Demo Data from VLDB 2026 / reviewers in the wild / expert
Reina Ishikawa
dblp:285/9474
· DBLP profile ↗
4ranked-venue papers
2as first author
3since 2021 · last 2024
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021Security and privacy · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 77% Computational photography and imaging · 23% | |
| Artificial intelligence
1 paper |
Robot manipulation · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation
grasping |
0.7 | 1 | 2023 | Learning Food Picking without Food: Fracture Anticipation by Breaking Reusable Fragile Objects · ICRA 2023 |
Geometric modeling and processing
3d scene representation |
0.7 | 1 | 2023 | Multi-Layer Scene Representation from Composed Focal Stacks · IEEE Trans. Vis. Comput. Graph. 2023 |
Computational photography and imaging
focal stack |
0.2 | 1 | 2023 | Multi-Layer Scene Representation from Composed Focal Stacks · IEEE Trans. Vis. Comput. Graph. 2023 |
Methods — techniques the papers use, named apart from their topics
tactile sensing · 0.7learning-based fracture anticipation · 0.7domain generalization · 0.7deep neural network · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Harmonic Tutte polynomials of matroids II
Thomas Britz, Himadri Shekhar Chakraborty, Reina Ishikawa, Tsuyoshi Miezaki, Hopein Christofen Tang |
Des. Codes Cryptogr. | 3 |
| 2023 | Learning Food Picking without Food: Fracture Anticipation by Breaking Reusable Fragile ObjectsabstractFood picking is trivial for humans but not for robots, as foods are fragile. Presetting foods' physical properties does not help robots much due to the objects' inter- and intra-category diversity. A recent study proved that learning-based fracture anticipation with tactile sensors could overcome this problem; however, the method trains the model for each food to deal with intra-category differences, and tuning robots for each food leads to an undesirable amount of food consumption. This study proposes a novel framework for learning food-picking tasks without consuming foods. The key idea is to leverage the object-breaking experiences of several reusable fragile objects instead of consuming real foods while making the picking ability object-invariant with domain generalization (DG). In real-robot experiments, we trained a model with reusable objects (toy blocks, ping-pong balls, and jellies), selected based on the three common fracture types (crack, rupture, and crush). We then tested the model with four real food objects (tofu, bananas, potato chips, and tomatoes). The results showed that the proposed combination of reusable objects' breaking experiences and DG is effective for the food-picking task. Rinto Yagawa, Reina Ishikawa, Masashi Hamaya, Kazutoshi Tanaka, Atsushi Hashimoto 0001, Hideo Saito 0001 |
ICRA | 2 |
| 2023 | Multi-Layer Scene Representation from Composed Focal StacksabstractMulti-layer images are a powerful scene representation for high-performance rendering in virtual/augmented reality (VR/AR). The major approach to generate such images is to use a deep neural network trained to encode colors and alpha values of depth certainty on each layer using registered multi-view images. A typical network is aimed at using a limited number of nearest views. Therefore, local noises in input images from a user-navigated camera deteriorate the final rendering quality and interfere with coherency over view transitions. We propose to use a focal stack composed of multi-view inputs to diminish such noises. We also provide theoretical analysis for ideal focal stacks to generate multi-layer images. Our results demonstrate the advantages of using focal stacks in coherent rendering, memory footprint, and AR-supported data capturing. We also show three applications of imaging for VR. Reina Ishikawa, Hideo Saito 0001, Denis Kalkofen, Shohei Mori |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2020 | Single-modal Incremental Terrain Clustering from Self-Supervised Audio-Visual Feature LearningabstractThe key to an accurate understanding of terrain is to extract the informative features from the multi-modal data obtained from different devices. Sensors, such as RGB cameras, depth sensors, vibration sensors, and microphones, are used as the multi-modal data. Many studies have explored ways to use them, especially in the robotics field. Some papers have successfully introduced single-modal or multi-modal methods. However, in practice, robots can be faced with extreme conditions; microphones do not work well in crowded scenes, and an RGB camera cannot capture terrains well in the dark. In this paper, we present a novel framework using the multimodal variational autoencoder and the Gaussian mixture model clustering algorithm on image data and audio data for terrain type clustering. Our method enables the terrain type clustering even if one of the modalities (either image or audio) is missing at the test-time. We evaluated the clustering accuracy with a conventional multi-modal terrain type clustering method and we conducted ablation studies to show the effectiveness of our approach. Reina Ishikawa, Ryo Hachiuma, Akiyoshi Kurobe, Hideo Saito 0001 |
ICPR | 1 |