot system, alongside with a case study in drilling and blasting automation. A Centralized Control Unit delegates tasks and information among the robots in the system, each equipped with a decentralized motion planner that supports cooperative inter- robot collision avoidance. The proposed system inherits the advantage of a centralized multi-robot system in providing a time-wise optimal solution; while also possessing the computational benefit and scalability of a decentralized system. Simulations were conducted to validate the proposed method and discuss insights into the efficacy and performance of the proposed method.
Dac Dang Khoa Nguyen, Yujun Lai, Sheila Sutjipto, Gavin Paul
ICARCV1