VLDB 2026 Research / reviewers in the wild / expert
Ivan Zhukov
dblp:288/1030
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Autonomous driving · 87% Motion planning and robot control · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Autonomous driving › autonomous ground vehicle
autonomous racing |
0.5 | 1 | 2021 | Learn-to-Race: A Multimodal Control Environment for Autonomous Racing · ICCV 2021 |
Robotics › Autonomous driving
trajectory prediction |
0.5 | 1 | 2021 | Learn-to-Race: A Multimodal Control Environment for Autonomous Racing · ICCV 2021 |
Robotics › Motion planning and robot control › robot control
learning control |
0.1 | 1 | 2021 | Learn-to-Race: A Multimodal Control Environment for Autonomous Racing · ICCV 2021 |
Methods — techniques the papers use, named apart from their topics
simulation environment · 0.5multimodal sensor fusion · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Learn-to-Race: A Multimodal Control Environment for Autonomous RacingabstractExisting research on autonomous driving primarily focuses on urban driving, which is insufficient for characterising the complex driving behaviour underlying high-speed racing. At the same time, existing racing simulation frameworks struggle in capturing realism, with respect to visual rendering, vehicular dynamics, and task objectives, inhibiting the transfer of learning agents to real-world contexts. We introduce a new environment, where agents Learn-to-Race (L2R) in simulated competition-style racing, using multimodal information—from virtual cameras to a comprehensive array of inertial measurement sensors. Our environment, which includes a simulator and an interfacing training framework, accurately models vehicle dynamics and racing conditions. In this paper, we release the Arrival simulator for autonomous racing. Next, we propose the L2R task with challenging metrics, inspired by learning-to-drive challenges, Formula-style racing, and multimodal trajectory prediction for autonomous driving. Additionally, we provide the L2R framework suite, facilitating simulated racing on high-precision models of real-world tracks. Finally, we provide an official L2R task dataset of expert demonstrations, as well as a series of baseline experiments and reference implementations. We make all code available: https://github.com/learn-to-race/l2r. James Herman, Jonathan Francis, Siddha Ganju, Bingqing Chen, Anirudh Koul, Abhinav Gupta 0004, Alexey Skabelkin, Ivan Zhukov, Max Kumskoy, Eric Nyberg |
ICCV | 8 |