Ayse Küçükyilmaz

dblp:29/1044 · DBLP profile ↗
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12ranked-venue papers
2as first author
10since 2021 · last 2025
0000-0003-3202-6750ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 8 · 2 first-author · 6 since 2021Artificial intelligence and machine learning · 6 · 1 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Acceptability, Acceptance and Adoption of Telepresence Robots in Museums: The Museum Professionals' Perspectives
abstract
Telepresence robots have the potential to change our experiences in galleries and museums, allowing for a range of hybrid interactions for visitors and museum professionals, improving accessibility, offering activities or information, and providing a range of practical use cases (e.g. the robots augmenting museum exhibits).We present the results of 3 qualitative studies conducted in the UK exploring the acceptability (1 -interviews with museum professionals with no previous exposure to telepresence), acceptance (2 -focus groups for initial exposure to telepresence robots), and adoption (3 -interviews with museum professionals with long-term exposure to
Harriet R. Cameron, Gisela Reyes-Cruz, Anna-Maria Piskopani, Pepita Barnard, Andriana Boudouraki, Praminda Caleb-Solly, Simon Castle-Green, Joel E. Fischer, Richard Hyde, Ayse Küçükyilmaz, Horia A. Maior
CHI10
2025 An overview of high-resource automatic speech recognition methods and their empirical evaluation in low-resource environments
abstract
Deep learning methods for Automatic Speech Recognition (ASR) often rely on large-scale training datasets, which are typically unavailable in low-resource environments (LREs). This lack of sufficient and representative training data poses a significant challenge for applying ASR systems in specific domains categorized as LREs. In this paper, we provide a comprehensive overview and empirical analysis of state-of-the-art deep learning techniques for ASR, which are primarily designed for high-resource environments (HREs). Our aim is to explore their potential effectiveness in LRE settings. We focus on identifying key factors that influence the adaptation of HRE models to LRE tasks. To this end, we survey advanced deep learning models and conduct a comparative evaluation of their performance in LRE contexts. Additionally, we propose that pre-training ASR models on HRE datasets, followed by domain-specific fine-tuning on LRE data, can significantly enhance performance in data-scarce settings. Using LibriSpeech and WSJ as our HRE datasets, we evaluate these models on two LRE datasets: UASpeech for dysarthria speech and iCUBE, our novel human–robot interaction dataset. Our systematic experiments, involving varying dataset sizes for pre-training, demonstrate the efficacy of combining pre-training and fine-tuning strategies to improve recognition accuracy in LREs.
Kavan Fatehi, Mercedes Torres Torres, Ayse Küçükyilmaz
Speech Commun.3
2025 A Machine Learning Approach to Resolving Conflicts in Physical Human-Robot Interaction
abstract
As artificial intelligence techniques become more sophisticated, we anticipate that robots collaborating with humans will develop their own intentions, leading to potential conflicts in interaction. This development calls for advanced conflict resolution strategies in physical human–robot interaction (pHRI), a key focus of our research. We use a machine learning (ML) classifier to detect conflicts during co-manipulation tasks to adapt the robot’s behavior accordingly using an admittance controller. In our approach, we focus on two groups of interactions, namely “harmonious” and “conflicting,” corresponding respectively to the cases of the human and the robot working in harmony to transport an object when they aim for the same target, and human and robot are in conflict when human changes the manipulation plan, e.g. due to a change in the direction of movement or parking location of the object. Co-manipulation scenarios were designed to investigate the efficacy of the proposed ML approach, involving 20 participants. Task performance achieved by the ML approach was compared against three alternative approaches: (a) a rule-based (RB) Approach, where interaction behaviors were rule-derived from statistical distributions of haptic features; (b) an unyielding robot that is proactive during harmonious interactions but does not resolve conflicts otherwise, and (c) a passive robot which always follows the human partner. This mode of cooperation is known as “hand guidance” in pHRI literature and is frequently used in industrial settings for so-called “teaching” a trajectory to a collaborative robot. The results show that the proposed ML approach is superior to the others in task performance. However, a detailed questionnaire administered after the experiments, which contains several metrics, covering a spectrum of dimensions to measure the subjective opinion of the participants, reveals that the most preferred mode of interaction with the robot is surprisingly passive. This preference indicates a strong inclination toward an interaction mode that gives more control to humans and offers less demanding interaction, even if it is not the most efficient in task performance. Hence, there is a clear trade-off between task performance and the preferred mode of interaction of humans with a robot, and a well-balanced approach is necessary for designing effective pHRI systems in the future.
Enes Ulas Dincer, Zaid Al-Saadi, Yahya M. Hamad, Yusuf Aydin, Ayse Küçükyilmaz, Cagatay Basdogan
ACM Trans. Hum. Robot Interact.5
2025 Tangles: Unpacking Extended Collision Experiences with Soma Trajectories
abstract
We reappraise the idea of colliding with robots, moving from a position that tries to avoid or mitigate collisions to one that considers them an important facet of human interaction. We report on a soma design workshop that explored how our bodies could collide with telepresence robots, mobility aids and a quadruped robot. Based on our findings, we employed soma trajectories to analyse collisions as extended experiences that negotiate key transitions of consent, preparation, launch, contact, ripple, sting, untangle, debris and reflect. We then employed these ideas to analyse two collision experiences, an accidental collision between a person and a drone and the deliberate design of a robot to play with cats, revealing how real-world collisions involve the complex and ongoing entanglement of soma trajectories. We discuss how viewing collisions as entangled trajectories, or ‘tangles’, can be used analytically, as a design approach, and as a lens to broach ethical complexity.
Steve Benford, Rachael Garrett, Christine Li, Paul Tennent, Claudia Núñez-Pacheco, Ayse Küçükyilmaz, Vasiliki Tsaknaki, Kristina Höök, Praminda Caleb-Solly, Joe Marshall, Eike Schneiders, Kristina Popova, Jude Afana
ACM Trans. Comput. Hum. Interact.6
2024 Charting Ethical Tensions in Multispecies Technology Research through Beneficiary-Epistemology Space
abstract
While ethical challenges are widely discussed in HCI, far less is reported about the ethical processes that researchers routinely navigate. We reflect on a multispecies project that negotiated an especially complex ethical approval process. Cat Royale was an artist-led exploration of creating an artwork to engage audiences in exploring trust in autonomous systems. The artwork took the form of a robot that played with three cats. Gaining ethical approval required an extensive dialogue with three Institutional Review Boards (IRBs) covering computer science, veterinary science and animal welfare, raising tensions around the welfare of the cats, perceived benefits and appropriate methods, and reputational risk to the University. To reveal these tensions we introduce beneficiary-epistemology space, that makes explicit who benefits from research (humans or animals) and underlying epistemologies. Positioning projects and IRBs in this space can help clarify tensions and highlight opportunities to recruit additional expertise.
Steve Benford, Clara Mancini, Alan Chamberlain, Eike Schneiders, Simon Castle-Green, Joel E. Fischer, Ayse Küçükyilmaz, Guido Salimbeni, Victor Zhi Heung Ngo, Pepita Barnard, Matt Adams, Nick Tandavanitj, Ju Row Farr
CHI7
2023 Resolving Conflicts During Human-Robot Co-Manipulation
abstract
This paper proposes a machine learning (ML) approach to detect and resolve motion conflicts that occur between a human and a proactive robot during the execution of a physically collaborative task. We train a random forest classifier to distinguish between harmonious and conflicting human-robot interaction behaviors during object co-manipulation. Kinesthetic information generated through the teamwork is used to describe the interactive quality of collaboration. As such, we demonstrate that features derived from haptic (force/torque) data are sufficient to classify if the human and the robot harmoniously manipulate the object or they face a conflict. A conflict resolution strategy is implemented to get the robotic partner to proactively contribute to the task via online trajectory planning whenever interactive motion patterns are harmonious, and to follow the human lead when a conflict is detected. An admittance controller regulates the physical interaction between the human and the robot during the task. This enables the robot to follow the human passively when there is a conflict. An artificial potential field is used to proactively control the robot motion when partners work in harmony. An experimental study is designed to create scenarios involving harmonious and conflicting interactions during collaborative manipulation of an object, and to create a dataset to train and test the random forest classifier. The results of the study show that ML can successfully detect conflicts and the proposed conflict resolution mechanism reduces human force and effort significantly compared to the case of a passive robot that always follows the human partner and a proactive robot that cannot resolve conflicts.
Zaid Al-Saadi, Yahya M. Hamad, Yusuf Aydin, Ayse Küçükyilmaz, Cagatay Basdogan
HRI4
2023 LABERT: A Combination of Local Aggregation and Self-Supervised Speech Representation Learning for Detecting Informative Hidden Units in Low-Resource ASR Systems
abstract
With advances in deep learning methodologies, Automatic Speech Recognition (ASR) systems have seen impressive results. However, ASR in Low-Resource Environments (LREs) are challenged by a lack of training data for the specific target domain. We propose that data sampling criteria for choosing more informative speech samples can be critical to addressing the problem of training data bottleneck. Our proposed Local Aggregation BERT (LABERT) method for self-supervised speech representation learning fuses an active learning model with an adapted local aggregation metric. Active learning is used to pick informative speech units, whereas the aggregation metric forces the model to move similar data together in the latent space while separating dissimilar instances to detect hidden units in LRE tasks. We evaluate LABERT with two LRE datasets: I-CUBE and UASpeech to explore the performance of our model in the LRE ASR problems.
Kavan Fatehi, Ayse Küçükyilmaz
INTERSPEECH2
2022 Push-to-See: Learning Non-Prehensile Manipulation to Enhance Instance Segmentation via Deep Q-Learning
abstract
Efficient robotic manipulation of objects for sorting and searching often rely upon how well the objects are perceived and the available grasp poses. The challenge arises when the objects are irregular, have similar visual features (e.g., textureless objects) and the scene is densely cluttered. In such cases, non-prehensile manipulation (e.g., pushing) can facilitate grasping or searching by improving object perception and singulating the objects from the clutter via physical interaction. The current robotics literature in interactive segmentation focuses solely on isolated cases, where the central aim is on searching or singulating a single target object, or segmenting sparsely cluttered scenes, mainly through matching visual futures in successive scenes before and after the robotic interaction. On the other hand, in this paper, we introduce the first interactive segmentation model in the literature that can autonomously enhance the instance segmentation of such challenging scenes as a whole via optimising a Q-value function that predicts appropriate pushing actions for singulation. We achieved this by training a deep reinforcement learning model with reward signals generated by a Mask-RCNN trained solely on depth images. We evaluated our model in experiments by comparing its success on segmentation quality with a heuristic baseline, as well as the state-of-the-art Visual Pushing and Grasping (VPG) model [1]. Our model significantly outperformed both baselines in all benchmark scenarios. Furthermore, decreasing the segmentation error inherently enabled the autonomous singulation of the scene as a whole. Our evaluation experiments also serve as a benchmark for interactive segmentation research.
Baris Serhan, Harit Pandya, Ayse Küçükyilmaz, Gerhard Neumann
ICRA3
2022 ScoutWav: Two-Step Fine-Tuning on Self-Supervised Automatic Speech Recognition for Low-Resource Environments
abstract
Recent improvements in Automatic Speech Recognition (ASR) systems obtain extraordinary results. However, there are specific domains where training data can be either limited or not representative enough, which are known as Low-Resource Environments (LRE). In this paper, we present ScoutWav, a network that integrates context-based word boundaries with self-supervised learning, wav2vec 2.0, to present a low-resource ASR model. First, we pre-train a model on High-Resource Environment (HRE) datasets and then fine-tune with the LRE datasets to obtain context-based word boundaries. The resulting word boundaries are used for fine-tuning with a pre-trained and iteratively refined wav2vec 2.0 to learn appropriate representations for the downstream ASR task. Our refinement strategy for wav2vec 2.0 comes determined by using canonical correlation analysis (CCA) to detect which layers need updating. This dynamic refinement allows wav2vec 2.0 to learn more descriptive LRE-based representations. Finally, the learned representations in the two-step fine-tuned wav2vec 2.0 framework are fed back to the Scout Network for the downstream task. We carried out experiments with two different LRE datasets: I-CUBE and UASpeech. Our experiments demonstrate that using the target domain word boundary after pre-training and automatic layer analysis, ScoutWav shows up to 12% relative WER reduction on the LR data.
Kavan Fatehi, Mercedes Torres Torres, Ayse Küçükyilmaz
INTERSPEECH3
2021 Intent-Aware Predictive Haptic Guidance and its Application to Shared Control Teleoperation
abstract
This paper presents a haptic shared control paradigm that modulates the level of robotic guidance, based on predictions of human motion intentions. The proposed method incorporates robot trajectories learned from human demonstrations and dynamically adjusts the level of robotic assistance based on how closely the detected intentions match these trajectories. An experimental study is conducted to demonstrate the paradigm on a teleoperated pick-and-place task using a Franka Emika Panda robot arm, controlled via a 3D Systems Touch X haptic interface. In the experiment, the human operator teleoperates a remote robot arm while observing the environment on a 2D screen. While the human teleoperates the robot arm, the objects are tracked, and the human’s motion intentions (e.g., which object will be picked or which bin will be approached) are predicted using a Deep Q-Network (DQN). The predictions are made considering the current robot state and baseline robot trajectories that are learned from human demonstrations using Probabilistic Movement Primitives (ProMPs). The detected intentions are then used to condition the ProMP trajectories to modulate the movement and accommodate changing object configurations. Consequently, the system generates adaptive force guidance as weighted virtual fixtures that are rendered on the haptic device. The outcomes of the user study, conducted with 12 participants, indicate that the proposed paradigm can successfully guide users to robust grasping configurations and brings better performance by reducing the number of grasp attempts and improving trajectory smoothness and length.
Kim Tien Ly, P. Mithun, Harit Pandya, Gerhard Neumann, Ayse Küçükyilmaz
RO-MAN5
2015 One-shot assistance estimation from expert demonstrations for a shared control wheelchair system
abstract
An emerging research problem in the field of assistive robotics is the design of methodologies that allow robots to provide human-like assistance to the users. Especially within the rehabilitation domain, a grand challenge is to program a robot to mimic the operation of an occupational therapist, intervening with the user when necessary so as to improve the therapeutic power of the assistive robotic system. We propose a method to estimate assistance policies from expert demonstrations to present human-like intervention during navigation in a powered wheelchair setup. For this purpose, we constructed a setting, where a human offers assistance to the user over a haptic shared control system. The robot learns from human assistance demonstrations while the user is actively driving the wheelchair in an unconstrained environment. We train a Gaussian process regression model to learn assistance commands given past and current actions of the user and the state of the environment. The results indicate that the model can estimate human assistance after only a single demonstration, i.e. in one-shot, so that the robot can help the user by selecting the appropriate assistance in a human-like fashion.
Ayse Küçükyilmaz, Yiannis Demiris
RO-MAN1
2011 Conveying intentions through haptics in human-computer collaboration
abstract
Haptics has been used as a natural way for humans to communicate with computers in collaborative virtual environments. Human-computer collaboration is typically achieved by sharing control of the task between a human and a computer operator. An important research challenge in the field addresses the need to realize intention recognition and response, which involves a decision making process between the partners. In an earlier study, we implemented a dynamic role exchange mechanism, which realizes decision making by means of trading the parties' control levels on the task. This mechanism proved to show promise of a more intuitive and comfortable communication. Here, we extend our earlier work to further investigate the utility of a role exchange mechanism in dynamic collaboration tasks. An experiment with 30 participants was conducted to compare the utility of a role exchange mechanism with that of a shared control scheme where the human and the computer share control equally at all times. A no guidance condition is considered as a base case to present the benefits of these two guidance schemes more clearly. Our experiment show that the role exchange scheme maximizes the efficiency of the user, which is the ratio of the work done by the user within the task to the energy spent by her. Furthermore, we explored the added benefits of explicitly displaying the control state by embedding visual and vibrotactile sensory cues on top of the role exchange scheme. We observed that such cues decrease performance slightly, probably because they introduce an extra cognitive load, yet they improve the users' sense of collaboration and interaction with the computer. These cues also create a stronger sense of trust for the user towards her partner's control over the task.
Ayse Küçükyilmaz, Tevfik Metin Sezgin, Cagatay Basdogan
World Haptics1