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Weiran Guang

dblp:286/5434 · DBLP profile ↗
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2ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot manipulation · 100%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation › dexterous manipulation
3d object manipulation
0.912025
Dragin3D: Image Editing by Dragging in 3D Space · CVPR 2025
Visual content generation and editing
image editing
0.912025
Dragin3D: Image Editing by Dragging in 3D Space · CVPR 2025

Methods — techniques the papers use, named apart from their topics

trajectory representation · 1.7lightweight mapping network · 1.7gaussian maps · 1.7
YearPublicationVenuePosition
2025 Dragin3D: Image Editing by Dragging in 3D Space
abstract
Interactive drag editing of images is a valuable task that has gained considerable attention for its precision and controllability. However, existing approaches have primarily focused on manipulating the shape or movement of objects in 2D plane. We propose to extend this drag-based editing task to 3D space. Firstly, we utilize the trajectory of two points to represent the rotational trajectory of the object. Gaussian maps of a circle and a square are centered at these two points, respectively. We use distinct shapes to ensure that symmetric views produce different object representations. Secondly, we introduce a lightweight mapping network to embed the object features into two Gaussian maps to obtain a continuous control condition that guides the model in learning the correspondence between the trajectory and the object. Finally, to overcome the limitations of current 3D object reconstruction datasets, which typically consist of object maps with transparent backgrounds, we affix random backgrounds to them. This modification helps improve the model’s ability to ignore background interference when editing real images with complex backgrounds. Experiments demonstrate that our approach successfully achieves object rotation within the drag framework and demonstrates strong generalization to real-world images.
Weiran Guang, Xiaoguang Gu, Mengqi Huang, Zhendong Mao 0001
CVPR1
2020 Human Emotion Recognition Based on Face and Facial Expression Detection Using Deep Belief Network Under Complicated Backgrounds
abstract
The human emotion recognition based on facial expression has a significant meaning in the application of intelligent man–machine interaction. However, the human face images vary largely in real environments due to the complex backgrounds and luminance. To solve this problem, this paper proposes a robust face detection method based on skin color enhancement model and a facial expression recognition algorithm with block principal component analysis (PCA). First, the luminance range of human face image is broadened and the contrast ratio of skin color is strengthened by the homomorphic filter. Second, the skin color enhancement model is established using YCbCr color space components to locate the face area. Third, the feature based on differential horizontal integral projection is extracted from the face. Finally, the block PCA with deep neural network is used to accomplish the facial expression recognition. The experimental results indicate that in the case of weaker illumination and more complicated backgrounds, both the face detection and facial expression recognition can be achieved effectively by the proposed algorithm, meanwhile the mean recognition rate obtained by the facial expression recognition method is improved by 2.7% comparing with the traditional Local Binary Patterns (LBPs) method.
Lei Huang 0008, Fei Xie 0010, Shibin Shen, Weiran Guang, Rongjian Lu
Int. J. Pattern Recognit. Artif. Intell.5