VLDB 2026 Research / reviewers in the wild / expert
Yanwei Yue
dblp:289/8664
· DBLP profile ↗
10ranked-venue papers
2as first author
10since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 9 · 2 first-author · 9 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
9 papers |
Graph learning · 49% Efficient and distributed learning · 21% Trustworthy machine learning · 8% | |
| Theoretical computer science
1 paper |
Mathematical optimization · 100% |
Topics — the 24 heaviest of 27, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Graph learning
graph neural network |
2.5 | 3 | 2025 | G-Designer: Architecting Multi-agent Communication Topologies via Graph Neural Networks · ICML 2025 Fast Track to Winning Tickets: Repowering One-Shot Pruning for Graph Neural Networks · AAAI 2025 Two Heads Are Better Than One: Boosting Graph Sparse Training via Semantic and Topological Awareness · ICML 2024 |
Machine learning › Efficient and distributed learning
model compression |
2.5 | 3 | 2025 | Graph Sparsification via Mixture of Graphs · ICLR 2025 Fast Track to Winning Tickets: Repowering One-Shot Pruning for Graph Neural Networks · AAAI 2025 Graph Lottery Ticket Automated · ICLR 2024 |
Knowledge, reasoning and agents › Multi-agent systems
LLM-based multi-agent systems |
1.7 | 2 | 2025 | G-Designer: Architecting Multi-agent Communication Topologies via Graph Neural Networks · ICML 2025 Cut the Crap: An Economical Communication Pipeline for LLM-based Multi-Agent Systems · ICLR 2025 |
Machine learning › Graph learning › graph neural network
efficient graph neural network |
1.6 | 2 | 2025 | Graph Sparsification via Mixture of Graphs · ICLR 2025 Graph Lottery Ticket Automated · ICLR 2024 |
Machine learning › Graph learning › graph neural network
graph lottery ticket |
1.6 | 2 | 2025 | Fast Track to Winning Tickets: Repowering One-Shot Pruning for Graph Neural Networks · AAAI 2025 Graph Lottery Ticket Automated · ICLR 2024 |
Machine learning › Graph learning › graph neural network › graph compression
graph sparsification |
1.6 | 2 | 2025 | Graph Sparsification via Mixture of Graphs · ICLR 2025 Two Heads Are Better Than One: Boosting Graph Sparse Training via Semantic and Topological Awareness · ICML 2024 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge graph
knowledge graph querying |
1.0 | 1 | 2026 | COSMOS: Connectivity-Oriented Submodular Maximization for Optimal Subgraph Retrieval · ACL (1) 2026 |
Mathematical optimization › submodular optimization
submodular maximization |
1.0 | 1 | 2026 | COSMOS: Connectivity-Oriented Submodular Maximization for Optimal Subgraph Retrieval · ACL (1) 2026 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning › multi-agent communication
communication topology design |
0.9 | 1 | 2025 | G-Designer: Architecting Multi-agent Communication Topologies via Graph Neural Networks · ICML 2025 |
Machine learning › Graph learning › graph neural network
dynamic graph neural network |
0.9 | 1 | 2025 | Rationalizing and Augmenting Dynamic Graph Neural Networks · ICLR 2025 |
Machine learning › Graph learning › graph neural network
graph data augmentation |
0.9 | 1 | 2025 | Rationalizing and Augmenting Dynamic Graph Neural Networks · ICLR 2025 |
Machine learning › Trustworthy machine learning › adversarial machine learning
graph neural network robustness |
0.9 | 1 | 2025 | Rationalizing and Augmenting Dynamic Graph Neural Networks · ICLR 2025 |
Machine learning › Graph learning
graph pruning |
0.9 | 1 | 2025 | Graph Sparsification via Mixture of Graphs · ICLR 2025 |
Machine learning › Efficient and distributed learning › inference efficiency
LLM routing |
0.9 | 1 | 2025 | MasRouter: Learning to Route LLMs for Multi-Agent Systems · ACL (1) 2025 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
multi-agent communication |
0.9 | 1 | 2025 | Cut the Crap: An Economical Communication Pipeline for LLM-based Multi-Agent Systems · ICLR 2025 |
Machine learning › Efficient and distributed learning › model compression
pruning |
0.9 | 1 | 2025 | Fast Track to Winning Tickets: Repowering One-Shot Pruning for Graph Neural Networks · AAAI 2025 |
Machine learning › Trustworthy machine learning
robustness |
0.9 | 1 | 2025 | Rationalizing and Augmenting Dynamic Graph Neural Networks · ICLR 2025 |
Machine learning › Graph learning › graph autoencoder
variational graph autoencoder |
0.9 | 1 | 2025 | G-Designer: Architecting Multi-agent Communication Topologies via Graph Neural Networks · ICML 2025 |
Machine learning › Graph learning › graph analytics › graph mining
subgraph retrieval |
0.3 | 1 | 2026 | COSMOS: Connectivity-Oriented Submodular Maximization for Optimal Subgraph Retrieval · ACL (1) 2026 |
Machine learning › Graph learning › trustworthy graph learning
graph rationalization |
0.3 | 1 | 2025 | Rationalizing and Augmenting Dynamic Graph Neural Networks · ICLR 2025 |
Machine learning › Trustworthy machine learning
interpretability |
0.3 | 1 | 2025 | Rationalizing and Augmenting Dynamic Graph Neural Networks · ICLR 2025 |
Machine learning › Graph learning › graph neural network
node classification |
0.3 | 1 | 2025 | Graph Sparsification via Mixture of Graphs · ICLR 2025 |
Security and privacy of machine learning
adversarial defense |
0.3 | 1 | 2025 | Cut the Crap: An Economical Communication Pipeline for LLM-based Multi-Agent Systems · ICLR 2025 |
Machine learning › Graph learning › graph neural network › deep graph neural network
deep GNN training |
0.2 | 1 | 2024 | Graph Lottery Ticket Automated · ICLR 2024 |
Methods — techniques the papers use, named apart from their topics
one-shot pruning · 2.6submodular optimization · 2.0connectivity-oriented retrieval · 2.0spatial-temporal graph pruning · 0.9routing · 0.9reinforcement learning · 0.9latent space augmentation · 0.9iterative magnitude pruning · 0.9grassmann manifold optimization · 0.9graph rationalization · 0.9environment replacement · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | COSMOS: Connectivity-Oriented Submodular Maximization for Optimal Subgraph RetrievalabstractBoci Peng, Xiao Liu, Boren Hu, Yun Zhu, Xuanbo Fan, Yanwei Yue, Chunyu Yang, Yan Zhang. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026. Boci Peng, Xiao Liu 0029, Boren Hu, Yun Zhu 0007, Xuanbo Fan, Yanwei Yue, Chunyu Yang 0005, Yan Zhang 0117 |
ACL (1) | 6 |
| 2025 | Fast Track to Winning Tickets: Repowering One-Shot Pruning for Graph Neural NetworksabstractGraph Neural Networks (GNNs) demonstrate superior performance in various graph learning tasks, yet their wider real-world application is hindered by the computational overhead when applied to large-scale graphs. To address the issue, the Graph Lottery Hypothesis (GLT) has been proposed, advocating the identification of subgraphs and subnetworks, i.e., winning tickets, without compromising performance. The effectiveness of current GLT methods largely stems from the use of iterative magnitude pruning (IMP), which offers greater stability and better performance than one-shot pruning. However, identifying GLTs is highly computationally expensive, due to the iterative pruning and retraining required by IMP. In this paper, we reevaluate the correlation between one-shot pruning and IMP: while one-shot tickets are suboptimal compared to IMP, they offer a fast track to tickets with a stronger performance. We introduce a one-shot pruning and denoising framework to validate the efficacy of the fast track. Compared to current IMP-based GLT methods, our framework achieves a double-win situation of graph lottery tickets with higher sparsity and faster speeds. Through extensive experiments across 4 backbones and 6 datasets, our method demonstrates a 1.32%-45.62% improvement in weight sparsity and a 7.49%-22.71% increase in graph sparsity, along with a 1.7-44× speedup over IMP-based methods and 95.3%-98.6% MAC savings. Yanwei Yue, Guibin Zhang, Dawei Cheng |
AAAI | 1 |
| 2025 | MasRouter: Learning to Route LLMs for Multi-Agent SystemsabstractYanwei Yue, Guibin Zhang, Boyang Liu, Guancheng Wan, Kun Wang, Dawei Cheng, Yiyan Qi. Proceedings of the 63rd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2025. Yanwei Yue, Guibin Zhang, Guancheng Wan, Kun Wang 0056, Dawei Cheng, Yiyan Qi |
ACL (1) | 1 |
| 2025 | Rationalizing and Augmenting Dynamic Graph Neural NetworksabstractGraph data augmentation (GDA) has shown significant promise in enhancing the performance, generalization, and robustness of graph neural networks (GNNs). However, contemporary methodologies are often limited to static graphs, whose applicability on dynamic graphs—more prevalent in real-world applications—remains unexamined. In this paper, we empirically highlight the challenges faced by static GDA methods when applied to dynamic graphs, particularly their inability to maintain temporal consistency. In light of this limitation, we propose a dedicated augmentation framework for dynamic graphs, termed $\texttt{DyAug}$, which adaptively augments the evolving graph structure with temporal consistency awareness. Specifically, we introduce the paradigm of graph rationalization for dynamic GNNs, progressively distinguishing between causal subgraphs (\textit{rationale}) and the non-causal complement (\textit{environment}) across snapshots. We develop three types of environment replacement, including, spatial, temporal, and spatial-temporal, to facilitate data augmentation in the latent representation space, thereby improving the performance, generalization, and robustness of dynamic GNNs. Extensive experiments on six benchmarks and three GNN backbones demonstrate that $\texttt{DyAug}$ can \textbf{(I)} improve the performance of dynamic GNNs by $0.89\\%\sim3.13\\%\uparrow$; \textbf{(II)} effectively counter targeted and non-targeted adversarial attacks with $6.2\\%\sim12.2\\%\\uparrow$ performance boost; \textbf{(III)} make stable predictions under temporal distribution shifts. Guibin Zhang, Yiyan Qi, Yanwei Yue, Dawei Cheng |
ICLR | 4 |
| 2025 | Graph Sparsification via Mixture of GraphsabstractGraph Neural Networks (GNNs) have demonstrated superior performance across various graph learning tasks but face significant computational challenges when applied to large-scale graphs. One effective approach to mitigate these challenges is graph sparsification, which involves removing non-essential edges to reduce computational overhead. However, previous graph sparsification methods often rely on a single global sparsity setting and uniform pruning criteria, failing to provide customized sparsification schemes for each node's complex local context.
In this paper, we introduce Mixture-of-Graphs (MoG), leveraging the concept of Mixture-of-Experts (MoE), to dynamically select tailored pruning solutions for each node. Specifically, MoG incorporates multiple sparsifier experts, each characterized by unique sparsity levels and pruning criteria, and selects the appropriate experts for each node. Subsequently, MoG performs a mixture of the sparse graphs produced by different experts on the Grassmann manifold to derive an optimal sparse graph. One notable property of MoG is its entirely local nature, as it depends on the specific circumstances of each individual node. Extensive experiments on four large-scale OGB datasets and two superpixel datasets, equipped with five GNN backbones, demonstrate that MoG (I) identifies subgraphs at higher sparsity levels ($8.67\\%\sim 50.85\\%$), with performance equal to or better than the dense graph, (II) achieves $1.47-2.62\times$ speedup in GNN inference with negligible performance drop, and (III) boosts ``top-student'' GNN performance ($1.02\\%\uparrow$ on RevGNN+\textsc{ogbn-proteins} and $1.74\\%\\uparrow$ on DeeperGCN+\textsc{ogbg-ppa}). The source code is available at \url{https://github.com/yanweiyue/MoG}. Guibin Zhang, Xiangguo Sun, Yanwei Yue, Chonghe Jiang, Kun Wang 0056, Tianlong Chen 0001, Shirui Pan |
ICLR | 3 |
| 2025 | Cut the Crap: An Economical Communication Pipeline for LLM-based Multi-Agent SystemsabstractRecent advancements in large language model (LLM)-powered agents have shown that collective intelligence can significantly outperform individual capabilities, largely attributed to the meticulously designed inter-agent communication topologies. Though impressive in performance, existing multi-agent pipelines inherently introduce substantial token overhead, as well as increased economic costs, which pose challenges for their large-scale deployments. In response to this challenge, we propose an economical, simple, and robust multi-agent communication framework, termed $\texttt{AgentPrune}$, which can seamlessly integrate into mainstream multi-agent systems and prunes redundant or even malicious communication messages. Technically, $\texttt{AgentPrune}$ is the first to identify and formally define the $\textit{Communication Redundancy}$ issue present in current LLM-based multi-agent pipelines, and efficiently performs one-shot pruning on the spatial-temporal message-passing graph, yielding a token-economic and high-performing communication topology.
Extensive experiments across six benchmarks demonstrate that $\texttt{AgentPrune}$ $\textbf{(I)}$ achieves comparable results as state-of-the-art topologies at merely $\\$5.6$ cost compared to their $\\$43.7$, $\textbf{(II)}$ integrates seamlessly into existing multi-agent frameworks with $28.1\\%\sim72.8\\%\downarrow$ token reduction, and $\textbf{(III)}$ successfully defend against two types of agent-based adversarial attacks with $3.5\\%\sim10.8\\%\uparrow$ performance boost. The source code is available at \url{https://github.com/yanweiyue/AgentPrune}. Guibin Zhang, Yanwei Yue, Zhixun Li, Sukwon Yun, Guancheng Wan, Kun Wang 0056, Dawei Cheng, Jeffrey Xu Yu, Tianlong Chen 0001 |
ICLR | 2 |
| 2025 | G-Designer: Architecting Multi-agent Communication Topologies via Graph Neural NetworksabstractRecent advancements in large language model (LLM)-based agents have demonstrated that collective intelligence can significantly surpass the capabilities of individual agents, primarily due to well-crafted inter-agent communication topologies. Despite the diverse and high-performing designs available, practitioners often face confusion when selecting the most effective pipeline for their specific task: Which topology is the best choice for my task, avoiding unnecessary communication token overhead while ensuring high-quality solution? In response to this dilemma, we introduce G-Designer, an adaptive, efficient, and robust solution for multi-agent deployment, which dynamically designs task-aware, customized communication topologies. Specifically, G-Designer models the multi-agent system as a multi-agent network, leveraging a variational graph auto-encoder to encode both the nodes (agents) and a task-specific virtual node, and decodes a task-adaptive and high-performing communication topology. Extensive experiments on six benchmarks showcase that G-Designer is: (1) high-performing, achieving superior results on MMLU with accuracy at $84.50\%$ and on HumanEval with pass@1 at $89.90\%$; \textbf{(2) task-adaptive}, architecting communication protocols tailored to task difficulty, reducing token consumption by up to $95.33\%$ on HumanEval; and \textbf{(3) adversarially robust}, defending against agent adversarial attacks with merely $0.3\%$ accuracy drop. Guibin Zhang, Yanwei Yue, Xiangguo Sun, Guancheng Wan, Junfeng Fang, Kun Wang 0056, Tianlong Chen 0001, Dawei Cheng |
ICML | 2 |
| 2024 | Graph Lottery Ticket AutomatedabstractGraph Neural Networks (GNNs) have emerged as the leading deep learning models for graph-based representation learning. However, the training and inference of GNNs on large graphs remain resource-intensive, impeding their utility in real-world scenarios and curtailing their applicability in deeper and more sophisticated GNN architectures. To address this issue, the Graph Lottery Ticket (GLT) hypothesis assumes that GNN with random initialization harbors a pair of core subgraph and sparse subnetwork, which can yield comparable performance and higher efficiency to that of the original dense network and complete graph. Despite that GLT offers a new paradigm for GNN training and inference, existing GLT algorithms heavily rely on trial-and-error pruning rate tuning and scheduling, and adhere to an irreversible pruning paradigm that lacks elasticity. Worse still, current methods suffer scalability issues when applied to deep GNNs, as they maintain the same topology structure across all layers. These challenges hinder the integration of GLT into deeper and larger-scale GNN contexts. To bridge this critical gap, this paper introduces an $\textbf{A}$daptive, $\textbf{D}$ynamic, and $\textbf{A}$utomated framework for identifying $\textbf{G}$raph $\textbf{L}$ottery $\textbf{T}$ickets ($\textbf{AdaGLT}$). Our proposed method derives its key advantages and addresses the above limitations through the following three aspects: 1) tailoring layer-adaptive sparse structures for various datasets and GNNs, thus endowing it with the capability to facilitate deeper GNNs; 2) integrating the pruning and training processes, thereby achieving a dynamic workflow encompassing both pruning and restoration; 3) automatically capturing graph lottery tickets across diverse sparsity levels, obviating the necessity for extensive pruning parameter tuning. More importantly, we rigorously provide theoretical proofs to guarantee $\textbf{AdaGLT}$ to mitigate over-smoothing issues and obtain improved sparse structures in deep GNN scenarios. Extensive experiments demonstrate that $\textbf{AdaGLT}$ outperforms state-of-the-art competitors across multiple graph datasets of various scales and types, particularly in scenarios involving deep GNNs. Guibin Zhang, Kun Wang 0056, Wei Huang 0034, Yanwei Yue, Yang Wang 0015, Roger Zimmermann, Aojun Zhou, Dawei Cheng, Yuxuan Liang 0002 |
ICLR | 4 |
| 2024 | Two Heads Are Better Than One: Boosting Graph Sparse Training via Semantic and Topological AwarenessabstractGraph Neural Networks (GNNs) excel in various graph learning tasks but face computational challenges when applied to large-scale graphs. A promising solution is to remove non-essential edges to reduce the computational overheads in GNN. Previous literature generally falls into two categories: topology-guided and semantic-guided. The former maintains certain graph topological properties yet often underperforms on GNNs. % due to low integration with neural network training. The latter performs well at lower sparsity on GNNs but faces performance collapse at higher sparsity levels. With this in mind, we propose a new research line and concept termed **Graph Sparse Training** **(GST)**, which dynamically manipulates sparsity at the data level. Specifically, GST initially constructs a topology & semantic anchor at a low training cost, followed by performing dynamic sparse training to align the sparse graph with the anchor. We introduce the **Equilibria Sparsification Principle** to guide this process, balancing the preservation of both topological and semantic information. Ultimately, GST produces a sparse graph with maximum topological integrity and no performance degradation. Extensive experiments on 6 datasets and 5 backbones showcase that GST **(I)** identifies subgraphs at higher graph sparsity levels ($1.67\%\sim15.85\%$$\uparrow$) than state-of-the-art sparsification methods, **(II)** preserves more key spectral properties, **(III)** achieves $1.27-3.42\times$ speedup in GNN inference and **(IV)** successfully helps graph adversarial defense and graph lottery tickets. Guibin Zhang, Yanwei Yue, Kun Wang 0056, Junfeng Fang, Yongduo Sui, Kai Wang 0036, Yuxuan Liang 0002, Dawei Cheng, Shirui Pan, Tianlong Chen 0001 |
ICML | 2 |
| 2021 | Computational prediction and interpretation of both general and specific types of promoters in Escherichia coli by exploiting a stacked ensemble-learning frameworkabstractPromoters are short consensus sequences of DNA, which are responsible for transcription activation or the repression of all genes. There are many types of promoters in bacteria with important roles in initiating gene transcription. Therefore, solving promoter-identification problems has important implications for improving the understanding of their functions. To this end, computational methods targeting promoter classification have been established; however, their performance remains unsatisfactory. In this study, we present a novel stacked-ensemble approach (termed SELECTOR) for identifying both promoters and their respective classification. SELECTOR combined the composition of k-spaced nucleic acid pairs, parallel correlation pseudo-dinucleotide composition, position-specific trinucleotide propensity based on single-strand, and DNA strand features and using five popular tree-based ensemble learning algorithms to build a stacked model. Both 5-fold cross-validation tests using benchmark datasets and independent tests using the newly collected independent test dataset showed that SELECTOR outperformed state-of-the-art methods in both general and specific types of promoter prediction in Escherichia coli. Furthermore, this novel framework provides essential interpretations that aid understanding of model success by leveraging the powerful Shapley Additive exPlanation algorithm, thereby highlighting the most important features relevant for predicting both general and specific types of promoters and overcoming the limitations of existing 'Black-box' approaches that are unable to reveal causal relationships from large amounts of initially encoded features. Fuyi Li, ZongYuan Ge, Yanwei Yue, Morihiro Hayashida, Abdelkader Baggag, Halima Bensmail, Jiangning Song |
Briefings Bioinform. | 5 |