VLDB 2026 Research / reviewers in the wild / expert
Selina Pauli
dblp:285/5619
· DBLP profile ↗
4ranked-venue papers
0as first author
4since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4 · 4 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Preparedness nudging for warning apps? A mixed-method study investigating popularity and effects of preparedness alerts in warning apps
Jasmin Haunschild, Selina Pauli, Christian Reuter 0001 |
Int. J. Hum. Comput. Stud. | 2 |
| 2022 | Fin, Whale, Coin and Flatterer: Exploring Tangibles for Air Traffic ControlabstractAir traffic control (ATC) is a safety-critical work domain that has a history of applying tangible elements in its workstations. In the past, development was mostly technology-driven, which resulted in usability challenges like handling multiple input and output devices. In this work, we followed a user-centred design approach with air traffic controllers (ATCOs). Starting from the users’ need for haptic feedback, we developed a novel tangible interaction concept for ATC. We iterated a set of tangibles – Fin, Whale, Coin, and Flatterer – based on formative evaluations with 24 ATCOs. From our qualitative results we extracted dimensions relevant to ATCOs‘ user experience including familiarity, efficiency and engagement. Our results can provide guidance and inspiration for the design of future ATC interfaces. Johanna Gramlich, Selina Pauli, Stephan Huber, Cordula Baur, Jörn Hurtienne |
TEI | 2 |
| 2022 | Toward User Experience in ATC: Exploring Novel Interface Concepts for Air Traffic ControlabstractAbstract Air traffic control (ATC) is a safety-critical, cooperative work domain, which faces usability challenges due to technology driven development in the past. In this work, we followed a user-centered design process to explore how novel interaction concepts increase user experience in ATC. Based on controllers’ needs we envisioned one unified interface together with three possible interaction concepts (the mouse interface, flight-dial and tangible interface) addressing different aspects of ATC. We prototypically implemented the interaction concepts and iterated each prototype based on feedback from 24 controllers. Qualitative data from these iterative formative evaluations indicated that controllers prefer interfaces that are efficient to use, minimalistic, customizable and context sensitive. A summative evaluation (N = 12) showed that the hedonic quality of all three concepts were higher compared to the system currently in use. Our results and insights can provide guidance and inspiration for the future design of ATC interfaces. Stephan Huber, Johanna Gramlich, Selina Pauli, Simon Mundschenk, Eliana Haugg, Tobias Grundgeiger |
Interact. Comput. | 3 |
| 2021 | Impressions at First Touch: Insights on how visually impaired persons form their first impressions of technologyabstractHuman judgements are substantially influenced by first impressions. In previous studies, researchers contributing to people's first impressions of technical artifacts focused mainly on visual attributes. However, their findings do not apply to visually impaired people who cannot visually explore technology. Hence, we assume that visually impaired people rather rely on their haptic perception to get a first impression. To examine how visually impaired people form their first impressions of technological products, we conducted an explorative study with three visually impaired participants. We asked them to evaluate haptic features of mobile phones and speakers using the repertory grid (RepGrid) method. This method can be applied in research fields at an early stage when no findings are available yet. To empower the participants to autonomously rate items, we used a haptic scale. We complemented qualitative results of the RepGrid technique with observations on how long participants explore technology as well as a following interview on first impressions. We found eight constructs which can serve as a basis for a quantitative evaluation on how devices make a haptic first impression. Robin Abendschein, Selina Pauli, Lukas Schmid 0002, Stephan Huber |
TEI | 2 |