VLDB 2026 Research / reviewers in the wild / expert
Alexia Atsidakou
dblp:289/1602
· DBLP profile ↗
6ranked-venue papers
4as first author
6since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 4 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Reinforcement learning · 88% Learning theory · 12% | |
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 60% Mathematical optimization · 20% Approximation and online algorithms · 20% |
Topics — the 13 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
multi-armed bandit |
1.1 | 2 | 2022 | Asymptotically-Optimal Gaussian Bandits with Side Observations · ICML 2022 Combinatorial Blocking Bandits with Stochastic Delays · ICML 2021 |
Machine learning › Reinforcement learning
regret minimization |
1.1 | 2 | 2022 | Asymptotically-Optimal Gaussian Bandits with Side Observations · ICML 2022 Combinatorial Blocking Bandits with Stochastic Delays · ICML 2021 |
Algorithmic game theory and mechanism design › multi-armed bandit
contextual bandits |
0.8 | 1 | 2024 | Contextual Pandora's Box · AAAI 2024 |
Algorithmic game theory and mechanism design › regret minimization
no-regret algorithms |
0.8 | 1 | 2024 | Contextual Pandora's Box · AAAI 2024 |
Approximation and online algorithms
online learning |
0.8 | 1 | 2024 | Contextual Pandora's Box · AAAI 2024 |
Algorithmic game theory and mechanism design › decision theory
pandora's box problem |
0.8 | 1 | 2024 | Contextual Pandora's Box · AAAI 2024 |
Mathematical optimization
stochastic optimization |
0.8 | 1 | 2024 | Contextual Pandora's Box · AAAI 2024 |
Machine learning › Reinforcement learning › regret minimization
bayesian regret |
0.7 | 1 | 2023 | Logarithmic Bayes Regret Bounds · NeurIPS 2023 |
Machine learning › Learning theory › online learning
regret bounds |
0.7 | 1 | 2023 | Logarithmic Bayes Regret Bounds · NeurIPS 2023 |
Machine learning › Reinforcement learning › multi-armed bandit › stochastic bandit
gaussian bandit |
0.6 | 1 | 2022 | Asymptotically-Optimal Gaussian Bandits with Side Observations · ICML 2022 |
Machine learning › Reinforcement learning › multi-armed bandit
blocking bandits |
0.5 | 1 | 2021 | Combinatorial Blocking Bandits with Stochastic Delays · ICML 2021 |
Machine learning › Reinforcement learning › multi-armed bandit
combinatorial bandits |
0.5 | 1 | 2021 | Combinatorial Blocking Bandits with Stochastic Delays · ICML 2021 |
Machine learning › Reinforcement learning › bandit
upper confidence bound |
0.5 | 1 | 2021 | Combinatorial Blocking Bandits with Stochastic Delays · ICML 2021 |
Methods — techniques the papers use, named apart from their topics
reservation value · 0.8realizability condition · 0.8bayesian analysis · 0.7linear programming lower bound · 0.6greedy heuristic · 0.5approximation analysis · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Contextual Pandora's BoxabstractPandora’s Box is a fundamental stochastic optimization problem, where the decision-maker must find a good alternative, while minimizing the search cost of exploring the value of each alternative. In the original formulation, it is assumed that accurate distributions are given for the values of all the alternatives, while recent work studies the online variant of Pandora’s Box where the distributions are originally unknown. In this work, we study Pandora’s Box in the online setting, while incorporating context. At each round, we are presented with a number of alternatives each having a context, an exploration cost and an unknown value drawn from an unknown distribution that may change at every round. Our main result is a no-regret algorithm that performs comparably well against the optimal algorithm which knows all prior distributions exactly. Our algorithm works even in the bandit setting where the algorithm never learns the values of the alternatives that were not explored. The key technique that enables our result is a novel modification of the realizability condition in contextual bandits that connects a context to a sufficient statistic of each alternative’s distribution (its reservation value) rather than its mean. Alexia Atsidakou, Constantine Caramanis, Evangelia Gergatsouli, Orestis Papadigenopoulos, Christos Tzamos |
AAAI | 1 |
| 2023 | Logarithmic Bayes Regret Bounds
Alexia Atsidakou, Branislav Kveton, Sumeet Katariya, Constantine Caramanis, Sujay Sanghavi |
NeurIPS | 1 |
| 2022 | Towards Statistical and Computational Complexities of Polyak Step Size Gradient DescentabstractWe study the statistical and computational complexities of the Polyak step size gradient descent algorithm under generalized smoothness and {Ł}ojasiewicz conditions of the population loss function, namely, the limit of the empirical loss function when the sample size goes to infinity, and the stability between the gradients of the empirical and population loss functions, namely, the polynomial growth on the concentration bound between the gradients of sample and population loss functions. We demonstrate that the Polyak step size gradient descent iterates reach a final statistical radius of convergence around the true parameter after logarithmic number of iterations in terms of the sample size. It is computationally cheaper than the polynomial number of iterations on the sample size of the fixed-step size gradient descent algorithm to reach the same final statistical radius when the population loss function is not locally strongly convex. Finally, we illustrate our general theory under three statistical examples: generalized linear model, mixture model, and mixed linear regression model. Tongzheng Ren, Fuheng Cui, Alexia Atsidakou, Sujay Sanghavi, Nhat Ho |
AISTATS | 3 |
| 2022 | Asymptotically-Optimal Gaussian Bandits with Side ObservationsabstractWe study the problem of Gaussian bandits with general side information, as first introduced by Wu, Szepesvári, and György. In this setting, the play of an arm reveals information about other arms, according to an arbitrary a priori known side information matrix: each element of this matrix encodes the fidelity of the information that the “row" arm reveals about the “column" arm. In the case of Gaussian noise, this model subsumes standard bandits, full-feedback, and graph-structured feedback as special cases. In this work, we first construct an LP-based asymptotic instance-dependent lower bound on the regret. The LP optimizes the cost (regret) required to reliably estimate the suboptimality gap of each arm. This LP lower bound motivates our main contribution: the first known asymptotically optimal algorithm for this general setting. Alexia Atsidakou, Orestis Papadigenopoulos, Constantine Caramanis, Sujay Sanghavi, Sanjay Shakkottai |
ICML | 1 |
| 2022 | Parallel model exploration for tumor treatment simulationsabstractAbstract Computational systems and methods are often being used in biological research, including the understanding of cancer and the development of treatments. Simulations of tumor growth and its response to different drugs are of particular importance, but also challenging complexity. The main challenges are first to calibrate the simulators so as to reproduce real‐world cases, and second, to search for specific values of the parameter space concerning effective drug treatments. In this work, we combine a multi‐scale simulator for tumor cell growth and a genetic algorithm (GA) as a heuristic search method for finding good parameter configurations in reasonable time. The two modules are integrated into a single workflow that can be executed in parallel on high performance computing infrastructures. In effect, the GA is used to calibrate the simulator, and then to explore different drug delivery schemes. Among these schemes, we aim to find those that minimize tumor cell size and the probability of emergence of drug resistant cells in the future. Experimental results illustrate the effectiveness and computational efficiency of the approach. Charilaos Akasiadis, Miguel Ponce de Leon, Arnau Montagud, Evangelos Michelioudakis, Alexia Atsidakou, Elias Alevizos, Alexander Artikis, Alfonso Valencia, Georgios Paliouras |
Comput. Intell. | 5 |
| 2021 | Combinatorial Blocking Bandits with Stochastic DelaysabstractRecent work has considered natural variations of the {\em multi-armed bandit} problem, where the reward distribution of each arm is a special function of the time passed since its last pulling. In this direction, a simple (yet widely applicable) model is that of {\em blocking bandits}, where an arm becomes unavailable for a deterministic number of rounds after each play. In this work, we extend the above model in two directions: (i) We consider the general combinatorial setting where more than one arms can be played at each round, subject to feasibility constraints. (ii) We allow the blocking time of each arm to be stochastic. We first study the computational/unconditional hardness of the above setting and identify the necessary conditions for the problem to become tractable (even in an approximate sense). Based on these conditions, we provide a tight analysis of the approximation guarantee of a natural greedy heuristic that always plays the maximum expected reward feasible subset among the available (non-blocked) arms. When the arms’ expected rewards are unknown, we adapt the above heuristic into a bandit algorithm, based on UCB, for which we provide sublinear (approximate) regret guarantees, matching the theoretical lower bounds in the limiting case of absence of delays. Alexia Atsidakou, Orestis Papadigenopoulos, Soumya Basu 0001, Constantine Caramanis, Sanjay Shakkottai |
ICML | 1 |