VLDB 2026 Research / reviewers in the wild / expert
Yejing Xie
dblp:284/1077
· DBLP profile ↗
7ranked-venue papers
5as first author
7since 2021 · last 2026
0009-0002-8360-4696ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 5 first-author · 5 since 2021Databases, data management, data science and information retrieval · 4 · 4 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | HME-Leibniz: A Multi-level Mathematical Expression Dataset from Leibniz's Manuscripts
Yejing Xie, Ze Qian, Harold Mouchère, David Rabouin |
ICDAR (3) | 1 |
| 2026 | Local and global graph modeling with edge-weighted graph attention network for handwritten mathematical expression recognition
Yejing Xie, Richard Zanibbi, Harold Mouchère |
Pattern Recognit. | 1 |
| 2025 | TST: Tree Structured Transformer for Handwritten Mathematical Expression Recognition
Yejing Xie, Harold Mouchère |
ICDAR (5) | 1 |
| 2024 | Stroke-Level Graph Labeling with Edge-Weighted Graph Attention Network for Handwritten Mathematical Expression Recognition
Yejing Xie, Harold Mouchère |
ICDAR (5) | 1 |
| 2023 | ICDAR 2023 CROHME: Competition on Recognition of Handwritten Mathematical Expressions
Yejing Xie, Harold Mouchère, Foteini Liwicki, Sumit Rakesh, Rajkumar Saini, Masaki Nakagawa, Cuong Tuan Nguyen, Thanh-Nghia Truong |
ICDAR (2) | 1 |
| 2022 | Specialised Video Quality Model For Enhanced User Generated Content (UGC) With Special EffectsabstractUser Generated Content (UGC) refers to media generated by users for end-consumers that represent most of the media exchange on social media. UGC is subject to acquisition and transmission limitations that disable access to the pristine, i.e., perfect source content. Evaluating their quality, especially with current pre- and post-processing algorithms or filters, is a major issue for most off-the-shelf full-reference quality metrics. We propose to conduct a benchmark on existing full-reference, non-reference, and aesthetic quality metrics for UGC with special effects. We aim to identify the challenges posed by both UGC and filtering. We then propose a new combination of metrics tailored to enhanced and filtered UGC, which reaches a trade-off between complexity and accuracy. Anne-Flore Perrin, Yejing Xie, Yiting Liao, Patrick Le Callet |
ICASSP | 2 |
| 2021 | Multi-Modal Aesthetic Assessment for Mobile Gaming ImageabstractWith the proliferation of various gaming technology, services, game styles, and platforms, multi-dimensional aesthetic assessment of the gaming contents is becoming more and more important for the gaming industry. Depending on the diverse needs of diversified game players, game designers, graphical developers, etc. in particular conditions, multi-modal aesthetic assessment is required to consider different aesthetic dimensions/perspectives. Since there are different underlying relationships between different aesthetic dimensions, e.g., between the ‘Colorfulness’ and ‘Color Harmony’, it could be advantageous to leverage effective information attached in multiple relevant dimensions. To this end, we solve this problem via multi-task learning. Our inclination is to seek and learn the correlations between different aesthetic relevant dimensions to further boost the generalization performance in predicting all the aesthetic dimensions. Therefore, the ‘bottleneck’ of obtaining good predictions with limited labeled data for one individual dimension could be unplugged by harnessing complementary sources of other dimensions, i.e., augment the training data indirectly by sharing training information across dimensions. According to experimental results, the proposed model outperforms state-of-the-art aesthetic metrics significantly in predicting four gaming aesthetic dimensions. Yejing Xie, Suiyi Ling, Andreas Pastor, Junle Wang, Junyu Dong, Patrick Le Callet |
MMSP | 2 |