Valerii Serpiva

dblp:284/8820 · DBLP profile ↗
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8ranked-venue papers
1as first author
8since 2021 · last 2025
0009-0004-3285-3937ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 1 first-author · 6 since 2021Human-computer interaction and ubiquitous computing · 4 · 4 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 3 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
YearPublicationVenuePosition
2025 SafeSwarm: Decentralized Safe RL for the Swarm of Drones Landing in Dense Crowds
abstract
This paper introduces a safe swarm of drones capable of performing landings in crowded environments robustly by relying on Reinforcement Learning techniques combined with Safe Learning. The developed system allows us to teach the swarm of drones with different dynamics to land on moving landing pads in an environment while avoiding collisions with obstacles and between agents. The safe barrier net algorithm was developed and evaluated using a swarm of Crazyflie 2.1 micro quadrotors, which were tested indoors with the Vicon motion capture system to ensure precise localization and control. Experimental results show that our system achieves landing accuracy of 2.25 cm with a mean time of 17 s and collision-free landings, underscoring its effectiveness and robustness in real-world scenarios. This work offers a promising foundation for applications in environments where safety and precision are paramount.
Grik Tadevosyan, Maksim Osipenko, Demetros Aschu, Aleksey Fedoseev, Valerii Serpiva, Oleg Sautenkov, Sausar Karaf, Dzmitry Tsetserukou
HRI5
2025 Industry 6.0: New Generation of Industry driven by Generative AI and Swarm of Heterogeneous Robots
abstract
This paper presents the concept of Industry 6.0, which introduces the world’s first fully automated production system that autonomously handles the entire product design and manufacturing process based on user-provided natural language descriptions. By leveraging generative AI, the system automates critical aspects of production, including product blueprint design, component manufacturing, logistics, and assembly. A heterogeneous swarm of robots, each equipped with individual AI through integration with Large Language Models (LLMs), orchestrates the production process. The robotic system includes manipulator arms, delivery drones, and 3D printers capable of generating assembly blueprints. The system was evaluated using commercial and open source LLMs, operating via APIs and local deployment. A user study demonstrated that the system reduced the average production time to 119.10 minutes, significantly outperforming a team of expert human developers, who averaged 528.64 minutes (an improvement factor of 4.4). Furthermore, in the product blueprinting stage, the system outperformed human CAD operators by an unprecedented factor of 47, completing the task in 0.5 minutes compared to 23.5 minutes. This breakthrough represents a major leap towards fully autonomous manufacturing.
Artem Lykov, Miguel Altamirano, Mikhail Konenkov, Valerii Serpiva, Koffivi Fidèle Gbagbe, Ali Alabbas, Aleksey Fedoseev, Luis Moreno 0007, Muhammad Haris Khan, Ziang Guo, Dzmitry Tsetserukou
IROS4
2025 UAV-VLRR: Vision-Language Informed NMPC for Rapid Response in UAV Search and Rescue
abstract
Emergency search and rescue (SAR) operations often require rapid and precise target identification in complex environments where traditional manual drone control is inefficient. In order to address these scenarios, a rapid SAR system, UAV-VLRR (Vision-Language-Rapid-Response), is developed in this research. This system consists of two aspects: 1) A multimodal system which harnesses the power of Visual Language Model (VLM) and the natural language processing capabilities of ChatGPT-4o (LLM) for scene interpretation. 2) A non-linear model predictive control (NMPC) with built-in obstacle avoidance for rapid response by a drone to fly according to the output of the multimodal system. This work aims at improving response times in emergency SAR operations by providing a more intuitive and natural approach to the operator to plan the SAR mission while allowing the drone to carry out that mission in a rapid and safe manner. When tested, our approach was faster on an average by 33.75% when compared with an off-the-shelf autopilot and 54.6% when compared with a human pilot. Github: https://github.com/ahsan-mustafa/uav-vlrr Video of UAV-VLRR: https://youtu.be/KJqQGKKt1xY
Yasheerah Yaqoot, Muhammad Ahsan Mustafa, Oleg Sautenkov, Artem Lykov, Valerii Serpiva, Dzmitry Tsetserukou
IV5
2024 OmniRace: 6D Hand Pose Estimation for Intuitive Guidance of Racing Drone
abstract
This paper presents the OmniRace approach to controlling a racing drone with 6-degree of freedom (DoF) hand pose estimation and gesture recognition. To our knowledge, this is the first technology enabling low-level control of high-speed drones through gestures. OmniRace employs a gesture interface based on computer vision and a deep neural network to estimate 6-DoF hand pose. The advanced machine learning algorithm robustly interprets human gestures, allowing users to control drone motion intuitively. Real-time control tests validate the system’s effectiveness and its potential to revolutionize drone racing and other applications. Experimental results conducted in simulation environment revealed that OmniRace allows the users to complite the UAV race track significantly (by 25.1%) faster and to decrease the length of the test drone path (from 102.9 to 83.7 m). Users preferred the gesture interface for attractiveness (1.57 UEQ score), hedonic quality (1.56 UEQ score), and lower perceived temporal demand (32.0 score in NASA-TLX), while noting the high efficiency (0.75 UEQ score) and low physical demand (19.0 score in NASA-TLX) of the baseline remote controller. The deep neural network attains an average accuracy of 99.75% when applied to both normalized datasets and raw datasets. OmniRace can potentially change the way humans interact with and navigate racing drones in dynamic and complex environments. The source code is available at https://github.com/SerValera/OmniRace.git.
Valerii Serpiva, Aleksey Fedoseev, Sausar Karaf, Ali Alridha Abdulkarim, Dzmitry Tsetserukou
IROS1
2024 GazeRace: Revolutionizing Remote Piloting with Eye-Gaze Control
abstract
This paper presents GazeRace, a novel system that leverages eye-tracking technology for intuitive drone control. Using the MediaPipe library, the system translates eye movements into precise drone commands, enabling effective remote piloting. In testing, GazeRace demonstrated an 18% reduction in drone trajectory length while maintaining competitive speed with traditional controls. The results suggest that this approach enhances control accuracy and reduces user frustration, offering a significant advancement in the field of human-computer interaction and drone navigation.
Issatay Tokmurziyev, Valerii Serpiva, Aleksey Fedoseev, Miguel Altamirano, Dzmitry Tsetserukou
SMC2
2023 Multi-Sensor Large-Scale Dataset for Multi-View 3D Reconstruction
abstract
We present a new multi-sensor dataset for multi-view 3D surface reconstruction. It includes registered RGB and depth data from sensors of different resolutions and modalities: smartphones, Intel RealSense, Microsoft Kinect, industrial cameras, and structured-light scanner. The scenes are selected to emphasize a diverse set of material properties challenging for existing algorithms. We provide around 1.4 million images of 107 different scenes acquired from 100 viewing directions under 14 lighting conditions. We expect our dataset will be useful for evaluation and training of 3D reconstruction algorithms and for related tasks. The dataset is available at skol tech3d. appliedai. tech.
Oleg Voynov, Gleb Bobrovskikh, Pavel A. Karpyshev, Saveliy Galochkin, Andrei-Timotei Ardelean, Arseniy Bozhenko, Ekaterina Karmanova, Pavel Kopanev, Yaroslav Labutin-Rymsho, Ruslan Rakhimov, Aleksandr Safin, Valerii Serpiva, Alexey Artemov, Evgeny Burnaev, Dzmitry Tsetserukou, Denis Zorin
CVPR12
2021 SwarmPlay: Interactive Tic-tac-toe Board Game with Swarm of Nano-UAVs driven by Reinforcement Learning
abstract
Reinforcement learning (RL) methods have been actively applied in the field of robotics, allowing the system itself to find a solution for a task otherwise requiring a complex decision-making algorithm. In this paper, we present a novel RL-based Tic-tac-toe scenario, i.e. SwarmPlay, where each playing component is presented by an individual drone that has its own mobility and swarm intelligence to win against a human player. Thus, the combination of challenging swarm strategy and human-drone collaboration aims to make the games with machines tangible and interactive. Although some research on AI for board games already exists, e.g., chess, the SwarmPlay technology has the potential to offer much more engagement and interaction with the user as it proposes a multi-agent swarm instead of a single interactive robot. We explore user’s evaluation of RL-based swarm behavior in comparison with the game theory-based behavior. The preliminary user study revealed that participants were highly engaged in the game with drones (70% put a maximum score on the Likert scale) and found it less artificial compared to the regular computer-based systems (80%). The affection of the user’s game perception from its outcome was analyzed and put under discussion. User study revealed that SwarmPlay has the potential to be implemented in a wider range of games, significantly improving human-drone interactivity.
Ekaterina Karmanova, Valerii Serpiva, Stepan Perminov, Aleksey Fedoseev, Dzmitry Tsetserukou
RO-MAN2
2021 CobotAR: Interaction with Robots using Omnidirectionally Projected Image and DNN-based Gesture Recognition
abstract
Several technological solutions supported the creation of interfaces for Augmented Reality (AR) multi-user collaboration in the last years. However, these technologies require the use of wearable devices. We present CobotAR -a new AR technology to achieve the Human-Robot Interaction (HRI) by gesture recognition based on Deep Neural Network (DNN) - without an extra wearable device for the user. The system allows users to have a more intuitive experience with robotic applications using just their hands. The CobotAR system assumes the AR spatial display created by a mobile projector mounted on a 6 DoF robot. The proposed technology suggests a novel way of interaction with machines to achieve safe, intuitive, and immersive control mediated by a robotic projection system and DNN-based algorithm. We conducted the experiment with several parameters assessment during this research, which allows the users to define the positives and negatives of the new approach. The mental demand of CobotAR system is twice less than Wireless Gamepad and by 16% less than Teach Pendant.
Elena Nazarova, Oleg Sautenkov, Miguel Altamirano, Jonathan Tirado, Valerii Serpiva, Viktor Rakhmatulin, Dzmitry Tsetserukou
SMC5