VLDB 2026 Research / reviewers in the wild / expert
Yinmin Zhang
dblp:289/0508
· DBLP profile ↗
11ranked-venue papers
1as first author
11since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 11 · 1 first-author · 11 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 1 first-author · 6 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | PaCoRe: Learning to Scale Test-Time Compute with Parallel Coordinated ReasoningabstractJingcheng Hu, Yinmin Zhang, Shijie Shang, Xiaobo Yang, Yue Peng, Zhewei Huang, Hebin Zhou, Xin Wu, Jie Cheng, Fanqi Wan, Xiangwen Kong, Chengyuan Yao, Kaiwen Yan, Ailin Huang, Hongyu Zhou, Qi Han, Zheng Ge, Xiangyu Zhang, Heung-Yeung Shum. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026. Jingcheng Hu, Yinmin Zhang, Shijie Shang, Zhewei Huang, Hebin Zhou, Fanqi Wan, Xiangwen Kong, Chengyuan Yao, Kaiwen Yan, Ailin Huang, Zheng Ge, Xiangyu Zhang 0005, Harry Shum |
ACL (1) | 2 |
| 2026 | PRIME: A Process-Outcome Alignment Benchmark for Verifiable Reasoning in Mathematics and EngineeringabstractXiangfeng Wang, Hangyu Guo, Yanlin Lai, Mitt Huang, Liang Zhao, Chengyuan Yao, Yinmin Zhang, Qi Han, Xiaoxiaoren, Chun Yuan, Tong Xu, Zheng Ge, Xiangyu Zhang, Daxin Jiang. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026. Xiangfeng Wang 0005, Hangyu Guo, Yanlin Lai, Mitt Huang, Chengyuan Yao, Yinmin Zhang, Xiaoxiao Ren, Chun Yuan 0003, Tong Xu 0001, Zheng Ge, Xiangyu Zhang 0005, Daxin Jiang |
ACL (1) | 7 |
| 2025 | Open-Reasoner-Zero: An Open Source Approach to Scaling Up Reinforcement Learning on the Base ModelabstractWe introduce Open-Reasoner-Zero, the first open source implementation of large-scale reasoning-oriented RL training on the base model focusing on scalability, simplicity and accessibility.
Through extensive experiments, we demonstrate that a minimalist approach, vanilla PPO with GAE ($\lambda=1$, $\gamma=1$) and straightforward rule-based rewards, without any KL regularization, is sufficient to scale up both benchmark performance and response length, replicating the scaling phenomenon observed in DeepSeek-R1-Zero.
Using the same base model as DeepSeek-R1-Zero-Qwen-32B, our implementation achieves superior performance across AIME2024, MATH500, and GPQA Diamond, while demonstrating remarkable efficiency—requiring only 1/10 of the training steps compared to the DeepSeek-R1-Zero pipeline.
We validate that this recipe generalizes well across diverse training domains and different model families without algorithmic modifications.
Moreover, our analysis not only covers training dynamics and ablation for critical design choices, but also quantitatively show how the learned critic in Reasoner-Zero training effectively identifies and devalues repetitive response patterns, yielding more robust advantage estimations and enhancing training stability.
Embracing the principles of open-source, we release our source code, parameter settings, training data, and model weights across various sizes, fostering reproducibility and encouraging further exploration of the properties of related models. Jingcheng Hu, Yinmin Zhang, Daxin Jiang, Xiangyu Zhang 0005, Harry Shum |
NeurIPS | 2 |
| 2025 | Open Vision Reasoner: Transferring Linguistic Cognitive Behavior for Visual ReasoningabstractThe remarkable reasoning capability of large language models (LLMs) stems from cognitive behaviors that emerge through reinforcement with verifiable rewards. This work investigates how to transfer this principle to Multimodal LLMs (MLLMs) to unlock advanced visual reasoning. We introduce a two-stage paradigm built on Qwen2.5-VL-7B: a massive linguistic cold-start fine-tuning,
followed by multimodal reinforcement learning (RL) spanning nearly 1,000 steps—surpassing all previous open-source efforts in scale.
This pioneering work reveals three fundamental insights: 1) Behavior transfer emerges surprisingly early in cold start due to linguistic mental imagery. 2) Cold start broadly memorizes visual behaviors, while RL critically discerns and scales up effective patterns. 3) Transfer strategically favors high-utility behaviors such as visual reflection. Our resulting model, Open-Vision-Reasoner (OVR), achieves state-of-the-art performance on a suite of reasoning benchmarks, including 95.3% on MATH500, 51.8% on MathVision and 54.6% on MathVerse. We release our model, data, and training dynamics to catalyze the development of more capable, behavior-aligned multimodal reasoners. Yana Wei, Jianjian Sun, Kangheng Lin, Jisheng Yin, Jingcheng Hu, Yinmin Zhang, En Yu, Zejia Weng, Jia Wang 0025, Zheng Ge, Xiangyu Zhang 0005, Daxin Jiang, Vishal M. Patel |
NeurIPS | 7 |
| 2024 | Explore 3D Dance Generation via Reward Model from Automatically-Ranked DemonstrationsabstractThis paper presents an Exploratory 3D Dance generation framework, E3D2, designed to address the exploration capability deficiency in existing music-conditioned 3D dance generation models. Current models often generate monotonous and simplistic dance sequences that misalign with human preferences because they lack exploration capabilities.The E3D2 framework involves a reward model trained from automatically-ranked dance demonstrations, which then guides the reinforcement learning process. This approach encourages the agent to explore and generate high quality and diverse dance movement sequences. The soundness of the reward model is both theoretically and experimentally validated. Empirical experiments demonstrate the effectiveness of E3D2 on the AIST++ dataset. Zilin Wang 0002, Haolin Zhuang, Yinmin Zhang, Junjie Zhong, Jun Chen 0024, Yu Yang 0016, Boshi Tang, Zhiyong Wu 0001 |
AAAI | 4 |
| 2024 | A Perspective of Q-value Estimation on Offline-to-Online Reinforcement LearningabstractOffline-to-online Reinforcement Learning (O2O RL) aims to improve the performance of offline pretrained policy using only a few online samples. Built on offline RL algorithms, most O2O methods focus on the balance between RL objective and pessimism, or the utilization of offline and online samples. In this paper, from a novel perspective, we systematically study the challenges that remain in O2O RL and identify that the reason behind the slow improvement of the performance and the instability of online finetuning lies in the inaccurate Q-value estimation inherited from offline pretraining. Specifically, we demonstrate that the estimation bias and the inaccurate rank of Q-value cause a misleading signal for the policy update, making the standard offline RL algorithms, such as CQL and TD3-BC, ineffective in the online finetuning. Based on this observation, we address the problem of Q-value estimation by two techniques: (1) perturbed value update and (2) increased frequency of Q-value updates. The first technique smooths out biased Q-value estimation with sharp peaks, preventing early-stage policy exploitation of sub-optimal actions. The second one alleviates the estimation bias inherited from offline pretraining by accelerating learning. Extensive experiments on the MuJoco and Adroit environments demonstrate that the proposed method, named SO2, significantly alleviates Q-value estimation issues, and consistently improves the performance against the state-of-the-art methods by up to 83.1%. Yinmin Zhang, Jie Liu 0047, Chuming Li, Yazhe Niu, Yaodong Yang 0001, Yu Liu 0015, Wanli Ouyang |
AAAI | 1 |
| 2024 | Adaptive pessimism via target Q-value for offline reinforcement learningabstractOffline reinforcement learning (RL) methods learn from datasets without further environment interaction, facing errors due to out-of-distribution (OOD) actions. Although effective methods have been proposed to conservatively estimate the Q-values of those OOD actions to mitigate this problem, insufficient or excessive pessimism under constant constraints often harms the policy learning process. Moreover, since the distribution of each task on the dataset varies among different environments and behavior policies, it is desirable to learn an adaptive weight for balancing constraints on the conservative estimation of Q-value and the standard RL objectives depending on each task. To achieve this, in this paper, we point out that the quantile of the Q-value is an effective metric to refer to the Q-value distribution of the fixed data set. Based on this observation, we design Adaptive Pessimism via a Target Q-value (APTQ) algorithm that balances between the pessimism constraint and the RL objective; this leads the expectation of Q-value to stably converge to a given target Q-value from a reasonable quantile of the Q-value distribution of the dataset. Experiments show that our method remarkably improves the performance of the state-of-the-art method CQL by 6.20% on the D4RL-v0 and 1.89% on the D4RL-v2. Jie Liu 0047, Yinmin Zhang, Chuming Li, Yaodong Yang 0001, Yu Liu 0015, Wanli Ouyang |
Neural Networks | 2 |
| 2023 | ACE: Cooperative Multi-Agent Q-learning with Bidirectional Action-DependencyabstractMulti-agent reinforcement learning (MARL) suffers from the non-stationarity problem, which is the ever-changing targets at every iteration when multiple agents update their policies at the same time. Starting from first principle, in this paper, we manage to solve the non-stationarity problem by proposing bidirectional action-dependent Q-learning (ACE). Central to the development of ACE is the sequential decision making process wherein only one agent is allowed to take action at one time. Within this process, each agent maximizes its value function given the actions taken by the preceding agents at the inference stage. In the learning phase, each agent minimizes the TD error that is dependent on how the subsequent agents have reacted to their chosen action. Given the design of bidirectional dependency, ACE effectively turns a multi-agent MDP into a single-agent MDP. We implement the ACE framework by identifying the proper network representation to formulate the action dependency, so that the sequential decision process is computed implicitly in one forward pass. To validate ACE, we compare it with strong baselines on two MARL benchmarks. Empirical experiments demonstrate that ACE outperforms the state-of-the-art algorithms on Google Research Football and StarCraft Multi-Agent Challenge by a large margin. In particular, on SMAC tasks, ACE achieves 100% success rate on almost all the hard and super hard maps. We further study extensive research problems regarding ACE, including extension, generalization and practicability. Chuming Li, Jie Liu 0047, Yinmin Zhang, Yuhong Wei, Yazhe Niu, Yaodong Yang 0001, Yu Liu 0015, Wanli Ouyang |
AAAI | 3 |
| 2023 | Theoretically Guaranteed Policy Improvement Distilled from Model-Based PlanningabstractModel-based reinforcement learning (RL) has demonstrated remarkable successes on a range of continuous control tasks due to its high sample efficiency. To save the computation cost of conducting planning online, recent practices tend to distill optimized action sequences into an RL policy during the training phase. Although the distillation can incorporate both the foresight of planning and the exploration ability of RL policies, the theoretical understanding of these methods is yet unclear. In this paper, we extend the policy improvement of Soft Actor-Critic (SAC) by developing an approach to distill from model-based planning to the policy. We then demonstrate that such an approach of policy improvement has a theoretical guarantee of monotonic improvement and convergence to the maximum value defined in SAC. We discuss effective design choices and implement our theory as a practical algorithm—Model-based Planning Distilled to Policy (MPDP)—that updates the policy jointly over multiple future time steps. Extensive experiments show that MPDP achieves better sample efficiency and asymptotic performance than both model-free and model-based planning algorithms on six continuous control benchmark tasks in MuJoCo. Chuming Li, Ruonan Jia, Jie Liu 0047, Yinmin Zhang, Yazhe Niu, Yaodong Yang 0001, Yu Liu 0015, Wanli Ouyang |
ECAI | 4 |
| 2023 | Towards Fair and Comprehensive Comparisons for Image-Based 3D Object DetectionabstractIn this work, we build a modular-designed codebase, formulate strong training recipes, design an error diagnosis toolbox, and discuss current methods for image-based 3D object detection. In particular, different from other highly mature tasks, e.g., 2D object detection, the community of image-based 3D object detection is still evolving, where methods often adopt different training recipes and tricks resulting in unfair evaluations and comparisons. What is worse, these tricks may overwhelm their proposed designs in performance, even leading to wrong conclusions. To address this issue, we build a module-designed code-base and formulate unified training standards for the community. Furthermore, we also design an error diagnosis toolbox to measure the detailed characterization of detection models. Using these tools, we analyze current methods in-depth under varying settings and provide discussions for some open questions, e.g., discrepancies in conclusions on KITTI-3D and nuScenes datasets, which have led to different dominant methods for these datasets. We hope that this work will facilitate future research in image-based 3D object detection. Our codes will be released at https://github.com/OpenGVLab/3dodi. Xinzhu Ma, Yongtao Wang, Yinmin Zhang, Zhiyi Xia, Zhihui Wang 0001, Wanli Ouyang |
ICCV | 3 |
| 2021 | Delving Into Localization Errors for Monocular 3D Object DetectionabstractEstimating 3D bounding boxes from monocular images is an essential component in autonomous driving, while accurate 3D object detection from this kind of data is very challenging. In this work, by intensive diagnosis experiments, we quantify the impact introduced by each sub-task and found the ‘localization error’ is the vital factor in restricting monocular 3D detection. Besides, we also investigate the underlying reasons behind localization errors, analyze the issues they might bring, and propose three strategies. First, we revisit the misalignment between the center of the 2D bounding box and the projected center of the 3D object, which is a vital factor leading to low localization accuracy. Second, we observe that accurately localizing distant objects with existing technologies is almost impossible, while those samples will mislead the learned network. To this end, we propose to remove such samples from the training set for improving the overall performance of the detector. Lastly, we also propose a novel 3D IoU oriented loss for the size estimation of the object, which is not affected by ‘localization error’. We conduct extensive experiments on the KITTI dataset, where the proposed method achieves real-time detection and outperforms previous methods by a large margin. The code will be made available at: https://github.com/xinzhuma/monodle. Xinzhu Ma, Yinmin Zhang, Dan Xu 0002, Dongzhan Zhou, Shuai Yi, Wanli Ouyang |
CVPR | 2 |