Demo Data from VLDB 2026 / reviewers in the wild / expert
Zhizheng Liu
dblp:287/4356
· DBLP profile ↗
7ranked-venue papers
2as first author
7since 2021 · last 2025
0009-0006-9426-3718ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 2 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
7 papers |
3D vision · 17% Autonomous driving · 16% Robot navigation and mapping · 14% | |
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% |
Topics — the 20 heaviest of 21, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d scene understanding |
0.9 | 1 | 2025 | Learning to Generate Diverse Pedestrian Movements from Web Videos with Noisy Labels · ICLR 2025 |
Machine learning › Generative modeling › diffusion model
human motion generation |
0.9 | 1 | 2025 | Learning to Generate Diverse Pedestrian Movements from Web Videos with Noisy Labels · ICLR 2025 |
Computer vision › Video understanding and tracking › dynamic scene analysis › video scene understanding › human-centric scene understanding
human-scene interaction |
0.9 | 1 | 2025 | Learning to Generate Diverse Pedestrian Movements from Web Videos with Noisy Labels · ICLR 2025 |
Machine learning › Reinforcement learning › imitation learning › interactive imitation learning
learning from human intervention |
0.9 | 1 | 2025 | Data-Efficient Learning from Human Interventions for Mobile Robots · ICRA 2025 |
Robotics › Motion planning and robot control
robot learning |
0.9 | 1 | 2025 | Data-Efficient Learning from Human Interventions for Mobile Robots · ICRA 2025 |
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer |
0.9 | 1 | 2025 | Vid2Sim: Realistic and Interactive Simulation from Video for Urban Navigation · CVPR 2025 |
Robotics › Robot navigation and mapping
social navigation |
0.9 | 1 | 2025 | MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility · ICLR 2025 |
Robotics › Robot navigation and mapping
visual navigation |
0.9 | 1 | 2025 | Vid2Sim: Realistic and Interactive Simulation from Video for Urban Navigation · CVPR 2025 |
Computer vision › 3D vision
3d object detection |
0.7 | 1 | 2023 | DetZero: Rethinking Offboard 3D Object Detection with Long-term Sequential Point Clouds · ICCV 2023 |
Computer vision › Video understanding and tracking
multi-object tracking |
0.7 | 1 | 2023 | DetZero: Rethinking Offboard 3D Object Detection with Long-term Sequential Point Clouds · ICCV 2023 |
Computer vision › 3D vision
neural rendering |
0.7 | 1 | 2023 | Unsupervised Continual Semantic Adaptation Through Neural Rendering · CVPR 2023 |
Computer vision › Segmentation and scene understanding
semantic segmentation |
0.7 | 1 | 2023 | Unsupervised Continual Semantic Adaptation Through Neural Rendering · CVPR 2023 |
Robotics › Autonomous driving › scenario generation
traffic scenario generation |
0.7 | 1 | 2023 | ScenarioNet: Open-Source Platform for Large-Scale Traffic Scenario Simulation and Modeling · NeurIPS 2023 |
Robotics › Motion planning and robot control
mobile robot control |
0.3 | 1 | 2025 | Data-Efficient Learning from Human Interventions for Mobile Robots · ICRA 2025 |
Robotics › Autonomous driving › trajectory prediction
pedestrian trajectory prediction |
0.3 | 1 | 2025 | Learning to Generate Diverse Pedestrian Movements from Web Videos with Noisy Labels · ICLR 2025 |
Robotics › Motion planning and robot control
robot control |
0.3 | 1 | 2025 | Data-Efficient Learning from Human Interventions for Mobile Robots · ICRA 2025 |
Geometric modeling and processing › 3d reconstruction
3d scene reconstruction |
0.3 | 1 | 2025 | Vid2Sim: Realistic and Interactive Simulation from Video for Urban Navigation · CVPR 2025 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.2 | 1 | 2023 | ScenarioNet: Open-Source Platform for Large-Scale Traffic Scenario Simulation and Modeling · NeurIPS 2023 |
Robotics › Autonomous driving
trajectory prediction |
0.2 | 1 | 2023 | ScenarioNet: Open-Source Platform for Large-Scale Traffic Scenario Simulation and Modeling · NeurIPS 2023 |
Machine learning › Transfer learning and domain adaptation › domain adaptation
unsupervised domain adaptation |
0.2 | 1 | 2023 | Unsupervised Continual Semantic Adaptation Through Neural Rendering · CVPR 2023 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 3.33d scene reconstruction · 1.7imitation learning · 1.5simulation · 0.9mask embedding · 0.9label filtering · 0.9interactive learning · 0.9diffusion model · 0.9context encoder · 0.92d-3d knowledge transfer · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Vid2Sim: Realistic and Interactive Simulation from Video for Urban NavigationabstractSim-to-real gap has long posed a significant challenge for robot learning in simulation, preventing the deployment of learned models in the real world. Previous work has primarily focused on domain randomization and system identification to mitigate this gap. However, these methods are often limited by the realism of the simulator and graphics engines renderings. In this work, we propose Vid2Sim, a novel framework that effectively bridges the sim2real gap through a scalable and cost-efficient real2sim pipeline with 3D scene reconstruction and simulation. Given a monocular video as input, Vid2Sim can generate photo-realistic and physically interactable 3D simulation environments to enable the reinforcement learning of visual navigation agents in complex urban environments. Extensive experiments demonstrate that Vid2Sim significantly improves the performance of urban navigation in the digital twins and real world by 31.2% and 68.3% in success rate compared with agents trained with prior simulation methods. Ziyang Xie, Zhizheng Liu, Zhenghao Peng, Wayne Wu, Bolei Zhou |
CVPR | 2 |
| 2025 | Learning to Generate Diverse Pedestrian Movements from Web Videos with Noisy LabelsabstractUnderstanding and modeling pedestrian movements in the real world is crucial for applications like motion forecasting and scene simulation. Many factors influence pedestrian movements, such as scene context, individual characteristics, and goals, which are often ignored by the existing human generation methods. Web videos contain natural pedestrian behavior and rich motion context, but annotating them with pre-trained predictors leads to noisy labels. In this work, we propose learning diverse pedestrian movements from web videos. We first curate a large-scale dataset called CityWalkers that captures diverse real-world pedestrian movements in urban scenes. Then, based on CityWalkers, we propose a generative model called PedGen for diverse pedestrian movement generation. PedGen introduces automatic label filtering to remove the low-quality labels and a mask embedding to train with partial labels. It also contains a novel context encoder that lifts the 2D scene context to 3D and can incorporate various context factors in generating realistic pedestrian movements in urban scenes. Experiments show that PedGen outperforms existing baseline methods for pedestrian movement generation by learning from noisy labels and incorporating the context factors. In addition, PedGen achieves zero-shot generalization in both real-world and simulated environments. The code, model, and data are available at https://genforce.github.io/PedGen/. Zhizheng Liu, Joe Lin, Wayne Wu, Bolei Zhou |
ICLR | 1 |
| 2025 | MetaUrban: An Embodied AI Simulation Platform for Urban MicromobilityabstractPublic urban spaces such as streetscapes and plazas serve residents and accommodate social life in all its vibrant variations. Recent advances in robotics and embodied AI make public urban spaces no longer exclusive to humans. Food delivery bots and electric wheelchairs have started sharing sidewalks with pedestrians, while robot dogs and humanoids have recently emerged in the street. **Micromobility** enabled by AI for short-distance travel in public urban spaces plays a crucial component in future transportation systems. It is essential to ensure the generalizability and safety of AI models used for maneuvering mobile machines. In this work, we present **MetaUrban**, a *compositional* simulation platform for the AI-driven urban micromobility research. MetaUrban can construct an *infinite* number of interactive urban scenes from compositional elements, covering a vast array of ground plans, object placements, pedestrians, vulnerable road users, and other mobile agents' appearances and dynamics. We design point navigation and social navigation tasks as the pilot study using MetaUrban for urban micromobility research and establish various baselines of Reinforcement Learning and Imitation Learning. We conduct extensive evaluation across mobile machines, demonstrating that heterogeneous mechanical structures significantly influence the learning and execution of AI policies. We perform a thorough ablation study, showing that the compositional nature of the simulated environments can substantially improve the generalizability and safety of the trained mobile agents. MetaUrban will be made publicly available to provide research opportunities and foster safe and trustworthy embodied AI and micromobility in cities. The code and data have been released. Wayne Wu, Honglin He, Jack He, Chenda Duan, Zhizheng Liu, Quanyi Li, Bolei Zhou |
ICLR | 6 |
| 2025 | Data-Efficient Learning from Human Interventions for Mobile Robots
Zhenghao Peng, Zhizheng Liu, Bolei Zhou |
ICRA | 2 |
| 2023 | Unsupervised Continual Semantic Adaptation Through Neural RenderingabstractAn increasing amount of applications rely on data-driven models that are deployed for perception tasks across a sequence of scenes. Due to the mismatch between training and deployment data, adapting the model on the new scenes is often crucial to obtain good performance. In this work, we study continual multi-scene adaptation for the task of semantic segmentation, assuming that no ground-truth labels are available during deployment and that performance on the previous scenes should be maintained. We propose training a Semantic-NeRF network for each scene by fusing the predictions of a segmentation model and then using the view-consistent rendered semantic labels as pseudo-labels to adapt the model. Through joint training with the segmentation model, the Semantic-NeRF model effectively enables 2D-3D knowledge transfer. Furthermore, due to its compact size, it can be stored in a long-term memory and subsequently used to render data from arbitrary viewpoints to reduce forgetting. We evaluate our approach on Scan-Net, where we outperform both a voxel-based baseline and a state-of-the-art unsupervised domain adaptation method. Zhizheng Liu, Francesco Milano 0001, Jonas Frey, Roland Siegwart, Hermann Blum, Cesar Dario Cadena Lerma |
CVPR | 1 |
| 2023 | DetZero: Rethinking Offboard 3D Object Detection with Long-term Sequential Point CloudsabstractExisting offboard 3D detectors always follow a modular pipeline design to take advantage of unlimited sequential point clouds. We have found that the full potential of off-board 3D detectors is not explored mainly due to two reasons: (1) the onboard multi-object tracker cannot generate sufficient complete object trajectories, and (2) the motion state of objects poses an inevitable challenge for the object-centric refining stage in leveraging the long-term temporal context representation. To tackle these problems, we propose a novel paradigm of offboard 3D object detection, named DetZero. Concretely, an offline tracker coupled with a multi-frame detector is proposed to focus on the completeness of generated object tracks. An attention-mechanism refining module is proposed to strengthen contextual information interaction across long-term sequential point clouds for object refining with decomposed regression methods. Extensive experiments on Waymo Open Dataset show our DetZero outperforms all state-of-the-art onboard and offboard 3D detection methods. Notably, DetZero ranks 1st place on Waymo 3D object detection leaderboard1with 85.15 mAPH (L2) detection performance. Further experiments validate the application of taking the place of human labels with such high-quality results. Our empirical study leads to rethinking conventions and interesting findings that can guide future research on offboard 3D object detection. Tao Ma 0002, Xuemeng Yang, Hongbin Zhou, Xin Li 0110, Botian Shi, Yuchen Yang 0003, Zhizheng Liu, Liang He 0001, Yu Qiao 0001, Yikang Li 0002, Hongsheng Li 0001 |
ICCV | 8 |
| 2023 | ScenarioNet: Open-Source Platform for Large-Scale Traffic Scenario Simulation and ModelingabstractLarge-scale driving datasets such as Waymo Open Dataset and nuScenes substantially accelerate autonomous driving research, especially for perception tasks such as 3D detection and trajectory forecasting. Since the driving logs in these datasets contain HD maps and detailed object annotations which accurately reflect the real-world complexity of traffic behaviors, we can harvest a massive number of complex traffic scenarios and recreate their digital twins in simulation. Compared to the hand-crafted scenarios often used in existing simulators, data-driven scenarios collected from the real world can facilitate many research opportunities in machine learning and autonomous driving. In this work, we present ScenarioNet, an open-source platform for large-scale traffic scenario modeling and simulation. ScenarioNet defines a unified scenario description format and collects a large-scale repository of real-world traffic scenarios from the heterogeneous data in various driving datasets including Waymo, nuScenes, Lyft L5, and nuPlan datasets. These scenarios can be further replayed and interacted with in multiple views from Bird-Eye-View layout to realistic 3D rendering in MetaDrive simulator. This provides a benchmark for evaluating the safety of autonomous driving stacks in simulation before their real-world deployment. We further demonstrate the strengths of ScenarioNet on large-scale scenario generation, imitation learning, and reinforcement learning in both single-agent and multi-agent settings. Code, demo videos, and website are available at https://github.com/metadriverse/scenarionet Quanyi Li, Zhenghao Peng, Lan Feng, Zhizheng Liu, Chenda Duan, Wenjie Mo 0002, Bolei Zhou |
NeurIPS | 4 |