Senthil Rajasekaran

dblp:283/4411 · DBLP profile ↗
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3ranked-venue papers
3as first author
3since 2021 · last 2026
—ORCID · conflict

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Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Theory of computation · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2026 Verifying Equilibria in Finite-Horizon Probabilistic Concurrent Game Systems
abstract
Finite-horizon probabilistic multiagent concurrent game systems, also known as finite multiplayer stochastic games, are a well-studied model in computer science due to their ability to represent a wide range of real-world scenarios involving strategic interactions among agents over a finite amount of iterations (given by the finite-horizon). The analysis of these games typically focuses on evaluating (verifying) and computing (synthesizing/realizing) which strategy profiles (functions that represent the behavior of each agent) qualify as equilibria. The two most prominent equilibrium concepts are the Nash equilibrium and the subgame perfect equilibrium, with the latter considered a conceptual refinement of the former. Computing these equilibria from scratch is, however, often computationally infeasible. Therefore, recent attention has shifted to the verification problem, where a given strategy profile must be evaluated to determine whether it satisfies equilibrium conditions. In this paper, we demonstrate that the verification problem for subgame perfect equilibria lies in PSPACE, while for Nash equilibria, it is EXPTIME-complete. This is a highly counterintuitive result since subgame perfect equilibria are often seen as a strict strengthening of Nash equilibria and are intuitively seen as more complicated.
Senthil Rajasekaran, Moshe Y. Vardi
Log. Methods Comput. Sci.1
2023 Multi-Agent Systems with Quantitative Satisficing Goals
abstract
In the study of reactive systems, qualitative properties are usually easier to model and analyze than quantitative properties. This is especially true in systems where mutually beneficial cooperation between agents is possible, such as multi-agent systems. The large number of possible payoffs available to agents in reactive systems with quantitative properties means that there are many scenarios in which agents deviate from mutually beneficial outcomes in order to gain negligible payoff improvements. This behavior often leads to less desirable outcomes for all agents involved. For this reason we study satisficing goals, derived from a decision-making approach aimed at meeting a good-enough outcome instead of pure optimization. By considering satisficing goals, we are able to employ efficient automata-based algorithms to find pure-strategy Nash equilibria. We then show that these algorithms extend to scenarios in which agents have multiple thresholds, providing an approximation of optimization while still retaining the possibility of mutually beneficial cooperation and efficient automata-based algorithms. Finally, we demonstrate a one-way correspondence between the existence of epsilon-equilibria and the existence of equilibria in games where agents have multiple thresholds.
Senthil Rajasekaran, Suguman Bansal, Moshe Y. Vardi
IJCAI1
2022 Verification and Realizability in Finite-Horizon Multiagent Systems
Senthil Rajasekaran, Moshe Y. Vardi
KR1