Bernardo Feliciano

dblp:289/2219 · DBLP profile ↗
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7ranked-venue papers
0as first author
7since 2021 · last 2025
0000-0001-5240-7214ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 7 · 7 since 2021
YearPublicationVenuePosition
2025 Building Teacher and Community Networks for Sustainable Middle School Computer Science Education: Experiences from Two Pairs of Teachers
Elizabeth Thomas-Cappello, Lijun Ni, Gillian Bausch, Fred G. Martin, Bernardo Feliciano, Foozieh Mirderikvand, Diane Schilder
SIGCSE (1)5
2024 Investigating Middle School Students' Early Learning Experience of Computer Science through Creating Apps for Social Good
abstract
This study investigated middle school students' learning experiences with a computer science and digital literacy (CSDL) curriculum, which was developed through the CS Pathways researcher-practitioner partnership (RPP) project. The curriculum is based on students learning computer science (CS) through creating apps that serve community and social good. Both quantitative and qualitative data were collected from students in three urban districts: 1) 330 paired pre- and post-survey responses indicating students' confidence and interest in both learning CS and creating apps for social good; 2) 343 open-ended question responses in the post-survey probing into students' perceptions on learning CS after taking the course. Whether there were gender differences emerged from both data were also examined. The results showed that students' confidence in coding and creating apps for social good significantly increased after completing the course, regardless of gender. However, their interest in pursuing CS learning remained at a low level. Further analysis showed male students reported significantly stronger interest than female students. Qualitative analysis of the open-ended responses revealed that both male and female students appreciated the collaborative learning environment and learning coding through making apps. Male students did not like certain instructional approaches that their teachers used. Female students expressed their dislike of coding in general. We applied an interest development theory to further understand these results, which suggested that we consider the trajectory of students' interest development of CS.
Gillian Bausch, Lijun Ni, Elizabeth Thomas-Cappello, Fred G. Martin, Bernardo Feliciano, Foozieh Mirderikvand
SIGCSE (1)5
2023 Creating Apps for Community and Social Good: Learning Outcomes of a Culturally Responsive Middle School Computer Science Curriculum
abstract
This study examined student learning outcomes from a culturally responsive middle school computer science (CS) curriculum. The curriculum is based on students creating mobile apps serving community and social good. Two sets of data were collected from 294 students in three urban districts: (1) pre- and post- survey responses on their attitudes toward learning CS and creating culturally responsive apps; (2) the apps created by those students. The analyses of student apps indicated that students were able to create basic apps that connected with their personal interests, life experiences, class community, and the larger society. Paired sample t-tests of pre- and post- survey results indicated that students were significantly more confident in coding and creating community-focused apps after completing the course, regardless of gender and race. However, their interest in solving coding problems and continuing to learn CS decreased afterward. Analyses of students' attitudes by gender, grade, and race showed significant differences among some of those groups. Seventh grade students rated more positively on their attitudes than eighth graders. Students of different racial groups indicated significantly different attitudes, especially the Southeast Asian and African American groups. Male students also reported stronger confidence and interest and more positive attitudes overall than female students.
Lijun Ni, Gillian Bausch, Elizabeth Thomas-Cappello, Fred G. Martin, Bernardo Feliciano
SIGCSE (1)5
2022 CS Pathways: A Culturally Responsive Computer Science Curriculum for Middle School
abstract
In this Research-to-Practice Full Paper, we report on CS Pathways, a middle school computer science (CS) curriculum developed as part of a researcher-practitioner partnership among two public universities and three urban school districts in the Northeast USA. The curriculum serves middle school students to develop apps for social impact. The partnership focuses on bridging the gap between STEM (Science, Technology, Engineering, and Mathematics) and community and gender gap within STEM. The project is based on Culturally Responsive Pedagogy (CRP), which includes the importance of recognizing students’ culture in all facets of learning. The project employs a researcher-practitioner partnership (RPP) model, which recognizes that transformational change can occur in educational ecosystems that connect research, policy, practice, and community work.The project curriculum was collaboratively developed by CS researchers, teacher-practitioners, and school administrators. Middle school students develop their own apps that support socially relevant activities in their communities. Using the RPP process, continuous feedback from researchers, teacher-practitioners, and students shaped the curriculum design. Key feedback was collected via one-on-one meetings with the teacher-practitioners, which bridged the visions and knowledge among different groups of the project partners.The curriculum includes the areas of computing and society, digital tools and collaboration, computing systems, and computational thinking. The curriculum helps students develop a critical consciousness of the role they can play in affecting their communities through computing, and empower them to move beyond simply learning to code [1]. The curriculum strives to demonstrate how to integrate computing across middle school subjects in a culturally-responsive way and spread a powerful message of Computer Science for All. This paper advocates for the need for culturally-responsive computing, describes how it is integrated into teachers’ instruction, and presents the CS Pathways curriculum design.
Garima Jain, Fred G. Martin, Bernardo Feliciano, Hsien-Yuan Hsu, Barbara Fauvel-Campbell, Gillian Bausch, Lijun Ni, Elizabeth Thomas-Cappello
FIE3
2022 Supporting Teacher Professional Learning and Curriculum Implementation Through Collaborative Curriculum Design
abstract
This poster shares our experience of engaging middle school teachers in a collaborative design of a computer science and digital literacy (CSDL) curriculum through a researcher and practitioner partnership (RPP) among two public universities and three urban school districts in the Northeast USA. The project used the co-design approach to facilitate curriculum development and foster professional learning. In this poster, we introduce the co-design process, the developed curriculum, and teachers' professional learning experiences. Preliminary results indicate that the co-design approach supplemented with one-one-on coaching has not only facilitated the curriculum development but also fostered professional learning and collective capacity building for CS education.
Lijun Ni, Gillian Bausch, Bernardo Feliciano, Hsien-Yuan Hsu, Fred G. Martin
SIGCSE (2)3
2021 Middle School Teachers' Self-efficacy in Teaching Computer Science and Digital Literacy
abstract
This pilot study explores the impact of the CS Pathways professional development (PD) program on the teachers' self-efficacy in teaching a middle school computer science and digital literacy (CSDL) curriculum. The main goal of the study is to investigate the attributes that describe the teachers' self-efficacy after their first-year participation in the PD. A total of 19 middle school teachers from two states, NY and MA, attended the CS Pathway PD program and completed the end-of-year survey pertaining to self-efficacy in CSDL; more than half accepted the interview to help further understand their perceptions (n=10). Principal Component Analysis (PCA) is applied to study the attributes of the teachers' self-efficacy. The preliminary results capture teachers' self-efficacy patterns, which inform the PD and indicate its effectiveness and challenges.
Gillian Bausch, Lijun Ni, Fred G. Martin, Hsien-Yuan Hsu, Bernardo Feliciano
SIGCSE5
2021 Project, District and Teacher Levels: Insights from Professional Learning in a CS RPP Collaboration
abstract
This paper presents an experience report from an NSF-funded researcher-practitioner partnership (RPP) project. Based on a collaboration among two public research universities and three urban school districts in the Northeast USA, the goal of the project is to establish an institutionalized middle school computer science curriculum in the districts. The CS curriculum incorporates digital literacy skills as an integral aspect of learning computer science, and is based on students developing mobile apps that provide social and community good. Here, we share our professional learning process during the project's first year, which had been developed iteratively and dynamically adjusted to a remote format in response to exigencies of Spring 2020. The paper includes analysis of three data sets from teacher-participants: (1) their questions about the nature of the project, which we categorized into three levels: project, district and teacher levels. These questions bridge the visions and knowledge among different groups of the project partners; (2) analysis of semi-structured interview conversations with more than half of the teacher-participants; and (3) teacher survey responses. Our findings include two recommendations: that RPP projects elicit teacher questions to illuminate the three levels identified, and use strategies that engage teachers in designing a professional learning process for teaching computer science.
Lijun Ni, Fred G. Martin, Gillian Bausch, Rebecca Benjamin, Hsien-Yuan Hsu, Bernardo Feliciano
SIGCSE6