Hai Dang

dblp:286/8389 · DBLP profile ↗
← Back
7ranked-venue papers
7as first author
7since 2021 · last 2025
0000-0003-3617-5657ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 7 · 7 first-author · 7 since 2021
YearPublicationVenuePosition
2025 CorpusStudio: Surfacing Emergent Patterns In A Corpus Of Prior Work While Writing
abstract
Many communities, including the scientific community, develop implicit writing norms. Understanding them is crucial for effective communication with that community. Writers gradually develop an implicit understanding of norms by reading papers and receiving feedback on their writing. However, it is difficult to both externalize this knowledge and apply it to one's own writing. We propose two new writing support concepts that reify document and sentence-level patterns in a given text corpus: (1) an ordered distribution over section titles and (2) given the user's draft and cursor location, many retrieved contextually relevant sentences. Recurring words in the latter are algorithmically highlighted to help users see any emergent norms. Study results (N=16) show that participants revised the structure and content using these concepts, gaining confidence in aligning with or breaking norms after reviewing many examples. These results demonstrate the value of reifying distributions over other authors' writing choices during the writing process.
Hai Dang, Chelse Swoopes, Daniel Buschek, Elena L. Glassman
CHI1
2025 Authoring LLM-Based Assistance for Real-World Contexts and Tasks
Hai Dang, Benjamin J. Lafreniere, Tovi Grossman, Kashyap Todi, Michelle Li
IUI1
2023 Choice Over Control: How Users Write with Large Language Models using Diegetic and Non-Diegetic Prompting
abstract
We propose a conceptual perspective on prompts for Large Language Models (LLMs) that distinguishes between (1) diegetic prompts (part of the narrative, e.g. “Once upon a time, I saw a fox...”), and (2) non-diegetic prompts (external, e.g. “Write about the adventures of the fox.”). With this lens, we study how 129 crowd workers on Prolific write short texts with different user interfaces (1 vs 3 suggestions, with/out non-diegetic prompts; implemented with GPT-3): When the interface offered multiple suggestions and provided an option for non-diegetic prompting, participants preferred choosing from multiple suggestions over controlling them via non-diegetic prompts. When participants provided non-diegetic prompts it was to ask for inspiration, topics or facts. Single suggestions in particular were guided both with diegetic and non-diegetic information. This work informs human-AI interaction with generative models by revealing that (1) writing non-diegetic prompts requires effort, (2) people combine diegetic and non-diegetic prompting, and (3) they use their draft (i.e. diegetic information) and suggestion timing to strategically guide LLMs.
Hai Dang, Sven Goller, Florian Lehmann, Daniel Buschek
CHI1
2023 WorldSmith: Iterative and Expressive Prompting for World Building with a Generative AI
abstract
Crafting a rich and unique environment is crucial for fictional world-building, but can be difficult to achieve since illustrating a world from scratch requires time and significant skill. We investigate the use of recent multi-modal image generation systems to enable users iteratively visualize and modify elements of their fictional world using a combination of text input, sketching, and region-based filling. WorldSmith enables novice world builders to quickly visualize a fictional world with layered edits and hierarchical compositions. Through a formative study (4 participants) and first-use study (13 participants) we demonstrate that WorldSmith offers more expressive interactions with prompt-based models. With this work, we explore how creatives can be empowered to leverage prompt-based generative AI as a tool in their creative process, beyond current "click-once" prompting UI paradigms.
Hai Dang, Frederik Brudy, George W. Fitzmaurice, Fraser Anderson
UIST1
2022 GANSlider: How Users Control Generative Models for Images using Multiple Sliders with and without Feedforward Information
abstract
We investigate how multiple sliders with and without feedforward visualizations influence users’ control of generative models. In an online study (N=138), we collected a dataset of people interacting with a generative adversarial network (StyleGAN2) in an image reconstruction task. We found that more control dimensions (sliders) significantly increase task difficulty and user actions. Visual feedforward partly mitigates this by enabling more goal-directed interaction. However, we found no evidence of faster or more accurate task performance. This indicates a tradeoff between feedforward detail and implied cognitive costs, such as attention. Moreover, we found that visualizations alone are not always sufficient for users to understand individual control dimensions. Our study quantifies fundamental UI design factors and resulting interaction behavior in this context, revealing opportunities for improvement in the UI design for interactive applications of generative models. We close by discussing design directions and further aspects.
Hai Dang, Lukas Mecke, Daniel Buschek
CHI1
2022 Beyond Text Generation: Supporting Writers with Continuous Automatic Text Summaries
abstract
We propose a text editor to help users plan, structure and reflect on their writing process. It provides continuously updated paragraph-wise summaries as margin annotations, using automatic text summarization. Summary levels range from full text, to selected (central) sentences, down to a collection of keywords. To understand how users interact with this system during writing, we conducted two user studies (N=4 and N=8) in which people wrote analytic essays about a given topic and article. As a key finding, the summaries gave users an external perspective on their writing and helped them to revise the content and scope of their drafted paragraphs. People further used the tool to quickly gain an overview of the text and developed strategies to integrate insights from the automated summaries. More broadly, this work explores and highlights the value of designing AI tools for writers, with Natural Language Processing (NLP) capabilities that go beyond direct text generation and correction.
Hai Dang, Karim Benharrak, Florian Lehmann, Daniel Buschek
UIST1
2021 GestureMap: Supporting Visual Analytics and Quantitative Analysis of Motion Elicitation Data by Learning 2D Embeddings
abstract
This paper presents GestureMap, a visual analytics tool for gesture elicitation which directly visualises the space of gestures. Concretely, a Variational Autoencoder embeds gestures recorded as 3D skeletons on an interactive 2D map. GestureMap further integrates three computational capabilities to connect exploration to quantitative measures: Leveraging DTW Barycenter Averaging (DBA), we compute average gestures to 1) represent gesture groups at a glance; 2) compute a new consensus measure (variance around average gesture); and 3) cluster gestures with k-means. We evaluate GestureMap and its concepts with eight experts and an in-depth analysis of published data. Our findings show how GestureMap facilitates exploring large datasets and helps researchers to gain a visual understanding of elicited gesture spaces. It further opens new directions, such as comparing elicitations across studies. We discuss implications for elicitation studies and research, and opportunities to extend our approach to additional tasks in gesture elicitation.
Hai Dang, Daniel Buschek
CHI1