Duolikun Danier

dblp:286/5096 · DBLP profile ↗
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18ranked-venue papers
8as first author
18since 2021 · last 2026
0000-0002-9320-7099ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 15 · 8 first-author · 15 since 2021Artificial intelligence and machine learning · 3 · 3 first-author · 3 since 2021Systems, architecture and hardware · 3 · 3 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
YearPublicationVenuePosition
2026 GFix: Perceptually Enhanced Gaussian Splatting Video Compression
abstract
3D Gaussian Splatting (3DGS) enhances 3D scene reconstruction through explicit representation and fast rendering, demonstrating potential benefits for various low-level vision tasks, including video compression. However, existing 3DGS-based video codecs generally exhibit more noticeable visual artifacts and relatively low compression ratios. In this paper, we specifically target the perceptual enhancement of 3DGS-based video compression, based on the assumption that artifacts from 3DGS rendering and quantization resemble noisy latents sampled during diffusion training. Building on this premise, we propose a content-adaptive framework, GFix, comprising a streamlined, single-step diffusion model that serves as an off-the-shelf neural enhancer. Moreover, to increase compression efficiency, We propose a modulated LoRA scheme that freezes the low-rank decompositions and modulates the intermediate hidden states, thereby achieving efficient adaptation of the diffusion backbone with highly compressible updates. Experimental results show that GFix delivers strong perceptual quality enhancement, outperforming GSVC with up to 72.1% BD-rate savings in LPIPS and 21.4% in FID.
Siyue Teng, Ge Gao 0005, Duolikun Danier, Yuxuan Jiang 0015, Fan Zhang 0017, Nantheera Anantrasirichai, Thomas Davis, Zoe Liu, David Bull 0001
ISCAS3
2026 SAM3-LiteText: An Anatomical Study of the SAM3 Text Encoder for Efficient Vision-Language Segmentation
abstract
Vision-language segmentation models such as SAM3 enable flexible, prompt-driven visual grounding, but inherit large, general-purpose text encoders originally designed for open-ended language understanding. In practice, segmentation prompts are short, structured, and semantically constrained, leading to substantial over-provisioning in text encoder capacity and persistent computational and memory overhead. In this paper, we perform a large-scale anatomical analysis of text prompting in vision–language segmentation, covering 404,796 real prompts across multiple benchmarks. Our analysis reveals severe redundancy: most context windows are underutilized, vocabulary usage is highly sparse, and text embeddings lie on a low-dimensional manifold despite high-dimensional representations. Motivated by these findings, we propose SAM3-LiteText, a lightweight text encoding framework that replaces the original SAM3 text encoder with a compact MobileCLIP student that is optimized by knowledge distillation. Extensive experiments on image and video segmentation benchmarks show that SAM3-LiteText reduces text encoder parameters by up to 88%, substantially reducing static memory footprint, while maintaining segmentation performance comparable to the original model. Code: https://github.com/SimonZeng7108/efficientsam3/tree/sam3_litetext.
Chengxi Zeng, Yuxuan Jiang 0015, Ge Gao 0005, Shuai Wang 0054, Duolikun Danier, Bin Zhu 0006, Stevan Rudinac, David Bull 0001, Fan Zhang 0017
ICMR5
2025 DepthCues: Evaluating Monocular Depth Perception in Large Vision Models
abstract
Large-scale pre-trained vision models are becoming increasingly prevalent, offering expressive and generalizable visual representations that benefit various downstream tasks. Recent studies on the emergent properties of these models have revealed their high-level geometric understanding, in particular in the context of depth perception. However, it remains unclear how depth perception arises in these models without explicit depth supervision provided during pre-training. To investigate this, we examine whether the monocular depth cues, similar to those used by the human visual system, emerge in these models. We introduce a new benchmark, DepthCues, designed to evaluate depth cue understanding, and present findings across 20 diverse and representative pre-trained vision models. Our analysis shows that human-like depth cues emerge in more recent larger models. We also explore enhancing depth perception in large vision models by fine-tuning on DepthCues, and find that even without dense depth supervision, this improves depth estimation. To support further research, our benchmark and evaluation code will be made publicly available for studying depth perception in vision models.
Duolikun Danier, Mehmet Aygun, Changjian Li 0001, Hakan Bilen, Oisin Mac Aodha
CVPR1
2025 Enhancing HDR Video Compression based on Deep Effective Bit Depth Adaptation
abstract
It is well known that high dynamic range (HDR) videos enhance immersive visual experiences compared to conventional standard dynamic range content. However, HDR content is typically more challenging to encode due to the increased detail associated with the wider dynamic range. In this work, we improve HDR compression performance using an Effective Bit Depth Adaptation approach (EBDA), which reduces the effective bit depth of the original video content before encoding and reconstructs the full bit depth using a CNN-based up-sampling method at the decoder. The up-sampling deep network is based on a new version of Multi-frame MFRNet, MF-MFRNet. This approach has been integrated into the EBDA framework with two Versatile Video Coding (VVC) reference models: VTM 16.2 and the Fraunhofer Versatile Video Encoder (VVenC 1.4.0). The proposed approach has been evaluated under the JVET HDR Common Test Conditions using the Random Access configuration. The results show evident coding gains over both the original VTM 16.2 and VVenC 1.4.0 on all JVET HDR tested sequences, with average bitrate savings of 3.1% and 4.8% based on PSNR and 7.8% and 9.6% based on VMAF against VTM and VVenC respectively. The source code of multi-frame MFRNet has been released at https://github.com/fan-aaron-zhang/MF-MFRNet.
Chen Feng 0008, Zihao Qi, Duolikun Danier, Fan Zhang 0017, Xiaozhong Xu, Shan Liu 0001, David Bull 0001
ISCAS3
2025 MVAD: A Multiple Visual Artifact Detector for Video Streaming
abstract
Visual artifacts are often introduced into streamed video content, due to prevailing conditions during content production and delivery. Since these can degrade the quality of the user's experience, it is important to automatically and accurately detect them in order to enable effective quality measurement and enhancement. Existing detection methods often focus on a single type of artifact and/or determine the presence of an artifact through thresholding objective quality indices. Such approaches have been reported to offer inconsistent prediction performance and are also impractical for real-world applications where multiple artifacts co-exist and interact. In this paper, we propose a Multiple Visual Artifact Detector, MVAD, for video streaming which, for the first time, is able to detect multiple artifacts using a single framework that is not reliant on video quality assessment models. Our approach employs a new Artifact-aware Dynamic Feature Extractor (ADFE) to obtain artifact-relevant spatial features within each frame for multiple artifact types. The extracted features are further processed by a Recurrent Memory Vision Transformer (RMViT) module, which captures both short-term and long-term temporal information within the input video. The proposed network architecture is optimized in an end-to-end manner based on a new, large and diverse training database that is generated by simulating the video streaming pipeline and based on Adversarial Data Augmentation. This model has been evaluated on two video artifact databases, Maxwell and BVI-Artifact, and achieves consistent and improved prediction results for ten target visual artifacts when compared to seven existing single and multiple artifact detectors. The source code and training database will be available at https://chenfeng-bristol.github.io/MVAD/.
Chen Feng 0008, Duolikun Danier, Fan Zhang 0017, Alex Mackin, Andrew Collins 0007, David Bull 0001
WACV2
2024 LDMVFI: Video Frame Interpolation with Latent Diffusion Models
abstract
Existing works on video frame interpolation (VFI) mostly employ deep neural networks that are trained by minimizing the L1, L2, or deep feature space distance (e.g. VGG loss) between their outputs and ground-truth frames. However, recent works have shown that these metrics are poor indicators of perceptual VFI quality. Towards developing perceptually-oriented VFI methods, in this work we propose latent diffusion model-based VFI, LDMVFI. This approaches the VFI problem from a generative perspective by formulating it as a conditional generation problem. As the first effort to address VFI using latent diffusion models, we rigorously benchmark our method on common test sets used in the existing VFI literature. Our quantitative experiments and user study indicate that LDMVFI is able to interpolate video content with favorable perceptual quality compared to the state of the art, even in the high-resolution regime. Our code is available at https://github.com/danier97/LDMVFI.
Duolikun Danier, Fan Zhang 0017, David Bull 0001
AAAI1
2024 RankDVQA-Mini: Knowledge Distillation-Driven Deep Video Quality Assessment
abstract
Deep learning-based video quality assessment (deep VQA) has demonstrated significant potential in surpassing conventional metrics, with promising improvements in terms of correlation with human perception. However, the practical deployment of such deep VQA models is often limited due to their high computational complexity and large memory requirements. To address this issue, we aim to significantly reduce the model size and runtime of one of the state-of-the-art deep VQA methods, RankDVQA, by employing a two-phase workflow that integrates pruning-driven model compression with multilevel knowledge distillation. The resulting lightweight full reference quality metric, RankDVQA-mini, requires less than 10% of the model parameters compared to its full version (14% in terms of FLOPs), while still retaining a quality prediction performance that is superior to most existing deep VQA methods. The source code of the RankDVQA-mini has been released at https://chenfeng-bristolgithub.io/RankDVQA-mini/ for public evaluation.
Chen Feng 0008, Duolikun Danier, Fan Zhang 0017, Benoit Vallade, Alex Mackin, David Bull 0001
PCS2
2024 BVI-Artefact: An Artefact Detection Benchmark Dataset for Streamed Videos
abstract
Professionally generated content (PGC) streamed online can contain visual artefacts that degrade the quality of user experience. These artefacts arise from different stages of the streaming pipeline, including acquisition, post-production, compression, and transmission. To better guide streaming experience enhancement, it is important to detect specific artefacts at the user end in the absence of a pristine reference. In this work, we address the lack of a comprehensive benchmark for artefact detection within streamed PGC, via the creation and validation of a large database, BVI-Artefact. Considering the ten most relevant artefact types encountered in video streaming, we collected and generated 480 video sequences, each containing various artefacts with associated binary artefact labels. Based on this new database, existing artefact detection methods are benchmarked, with results showing the challenging nature of this tasks and indicating the requirement of more reliable artefact detection methods. To facilitate further research in this area, we have made BVI-Artifact publicly available at bttps://chenfeng-bristol.github.io/BVI=Artefact/
Chen Feng 0008, Duolikun Danier, Fan Zhang 0017, Alex Mackin, Andy Collins, David Bull 0001
PCS2
2024 Full-Reference Video Quality Assessment for User Generated Content Transcoding
abstract
Unlike video coding for professional content, the delivery pipeline of User Generated Content (UGC) involves transcoding where unpristine reference content needs to be compressed repeatedly. In this work, we observe that existing full-/no-reference quality metrics fail to accurately predict the perceptual quality difference between transcoded UGC content and the corresponding unpristine references. Therefore, they are unsuited for guiding the rate-distortion optimisation process in the transcoding process. In this context, we propose a bespoke full-reference deep video quality metric for UGC transcoding. The proposed method features a transcoding-specific weakly supervised training strategy employing a quality ranking-based Siamese structure. The proposed method is evaluated on the YouTube-UGC VP9 subset and the LIVE-Wild database, demonstrating state-of-the-art performance compared to existing VQA methods. The source code of the developed quality metric and the associated training data are available from https://zihaoq1:github/io/FRUGC/.
Zihao Qi, Chen Feng 0008, Duolikun Danier, Fan Zhang 0017, Xiaozhong Xu, Shan Liu 0001, David Bull 0001
PCS3
2024 RankDVQA: Deep VQA based on Ranking-inspired Hybrid Training
abstract
In recent years, deep learning techniques have shown significant potential for improving video quality assessment (VQA), achieving higher correlation with subjective opinions compared to conventional approaches. However, the development of deep VQA methods has been constrained by the limited availability of large-scale training databases and ineffective training methodologies. As a result, it is difficult for deep VQA approaches to achieve consistently superior performance and model generalization. In this context, this paper proposes new VQA methods based on a two-stage training methodology which motivates us to develop a large-scale VQA training database without employing human subjects to provide ground truth labels. This method was used to train a new transformer-based network architecture, exploiting quality ranking of different distorted sequences rather than minimizing the difference from the ground-truth quality labels. The resulting deep VQA methods (for both full reference and no reference scenarios), FR- and NR-RankDVQA, exhibit consistently higher correlation with perceptual quality compared to the state-of-the-art conventional and deep VQA methods, with average SROCC values of 0.8972 (FR) and 0.7791 (NR) over eight test sets without performing cross-validation. The source code of the proposed quality metrics and the large training database are available at https://chenfeng-bristol.github.io/RankDVQA.
Chen Feng 0008, Duolikun Danier, Fan Zhang 0017, David Bull 0001
WACV2
2023 ST-MFNET Mini: Knowledge Distillation-Driven Frame Interpolation
abstract
Currently, one of the major challenges in deep learning-based video frame interpolation (VFI) is the large model size and high computational complexity associated with many high performance VFI approaches. In this paper, we present a distillation-based two-stage workflow for obtaining compressed VFI models which perform competitively compared to the state of the art, but with significantly reduced model size and complexity. Specifically, an optimization-based network pruning method is applied to a state of the art frame interpolation model, ST-MFNet, which suffers from large model size. The resulting network architecture achieves a 91% reduction in parameter numbers and a 35% increase in speed. The performance of the new network is further enhanced through a teacher-student knowledge distillation training process using a Laplacian distillation loss. The final low complexity model, ST-MFNet Mini, achieves a comparable performance to most existing high-complexity VFI methods, only outperformed by the original ST-MFNet. Our source code is available at https://github.com/crispianm/ST-MFNet-Mini
Crispian Morris, Duolikun Danier, Fan Zhang 0017, Nantheera Anantrasirichai, David Bull 0001
ICIP2
2023 BVI-VFI: A Video Quality Database for Video Frame Interpolation
abstract
Video frame interpolation (VFI) is a fundamental research topic in video processing, which is currently attracting increased attention across the research community. While the development of more advanced VFI algorithms has been extensively researched, there remains little understanding of how humans perceive the quality of interpolated content and how well existing objective quality assessment methods perform when measuring the perceived quality. In order to narrow this research gap, we have developed a new video quality database named BVI-VFI, which contains 540 distorted sequences generated by applying five commonly used VFI algorithms to 36 diverse source videos with various spatial resolutions and frame rates. We collected more than 10,800 quality ratings for these videos through a large scale subjective study involving 189 human subjects. Based on the collected subjective scores, we further analysed the influence of VFI algorithms and frame rates on the perceptual quality of interpolated videos. Moreover, we benchmarked the performance of 33 classic and state-of-the-art objective image/video quality metrics on the new database, and demonstrated the urgent requirement for more accurate bespoke quality assessment methods for VFI. To facilitate further research in this area, we have made BVI-VFI publicly available at https://github.com/danier97/BVI-VFI-database.
Duolikun Danier, Fan Zhang 0017, David Bull 0001
IEEE Trans. Image Process.1
2022 ST-MFNet: A Spatio-Temporal Multi-Flow Network for Frame Interpolation
abstract
Video frame interpolation (VFI) is currently a very active research topic, with applications spanning computer vision, post production and video encoding. VFI can be extremely challenging, particularly in sequences containing large motions, occlusions or dynamic textures, where existing approaches fail to offer perceptually robust inter-polation performance. In this context, we present a novel deep learning based VFI method, ST-MFNet, based on a Spatio-Temporal Multi-Flow architecture. ST-MFNet employs a new multi-scale multi-flow predictor to estimate many-to-one intermediate flows, which are combined with conventional one-to-one optical flows to capture both large and complex motions. In order to enhance interpolation performance for various textures, a 3D CNN is also employed to model the content dynamics over an extended temporal window. Moreover, ST-MFNet has been trained within an ST-GAN framework, which was originally developedfor texture synthesis, with the aim of further improving perceptual interpolation quality. Our approach has been comprehensively evaluated - compared with fourteen state-of-the-art VFI algorithms - clearly demonstrating that ST-MFNet consistently outperforms these benchmarks on var-ied and representative test datasets, with significant gains up to 1.09dB in PSNR for cases including large motions and dynamic textures. Our source code is available at https://github.com/danielism97/ST-MFNet.
Duolikun Danier, Fan Zhang 0017, David Bull 0001
CVPR1
2022 A Subjective Quality Study for Video Frame Interpolation
abstract
Video frame interpolation (VFI) is one of the fundamental research areas in video processing and there has been extensive research on novel and enhanced interpolation algorithms. The same is not true for quality assessment of the interpolated content. In this paper, we describe a subjective quality study for VFI based on a newly developed video database, BVI-VFI. BVI-VFI contains 36 reference sequences at three different frame rates and 180 distorted videos generated using five conventional and learning based VFI algorithms. Subjective opinion scores have been collected from 60 human participants, and then employed to evaluate eight popular quality metrics, including PSNR, SSIM and LPIPS which are all commonly used for assessing VFI methods. The results indicate that none of these metrics provide acceptable correlation with the perceived quality on interpolated content, with the best-performing metric, LPIPS, offering a SROCC value below 0.6. Our findings show that there is an urgent need to develop a bespoke perceptual quality metric for VFI. The BVI-VFI dataset is publicly available and can be accessed at https://danielism97.github.io/BVI-VFI/.
Duolikun Danier, Fan Zhang 0017, David Bull 0001
ICIP1
2022 Enhancing Deformable Convolution Based Video Frame Interpolation with Coarse-To-Fine 3d Cnn
abstract
This paper presents a new deformable convolution-based video frame interpolation (VFI) method, using a coarse to fine 3D CNN to enhance the multi-flow prediction. This model first extracts spatio-temporal features at multiple scales using a 3D CNN, and estimates multi-flows using these features in a coarse-to-fine manner. The estimated multi-flows are then used to warp the original input frames as well as context maps, and the warped results are fused by a synthesis network to produce the final output. This VFI approach has been fully evaluated against 12 state-of-the-art VFI methods on three commonly used test databases. The results evidently show the effectiveness of the proposed method, which offers superior interpolation performance over other state of the art algorithms, with PSNR gains up to 0.19dB.
Duolikun Danier, Fan Zhang 0017, David Bull 0001
ICIP1
2022 ViSTRA3: Video Coding with Deep Parameter Adaptation and Post Processing
abstract
This paper presents a deep learning-based video compression framework (ViSTRA3), which has been employed to generate compression results for the ISCAS 2022 Grand Challenge on Neural Network-based Video Coding. The proposed framework intelligently adapts video format parameters of the input video before encoding, subsequently employing a CNN at the decoder to restore their original format and enhance reconstruction quality. ViSTRA3 has been integrated with the H.266/VVC Test Model VTM 14.0, and evaluated under the Joint Video Exploration Team Common Test Conditions. Bjønegaard Delta (BD) measurement results show that the proposed framework consistently outperforms the original VVC VTM, with average BD-rate savings of 1.8% and 3.7% based on the assessment of PSNR and VMAF.
Chen Feng 0008, Duolikun Danier, Charlie Tan, Fan Zhang 0017, David Bull 0001
ISCAS2
2022 FloLPIPS: A Bespoke Video Quality Metric for Frame Interpolation
abstract
Video frame interpolation (VFI) serves as a useful tool for many video processing applications. Recently, it has also been applied in the video compression domain for enhancing both conventional video codecs and learning-based compression architectures. While there has been an increased focus on the development of enhanced frame interpolation algorithms in recent years, the perceptual quality assessment of interpolated content remains an open field of research. In this paper, we present a bespoke full reference video quality metric for VFI, FloLPIPS, that builds on the popular perceptual image quality metric, LPIPS, which captures the perceptual degradation in extracted image feature space. In order to enhance the performance of LPIPS for evaluating interpolated content, we re-designed its spatial feature aggregation step by using the temporal distortion (through comparing optical flows) to weight the feature difference maps. Evaluated on the BVI-VFI database, which contains 180 test sequences with various frame interpolation artefacts, FloLPIPS shows superior correlation performance (with statistical significance) with subjective ground truth over 12 popular quality assessors. To facilitate further research in VFI quality assessment, our code is publicly available at https://danielism97.github.io/F1oLPIPS.
Duolikun Danier, Fan Zhang 0017, David Bull 0001
PCS1
2021 Texture-aware Video Frame Interpolation
abstract
Temporal interpolation has the potential to be a powerful tool for video compression. Existing methods for frame interpolation do not discriminate between video textures and generally invoke a single general model capable of interpolating a wide range of video content. However, past work on video texture analysis and synthesis has shown that different textures exhibit vastly different motion characteristics and they can be divided into three classes (static, dynamic continuous and dynamic discrete). In this work, we study the impact of video textures on video frame interpolation, and propose a novel framework where, given an interpolation algorithm, separate models are trained on different textures. Our study shows that video texture has significant impact on the performance of frame interpolation models and it is beneficial to have separate models specifically adapted to these texture classes, instead of training a single model that tries to learn generic motion. Our results demonstrate that models fine-tuned using our framework achieve, on average, a 0.3dB gain in PSNR on the test set used.
Duolikun Danier, David Bull 0001
PCS1