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Tianhan Xu

dblp:289/1668 · DBLP profile ↗
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7ranked-venue papers
5as first author
7since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 5 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 5 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Geometric modeling and processing · 56% Rendering · 32% Visual content generation and editing · 13%
Artificial intelligence
4 papers
3D vision · 68% Graph learning · 16% Deep learning architectures and training · 16%

Topics — the 13 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
3d reconstruction
0.912025
HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representation · CVPR 2025
Geometric modeling and processing › 3d reconstruction
dynamic 3d reconstruction
0.912025
HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representation · CVPR 2025
Rendering
novel view synthesis
0.912025
HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representation · CVPR 2025
Computer vision › 3D vision › 3d reconstruction › surface reconstruction › neural surface reconstruction
neural implicit surface reconstruction
0.812024
Rethinking Directional Parameterization in Neural Implicit Surface Reconstruction · ECCV (74) 2024
Computer vision › 3D vision
neural radiance field
0.612022
Surface-Aligned Neural Radiance Fields for Controllable 3D Human Synthesis · CVPR 2022
Visual content generation and editing › 3d content generation
3d human generation
0.612022
Surface-Aligned Neural Radiance Fields for Controllable 3D Human Synthesis · CVPR 2022
Geometric modeling and processing
deformation
0.612022
Deforming Radiance Fields with Cages · ECCV (33) 2022
Rendering
neural radiance fields
0.612022
Deforming Radiance Fields with Cages · ECCV (33) 2022
Computer vision › 3D vision
3d human pose estimation
0.512021
Graph Stacked Hourglass Networks for 3D Human Pose Estimation · CVPR 2021
Machine learning › Graph learning › graph neural network
graph convolutional network
0.512021
Graph Stacked Hourglass Networks for 3D Human Pose Estimation · CVPR 2021
Machine learning › Deep learning architectures and training › multi-scale learning
multi-scale feature learning
0.512021
Graph Stacked Hourglass Networks for 3D Human Pose Estimation · CVPR 2021
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction
0.312025
HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representation · CVPR 2025
Geometric modeling and processing
surface reconstruction
0.212024
Rethinking Directional Parameterization in Neural Implicit Surface Reconstruction · ECCV (74) 2024

Methods — techniques the papers use, named apart from their topics

hierarchical motion representation · 1.73d gaussian splatting · 1.7neural implicit representation · 1.5modified vertex normals · 1.1mesh surface representation · 1.1barycentric interpolation · 1.1cage-based deformation · 0.6stacked hourglass · 0.5graph convolutional network · 0.5encoder-decoder · 0.5
YearPublicationVenuePosition
2025 HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representation
abstract
We present Hierarchical Motion Representation (HiMoR), a novel deformation representation for 3D Gaussian primitives capable of achieving high-quality monocular dynamic 3D reconstruction. The insight behind HiMoR is that motions in everyday scenes can be decomposed into coarser motions that serve as the foundation for finer details. Using a tree structure, HiMoR’s nodes represent different levels of motion detail, with shallower nodes modeling coarse motion for temporal smoothness and deeper nodes capturing finer motion. Additionally, our model uses a few shared motion bases to represent motions of different sets of nodes, aligning with the assumption that motion tends to be smooth and simple. This motion representation design provides Gaussians with a more structured deformation, maximizing the use of temporal relationships to tackle the challenging task of monocular dynamic 3D reconstruction. We also propose using a more reliable perceptual metric as an alternative, given that pixel-level metrics for evaluating monocular dynamic 3D reconstruction can sometimes fail to accurately reflect the true quality of reconstruction. Extensive experiments demonstrate our method’s efficacy in achieving superior novel view synthesis from challenging monocular videos with complex motions.
Yiming Liang, Tianhan Xu, Yuta Kikuchi
CVPR2
2025 STAF-LLM: A scalable and task-adaptive fine-tuning framework for large language models in medical domain
Tianhan Xu, Bin Li 0101
Expert Syst. Appl.1
2024 Rethinking Directional Parameterization in Neural Implicit Surface Reconstruction
Zijie Jiang, Tianhan Xu, Hiroharu Kato
ECCV (74)2
2024 EHR coding with hybrid attention and features propagation on disease knowledge graph
Tianhan Xu, Bin Li 0006, Ling Chen 0005, Yixun Gu
Artif. Intell. Medicine1
2022 Surface-Aligned Neural Radiance Fields for Controllable 3D Human Synthesis
abstract
We propose a new method for reconstructing control-lable implicit 3D human models from sparse multi-view RGB videos. Our method defines the neural scene repre-sentation on the mesh surface points and signed distances from the surface of a human body mesh. We identify an indistinguishability issue that arises when a point in 3D space is mapped to its nearest surface point on a mesh for learning surface-aligned neural scene representation. To address this issue, we propose projecting a point onto a mesh surface using a barycentric interpolation with modi-fied vertex normals. Experiments with the ZJU-MoCap and Human3.6M datasets show that our approach achieves a higher quality in a novel-view and novel-pose synthesis than existing methods. We also demonstrate that our method eas-ily supports the control of body shape and clothes. Project page: https://pfnet-research.github.io/surface-aligned-nerf/
Tianhan Xu, Yasuhiro Fujita 0001, Eiichi Matsumoto
CVPR1
2022 Deforming Radiance Fields with Cages
Tianhan Xu, Tatsuya Harada
ECCV (33)1
2021 Graph Stacked Hourglass Networks for 3D Human Pose Estimation
abstract
In this paper, we propose a novel graph convolutional network architecture, Graph Stacked Hourglass Networks, for 2D-to-3D human pose estimation tasks. The proposed architecture consists of repeated encoder-decoder, in which graph-structured features are processed across three different scales of human skeletal representations. This multi-scale architecture enables the model to learn both local and global feature representations, which are critical for 3D human pose estimation. We also introduce a multi-level feature learning approach using different-depth intermediate features and show the performance improvements that result from exploiting multi-scale, multi-level feature representations. Extensive experiments are conducted to validate our approach, and the results show that our model outperforms the state-of-the-art.
Tianhan Xu, Wataru Takano
CVPR1