VLDB 2026 Research / reviewers in the wild / expert
Julie Jiang
dblp:285/7036
· DBLP profile ↗
11ranked-venue papers
5as first author
11since 2021 · last 2025
0000-0003-4260-282XORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 9 · 4 first-author · 9 since 2021Databases, data management, data science and information retrieval · 5 · 2 first-author · 5 since 2021Applied, interdisciplinary, general and emerging computing · 5 · 3 first-author · 5 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | The Susceptibility Paradox in Online Social InfluenceabstractUnderstanding susceptibility to online influence is crucial for mitigating the spread of misinformation and protecting vulnerable audiences. This paper investigates susceptibility to influence within social networks, focusing on the differential effects of influence-driven versus spontaneous behaviors on user content adoption. Our analysis reveals that influence-driven adoption exhibits high homophily, indicating that individuals prone to influence often connect with similarly susceptible peers, thereby reinforcing peer influence dynamics, whereas spontaneous adoption shows significant but lower homophily. Additionally, we extend the Generalized Friendship Paradox to influence-driven behaviors, demonstrating that users' friends are generally more susceptible to influence than the users themselves, de facto establishing the notion of Susceptibility Paradox in online social influence. This pattern does not hold for spontaneous behaviors, where friends exhibit fewer spontaneous adoptions. We find that susceptibility to influence can be predicted using friends' susceptibility alone, while predicting spontaneous adoption requires additional features, such as user metadata. These findings highlight the complex interplay between user engagement and characteristics in spontaneous content adoption. Our results provide new insights into social influence mechanisms and offer implications for designing more effective moderation strategies to protect vulnerable audiences. Luca Luceri, Jinyi Ye, Julie Jiang, Emilio Ferrara |
ICWSM | 3 |
| 2024 | Non-binary Gender Expression in Online Interactions
Rebecca Dorn, Negar Mokhberian, Julie Jiang, Jeremy Abramson, Fred Morstatter, Kristina Lerman |
ASONAM (2) | 3 |
| 2024 | Susceptibility to Unreliable Information Sources: Swift Adoption with Minimal ExposureabstractMisinformation proliferation on social media platforms is a pervasive threat to the integrity of online public discourse. Genuine users, susceptible to others' influence, often unknowingly engage with, endorse, and re-share questionable pieces of information, collectively amplifying the spread of misinformation. In this study, we introduce an empirical framework to investigate users' susceptibility to influence when exposed to unreliable and reliable information sources. Leveraging two datasets on political and public health discussions on Twitter, we analyze the impact of exposure on the adoption of information sources, examining how the reliability of the source modulates this relationship. Our findings provide evidence that increased exposure augments the likelihood of adoption. Users tend to adopt low-credibility sources with fewer exposures than high-credibility sources, a trend that persists even among non-partisan users. Furthermore, the number of exposures needed for adoption varies based on the source credibility, with extreme ends of the spectrum (very high or low credibility) requiring fewer exposures for adoption. Additionally, we reveal that the adoption of information sources often mirrors users' prior exposure to sources with comparable credibility levels. Our research offers critical insights for mitigating the endorsement of misinformation by vulnerable users, offering a framework to study the dynamics of content exposure and adoption on social media platforms. Jinyi Ye, Luca Luceri, Julie Jiang, Emilio Ferrara |
WWW | 3 |
| 2024 | Characterizing the Structure of Online Conversations Across RedditabstractThe proliferation of social media platforms has afforded social scientists unprecedented access to vast troves of data on human interactions, facilitating the study of online behavior at an unparalleled scale. These platforms typically structure conversations as threads, forming tree-like structures known as ''discussion trees.'' This paper examines the structural properties of online discussions on Reddit by analyzing both global (community-level) and local (post-level) attributes of these discussion trees. We conduct a comprehensive statistical analysis of a year's worth of Reddit data, encompassing a quarter of a million posts and several million comments. Our primary objective is to disentangle the relative impacts of global and local properties and evaluate how specific features shape discussion tree structures. The results reveal that both local and global features contribute significantly to explaining structural variation in discussion trees. However, local features, such as post content and sentiment, collectively have a greater impact, accounting for a larger proportion of variation in the width, depth, and size of discussion trees. Our analysis also uncovers considerable heterogeneity in the impact of various features on discussion structures. Notably, certain global features play crucial roles in determining specific discussion tree properties. These features include the subreddit's topic, age, popularity, and content redundancy. For instance, posts in subreddits focused on politics, sports, and current events tend to generate deeper and wider discussion trees. This research enhances our understanding of online conversation dynamics and offers valuable insights for both content creators and platform designers. By elucidating the factors that shape online discussions, our work contributes to ongoing efforts to improve the quality and effectiveness of digital discourse. Yulin Yu, Julie Jiang, Paramveer S. Dhillon |
Proc. ACM Hum. Comput. Interact. | 2 |
| 2023 | Reciprocity, Homophily, and Social Network Effects in Pictorial Communication: A Case Study of Bitmoji StickersabstractPictorial emojis and stickers are commonly used in online social communications. We analyzed social communications using Bitmoji stickers, which are expressive pictorial stickers made from avatars resembling actual users. We collect a large-scale dataset of 3 billion Bitmoji stickers’ metadata, shared among 300 million Snapchat users. We find that individual Bitmoji sticker usage patterns can be characterized jointly on dimensions of reciprocity and selectivity. Generally speaking, users are either both reciprocal and selective about whom they use Bitmoji stickers with or neither reciprocal nor selective. We additionally demonstrate network homophily by showing that friends use Bitmoji stickers at similar rates. Finally, using a quasi-experimental approach, we show that receiving Bitmoji stickers from a friend encourages future Bitmoji sticker usage and overall Snapchat engagement. Our work carries implications for a better understanding of online pictorial communication behaviors. Julie Jiang, Ron Dotsch, Mireia Triguero Roura, Yozen Liu, Vítor Silva 0003, Maarten W. Bos, Francesco Barbieri |
CHI | 1 |
| 2023 | Retweet-BERT: Political Leaning Detection Using Language Features and Information Diffusion on Social NetworksabstractEstimating the political leanings of social media users is a challenging and ever more pressing problem given the increase in social media consumption. We introduce Retweet-BERT, a simple and scalable model to estimate the political leanings of Twitter users. Retweet-BERT leverages the retweet network structure and the language used in users' profile descriptions. Our assumptions stem from patterns of networks and linguistics homophily among people who share similar ideologies. Retweet-BERT demonstrates competitive performance against other state-of-the-art baselines, achieving 96%-97% macro-F1 on two recent Twitter datasets (a COVID-19 dataset and a 2020 United States presidential elections dataset). We also perform manual validation to validate the performance of Retweet-BERT on users not in the training data. Finally, in a case study of COVID-19, we illustrate the presence of political echo chambers on Twitter and show that it exists primarily among right-leaning users. Our code is open-sourced and our data is publicly available. Julie Jiang, Xiang Ren 0001, Emilio Ferrara |
ICWSM | 1 |
| 2022 | Sunshine with a Chance of Smiles: How Does Weather Impact Sentiment on Social Media?
Julie Jiang, Nils Murrugarra-Llerena, Maarten W. Bos, Yozen Liu, Neil Shah, Leonardo Neves, Francesco Barbieri |
ICWSM | 1 |
| 2022 | The Gift that Keeps on Giving: Generosity is Contagious in Multiplayer Online GamesabstractUnderstanding social interactions and generous behaviors have long been of considerable interest in the social sciences community. While the contagion of generosity is documented in the real world, less is known about such phenomenon in virtual worlds and whether it has an actionable impact on user behavior and retention. In this work, we analyze social dynamics in the virtual world of the popular massively multiplayer online role-playing game (MMORPG) Sky: Children of Light. We develop a framework to reveal the patterns of generosity in such social environments and provide empirical evidence of social contagion and contagious generosity. Players become more engaged in the game after playing with others and especially with friends. We also find that players who experience generosity first-hand or even observe other players conduct generous acts become more generous themselves in the future. Additionally, we show that both receiving and observing generosity lead to higher future engagement in the game. Since Sky resembles the real world from a social play aspect, the implications of our findings also go beyond this virtual world. Alexander J. Bisberg, Julie Jiang, Yilei Zeng, Emily Chen, Emilio Ferrara |
Proc. ACM Hum. Comput. Interact. | 2 |
| 2021 | Heterogeneous Effects of Software Patches in aMultiplayer Online Battle Arena GameabstractThe popularity of online gaming has grown dramatically, driven in part by streaming and the billion dollar e-sports industry. Online games regularly update their software to fix bugs, add functionality that improve the game’s look and feel, and change the game mechanics to keep the games fun and challenging. An open question, however, is the impact of these changes on player performance and game balance, as well as how players adapt to these sudden changes. To address these questions, we use causal inference to measure the impact of software patches to League of Legends, a popular team-based multiplayer online game. We show that game patches have substantially different impacts on players, depending on their skill level and whether they take breaks between games. We find that the gap between good and bad players increases after a patch, despite efforts to make gameplay more equal. Moreover, longer between-game breaks tend to improve performance after patches. Overall, our results highlight the utility of causal inference, and specifically heterogeneous treatment effect estimation, as a tool to quantify the complex mechanisms of game balance and its interplay with players’ performance. Yuzi He, Christopher Tran 0001, Julie Jiang, Keith Burghardt, Emilio Ferrara, Elena Zheleva, Kristina Lerman |
FDG | 3 |
| 2021 | Learning graph representations of biochemical networks and its application to enzymatic link predictionabstractMOTIVATION: The complete characterization of enzymatic activities between molecules remains incomplete, hindering biological engineering and limiting biological discovery. We develop in this work a technique, enzymatic link prediction (ELP), for predicting the likelihood of an enzymatic transformation between two molecules. ELP models enzymatic reactions cataloged in the KEGG database as a graph. ELP is innovative over prior works in using graph embedding to learn molecular representations that capture not only molecular and enzymatic attributes but also graph connectivity. RESULTS: We explore transductive (test nodes included in the training graph) and inductive (test nodes not part of the training graph) learning models. We show that ELP achieves high AUC when learning node embeddings using both graph connectivity and node attributes. Further, we show that graph embedding improves link prediction by 30% in area under curve over fingerprint-based similarity approaches and by 8% over support vector machines. We compare ELP against rule-based methods. We also evaluate ELP for predicting links in pathway maps and for reconstruction of edges in reaction networks of four common gut microbiota phyla: actinobacteria, bacteroidetes, firmicutes and proteobacteria. To emphasize the importance of graph embedding in the context of biochemical networks, we illustrate how graph embedding can guide visualization. AVAILABILITY AND IMPLEMENTATION: The code and datasets are available through https://github.com/HassounLab/ELP. Julie Jiang, Liping Liu 0001, Soha Hassoun |
Bioinform. | 1 |
| 2021 | The Wide, the Deep, and the Maverick: Types of Players in Team-based Online GamesabstractAlthough player performance in online games has been widely studied, few studies have considered the behavioral preferences of players and how they impact performance. In a competitive setting where players must cooperate with temporary teammates, it is even more crucial to understand how differences in playing style contribute to teamwork. Drawing on theories of individual behavior in teams, we describe a methodology to empirically profile players based on the diversity and conformity of their gameplay styles. Applying this approach to a League of Legends dataset, we find three distinct types of players that align with our theoretical framework: generalists, specialists, and mavericks. Importantly, the behavior of each player type remains stable despite players becoming more experienced. Additionally, we extensively investigate the benefits and drawbacks of each type of player by evaluating their individual performance, contribution to the team, and adaptation to changes in the game environment. We find that, overall, specialists tend to outperform others, while mavericks bear high risk but also potentially reap great rewards. Generalists are the most resilient to instability in the environment (game patches). We discuss the implications of these findings in terms of game design and community management, as well as team building in environments with varying levels of stability. Julie Jiang, Danaja Maldeniya, Kristina Lerman, Emilio Ferrara |
Proc. ACM Hum. Comput. Interact. | 1 |