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Puntawat Ponglertnapakorn

dblp:284/8046 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2026
0009-0008-3972-2445ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computational photography and imaging · 81% Rendering · 19%
Artificial intelligence
2 papers
Generative modeling · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
1.722026
DiFaReli++: Diffusion Face Relighting With Consistent Cast Shadows · IEEE Trans. Pattern Anal. Mach. Intell. 2026
DiFaReli: Diffusion Face Relighting · ICCV 2023
Computational photography and imaging › image relighting
face relighting
1.722026
DiFaReli++: Diffusion Face Relighting With Consistent Cast Shadows · IEEE Trans. Pattern Anal. Mach. Intell. 2026
DiFaReli: Diffusion Face Relighting · ICCV 2023
Computational photography and imaging
image relighting
1.012026
DiFaReli++: Diffusion Face Relighting With Consistent Cast Shadows · IEEE Trans. Pattern Anal. Mach. Intell. 2026
Rendering
relighting
0.712023
DiFaReli: Diffusion Face Relighting · ICCV 2023
Computational photography and imaging
intrinsic image decomposition
0.212023
DiFaReli: Diffusion Face Relighting · ICCV 2023

Methods — techniques the papers use, named apart from their topics

off-the-shelf estimators · 2.0intrinsic decomposition · 2.0diffusion implicit model · 2.0conditional diffusion implicit model · 1.3DDIM · 1.3
YearPublicationVenuePosition
2026 DiFaReli++: Diffusion Face Relighting With Consistent Cast Shadows
abstract
We introduce a novel approach to single-view face relighting in the wild, addressing challenges such as global illumination and cast shadows. A common scheme in recent methods involves intrinsicallydecomposing an input image into 3D shape, albedo, and lighting, then recomposing it with the target lighting. However, estimating these components is error-prone and requires many training examples with ground-truth lighting to generalize well. Our work bypasses the need for accurate intrinsic estimation and can be trained solely on 2D images without any light stage data, relit pairs, multi-view images, or lighting ground truth. Our key idea is to leverage a conditional diffusion implicit model (DDIM) for decoding a disentangled light encoding along with other encodings related to 3D shape and facial identity inferred from off-the-shelf estimators. We propose a novel conditioning technique that simplifies modeling the complex interaction between light and geometry. It uses a rendered shading reference along with a shadow map, inferred using a simple and effective technique, to spatially modulate the DDIM. Moreover, we propose a single-shot relighting framework that requires just one network pass, given pre-processed data, and even outperforms the teacher model across all metrics. Our method realistically relights in-the-wild images with temporally consistent cast shadows under varying lighting conditions. We achieve state-of-the-art performance on the standard benchmark Multi-PIE and rank highest in user studies. Please visit our page: https://diffusion-face-relighting-pp.github.io.
Puntawat Ponglertnapakorn, Nontawat Tritrong, Supasorn Suwajanakorn
IEEE Trans. Pattern Anal. Mach. Intell.1
2023 DiFaReli: Diffusion Face Relighting
abstract
We present a novel approach to single-view face relighting in the wild. Handling non-diffuse effects, such as global illumination or cast shadows, has long been a challenge in face relighting. Prior work often assumes Lambertian surfaces, simplified lighting models or involves estimating 3D shape, albedo, or a shadow map. This estimation, however, is error-prone and requires many training examples with lighting ground truth to generalize well. Our work bypasses the need for accurate estimation of intrinsic components and can be trained solely on 2D images without any light stage data, multi-view images, or lighting ground truth. Our key idea is to leverage a conditional diffusion implicit model (DDIM) for decoding a disentangled light encoding along with other encodings related to 3D shape and facial identity inferred from off-the-shelf estimators. We also propose a novel conditioning technique that eases the modeling of the complex interaction between light and geometry by using a rendered shading reference to spatially modulate the DDIM. We achieve state-of-the-art performance on standard benchmark Multi-PIE and can photorealistically relight in-the-wild images. Please visit our page: https://diffusion-face-relighting.github.io.
Puntawat Ponglertnapakorn, Nontawat Tritrong, Supasorn Suwajanakorn
ICCV1