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Sebastien Wah

dblp:283/5582 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
collision handling
0.612022
DiffPD: Differentiable Projective Dynamics · ACM Trans. Graph. 2022
Computer animation and physical simulation
differentiable simulation
0.612022
DiffPD: Differentiable Projective Dynamics · ACM Trans. Graph. 2022
Computer animation and physical simulation
projective dynamics
0.612022
DiffPD: Differentiable Projective Dynamics · ACM Trans. Graph. 2022
Computer animation and physical simulation › deformable body simulation
soft body simulation
0.612022
DiffPD: Differentiable Projective Dynamics · ACM Trans. Graph. 2022

Methods — techniques the papers use, named apart from their topics

trajectory optimization · 0.6closed-loop control · 0.6cholesky decomposition · 0.6adjoint method · 0.6
YearPublicationVenuePosition
2022 DiffPD: Differentiable Projective Dynamics
abstract
We present a novel, fast differentiable simulator for soft-body learning and control applications. Existing differentiable soft-body simulators can be classified into two categories based on their time integration methods: Simulators using explicit timestepping schemes require tiny timesteps to avoid numerical instabilities in gradient computation, and simulators using implicit time integration typically compute gradients by employing the adjoint method and solving the expensive linearized dynamics. Inspired by Projective Dynamics ( PD ), we present Differentiable Projective Dynamics ( DiffPD ), an efficient differentiable soft-body simulator based on PD with implicit time integration. The key idea in DiffPD is to speed up backpropagation by exploiting the prefactorized Cholesky decomposition in forward PD simulation. In terms of contact handling, DiffPD supports two types of contacts: a penalty-based model describing contact and friction forces and a complementarity-based model enforcing non-penetration conditions and static friction. We evaluate the performance of DiffPD and observe it is 4–19 times faster compared with the standard Newton’s method in various applications including system identification, inverse design problems, trajectory optimization, and closed-loop control. We also apply DiffPD in a reality-to-simulation ( real-to-sim ) example with contact and collisions and show its capability of reconstructing a digital twin of real-world scenes.
Tao Du 0001, Kui Wu 0003, Pingchuan Ma 0002, Sebastien Wah, Andrew Spielberg, Daniela Rus, Wojciech Matusik
ACM Trans. Graph.4