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Yuhua Xu 0006

dblp:283/4542 · DBLP profile ↗
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5ranked-venue papers
1as first author
4since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
3D vision · 91% Robot navigation and mapping · 9%
Computer graphics and multimedia
2 papers
Rendering · 92% Computational photography and imaging · 8%

Topics — the 11 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
1.012026
MicroSDF: Microfacet-Driven Hybrid Neural SDFs for Mixed-Reflectance Surface Reconstruction · IEEE Trans. Image Process. 2026
Computer vision › 3D vision › 3d reconstruction › surface reconstruction › neural surface reconstruction
neural implicit surface reconstruction
1.012026
MicroSDF: Microfacet-Driven Hybrid Neural SDFs for Mixed-Reflectance Surface Reconstruction · IEEE Trans. Image Process. 2026
Computer vision › 3D vision › 3d reconstruction
surface reconstruction
1.012026
MicroSDF: Microfacet-Driven Hybrid Neural SDFs for Mixed-Reflectance Surface Reconstruction · IEEE Trans. Image Process. 2026
Rendering › bidirectional reflectance distribution function
microfacet BRDF
1.012026
MicroSDF: Microfacet-Driven Hybrid Neural SDFs for Mixed-Reflectance Surface Reconstruction · IEEE Trans. Image Process. 2026
Rendering
reflectance modeling
1.012026
MicroSDF: Microfacet-Driven Hybrid Neural SDFs for Mixed-Reflectance Surface Reconstruction · IEEE Trans. Image Process. 2026
Computer vision › 3D vision › stereo vision
stereo matching
0.922021
Bilateral Grid Learning for Stereo Matching Networks · CVPR 2021
InStereo2K: a large real dataset for stereo matching in indoor scenes · Sci. China Inf. Sci. 2020
Computer vision › 3D vision
depth estimation
0.612022
Depth Estimation by Combining Binocular Stereo and Monocular Structured-Light · CVPR 2022
Computer vision › 3D vision › depth estimation
stereo depth estimation
0.612022
Depth Estimation by Combining Binocular Stereo and Monocular Structured-Light · CVPR 2022
Robotics › Robot navigation and mapping › active perception › active depth estimation
structured light depth estimation
0.612022
Depth Estimation by Combining Binocular Stereo and Monocular Structured-Light · CVPR 2022
Computer vision › 3D vision › stereo vision › stereo matching
real-time stereo matching
0.512021
Bilateral Grid Learning for Stereo Matching Networks · CVPR 2021
Computational photography and imaging
active illumination
0.212022
Depth Estimation by Combining Binocular Stereo and Monocular Structured-Light · CVPR 2022

Methods — techniques the papers use, named apart from their topics

signed distance field · 2.0neural implicit representation · 2.0multi-stage optimization · 2.0monocular structured-light · 1.1binocular stereo · 1.1RAFT · 1.1slicing layer · 0.5edge-preserving upsampling · 0.5bilateral grid learning · 0.5
YearPublicationVenuePosition
2026 MicroSDF: Microfacet-Driven Hybrid Neural SDFs for Mixed-Reflectance Surface Reconstruction
abstract
Accurate 3D reconstruction in real-world environments remains a significant challenge due to the coexistence of reflective and non-reflective surfaces, which pose distinct modeling demands. Existing methods often treat these surface types separately, limiting their generalizability and physical plausibility. To bridge this gap, we propose MicroSDF, a novel neural implicit framework that facilitates geometry and reflectance modeling through microfacet theory. Our approach incorporates three core innovations: 1) a microfacet-guided geometry model that extracts multi-scale surface normals (macroscopic and microfacet) from a signed distance field (SDF), regularized by a proposed microfacet normal consistency loss to enforce physically plausible surface orientations; 2) an enhanced dual-branch color model, where the specular branch leverages the microfacet normals to model high-frequency reflectance, and the vanilla branch, unlike prior works, uses reflection direction (instead of viewing direction) to better model diffuse and low-frequency specular components; and 3) a detection-guided color blending strategy that adaptively fuses the color outputs based on reflection priors, providing more physically intuitive blending than implicitly learned blending weights. Combined with a tailored multi-stage optimization scheme, the proposed MicroSDF achieves robust and high-fidelity reconstruction across reflective and non-reflective surfaces. Extensive experiments on DTU, Shiny Blender, Ref-NeRF, and DeepVoxels datasets demonstrate state-of-the-art performance, establishing a new direction for physically grounded neural reconstruction.
Lejia Ye, Yuhua Xu 0006, Yulan Guo, Lian Xu
IEEE Trans. Image Process.2
2022 Depth Estimation by Combining Binocular Stereo and Monocular Structured-Light
abstract
It is well known that the passive stereo system cannot adapt well to weak texture objects, e.g., white walls. However, these weak texture targets are very common in indoor environments. In this paper, we present a novel stereo system, which consists of two cameras (an RGB camera and an IR camera) and an IR speckle projector. The RGB camera is used both for depth estimation and texture acquisition. The IR camera and the speckle projector can form a monocular structured-light (MSL) subsystem, while the two cameras can form a binocular stereo subsystem. The depth map generated by the MSL subsystem can provide external guidance for the stereo matching networks, which can improve the matching accuracy significantly. In order to verify the effectiveness of the proposed system, we build a prototype and collect a test dataset in indoor scenes. The evaluation results show that the Bad 2.0 error of the proposed system is 28.2% of the passive stereo system when the network RAFT is used. The dataset and trained models are available at https://github.com/YuhuaXu/MonoStereoFusion.
Yuhua Xu 0006, Yushan Yu, Wei Jia 0001, Zhaobi Chu, Yulan Guo
CVPR1
2022 Fast structural global registration of indoor colored point cloud
Chen Wang 0118, Yuhua Xu 0006, Chunming Li
Vis. Comput.2
2021 Bilateral Grid Learning for Stereo Matching Networks
abstract
Real-time performance of stereo matching networks is important for many applications, such as automatic driving, robot navigation and augmented reality (AR). Although significant progress has been made in stereo matching networks in recent years, it is still challenging to balance real-time performance and accuracy. In this paper, we present a novel edge-preserving cost volume upsampling module based on the slicing operation in the learned bilateral grid. The slicing layer is parameter-free, which allows us to obtain a high quality cost volume of high resolution from a low-resolution cost volume under the guide of the learned guidance map efficiently. The proposed cost volume upsampling module can be seamlessly embedded into many existing stereo matching networks, such as GCNet, PSMNet, and GANet. The resulting networks are accelerated several times while maintaining comparable accuracy. Furthermore, we design a real-time network (named BGNet) based on this module, which outperforms existing published real-time deep stereo matching networks, as well as some complex networks on the KITTI stereo datasets. The code is available at https://github.com/YuhuaXu/BGNet.
Yuhua Xu 0006, Wei Jia 0001, Yulan Guo
CVPR2
2020 InStereo2K: a large real dataset for stereo matching in indoor scenes
Yuhua Xu 0006, Yulan Guo, Siyu Hong
Sci. China Inf. Sci.3