Amarpreet S. Gill

dblp:288/3658 · also Amarpreet Singh Gill · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2024
0000-0003-0659-026XORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 2 · 1 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 2 since 2021
YearPublicationVenuePosition
2024 Mobile Microlearning to Scaffold Project-Based Learning Using ARCS Model: A Preliminary Study
abstract
This study reports on the development and implementation of the Interactive Design Research Toolkit (IDRT), a mobile application that supports the teaching and learning (T&L) of Human-Centered Design (HCD) practices. Guided by the Attention, Relevance, Confidence, and Satisfaction (ARCS) Model of Motivational Design and leveraging mobile microlearning (MML) principles, the IDRT integrates multimodal instructions and gamification features to encourage students to employ HCD. Implemented in a design-project-based class, 37 students' perceptions and engagement were evaluated using the Instructional Materials Motivation Survey. Results indicate positive feedback, high engagement levels, and increased comprehension of HCD. Analysis of design reports reveals a more diverse application of HCD, particularly among higher-performing students, indicating the IDRT's influence on intrinsic motivation. However, challenges were identified among lower-performing students, indicating the need for further research to enhance engagement. Overall, the study underscores the potential of MML as a viable instruction method to influence students' motivation and proficiency positively and to scaffold the T&L of HCD.
Amarpreet S. Gill, Derek S. Irwin, Dave Towey
COMPSAC1
2021 Creating a Virtual Reality OER Application to Teach Web Accessibility
abstract
Awareness of web accessibility issues is necessary for, amongst other things, good website design. Good website design can mean the difference between disabled users being able to access the website content, or not. This paper describes the impact of a student-led project to develop a VR application, as an Open Education Resource (OER), to increase users’ knowledge and awareness of accessibility. An evaluation for the intervention delivered by the VR application was conducted, according to which, the VR application generally increased knowledge and awareness of web accessibility, but also had a negative impact on some users. The project targetted a Human Computer Interaction (HCI) class taught at the first Sino-foreign higher education institution, University of Nottingham Ningbo China (UNNC). UNNC has already been involved in research into flipped classrooms, technology-enhanced teaching, and the development of several OERs. This paper introduces the background, motivation and objectives, design, and specification of the VR application. The impact of the application on users is evaluated, and some possible future work is discussed.
Chengke Tang, Amarpreet S. Gill, Matthew Pike, Dave Towey
COMPSAC2