Fan Yang 0032

dblp:29/3081-32 · DBLP profile ↗
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15ranked-venue papers
12as first author
11since 2021 · last 2026
0000-0001-7185-5688ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 10 · 8 first-author · 7 since 2021Artificial intelligence and machine learning · 6 · 4 first-author · 4 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author
YearPublicationVenuePosition
2026 T-MSA: Transformer-Driven Multi-Strategy Adaptive Microarchitecture Design Space Exploration
abstract
The design of modern processors ignores the topological relationships among all design parameters, leading to significant simulation costs wasted on invalid designs. Therefore, we propose the T-MSA to address this issue. It is a Transformer-driven multi-strategy adaptive design space exploration scheme. A customized lightweight Transformer (LiteFormer) is devised to model topological relationships among arbitrary design parameters, constructing an implicit interaction graph in the latent space. Secondly, we design a dynamic active learning (DynamicAL) strategy to extract sparse and high-quality initial points via sparse centroid initialization and hybrid sampling. Finally, a triple Pareto frontier acquisition function (TriPFAF) is devised to guide optimization direction based on gains from three types of Pareto frontiers, dynamically balancing exploration and exploitation. We conducted rigorous experiments on two BOOM evaluation platforms, demonstrating that T-MSA efficiently and comprehensively optimizes the performance-power-area (PPA) objective. The designs it identifies achieve significant improvements over state-of-the-art DSE algorithms on Pareto hypervolume (HV). When attaining the same HV value, T-MSA outperforms BOOM-Explorer by 188.24% and 133.33% on two platforms.
Fan Yang 0032, Xiaochuan Li 0001, Cong Xu 0001, RenGang Li, Baoyu Fan
DATE3
2026 FieldWorkArena: Agentic AI Benchmark for Real Field Work Tasks
Atsunori Moteki, Akiyoshi Uchida, Shoichi Masui, Fan Yang 0032, Kanji Uchino, Yueqi Song, Yonatan Bisk, Graham Neubig, Ikuo Kusajima, Yasuto Watanabe, Hiroyuki Ishida, Koki Nakagawa, Shan Jiang 0006
ICPR (4)5
2026 Unsupervised Discovery of Long-Term Spatiotemporal Periodic Workflows in Human Activities
abstract
Periodic human activities with implicit workflows are common in manufacturing, sports, and daily life. While short-term periodic activities—characterized by simple structures and high-contrast patterns—have been widely studied, long-term periodic workflows with low-contrast patterns remain largely underexplored. To bridge this gap, we introduce the first benchmark comprising 580 multimodal human activity sequences featuring long-term periodic workflows. The benchmark supports three evaluation tasks aligned with real-world applications: unsupervised periodic workflow detection, task completion tracking, and procedural anomaly detection. We also propose a lightweight, training-free baseline for modeling diverse periodic workflow patterns. Experiments show that: (i) our benchmark presents significant challenges to both unsupervised periodic detection methods and zero-shot approaches based on powerful large language models (LLMs); (ii) our baseline outperforms competing methods by a substantial margin in all evaluation tasks; and (iii) in real-world applications, our baseline demonstrates deployment advantages on par with traditional supervised workflow detection approaches, eliminating the need for annotation and retraining. Our project page is https://sites.google.com/view/periodicworkflow.
Fan Yang 0032, Quanting Xie, Atsunori Moteki, Shoichi Masui, Shan Jiang 0006, Kanji Uchino, Yonatan Bisk, Graham Neubig
WACV1
2025 YOWO: You Only Walk Once to Jointly Map an Indoor Scene and Register Ceiling-Mounted Cameras
abstract
Using ceiling-mounted cameras (CMCs) for indoor visual capturing opens up a wide range of applications. However, registering CMCs to the target scene layout presents a challenging task. While manual registration with specialized tools is inefficient and costly, automatic registration with visual localization may yield poor results when visual ambiguity exists. To alleviate these issues, we propose a novel solution for jointly mapping an indoor scene and registering CMCs to the scene layout. Our approach involves equipping a mobile agent with a head-mounted RGB-D camera to traverse the entire scene once and synchronize CMCs to capture this mobile agent. The egocentric videos generate world-coordinate agent trajectories and the scene layout, while the videos of CMCs provide pseudo-scale agent trajectories and CMC relative poses. By correlating all the trajectories with their corresponding timestamps, the CMC relative poses can be aligned to the world-coordinate scene layout. Based on this initialization, a factor graph is customized to enable the joint optimization of ego-camera poses, scene layout, and CMC poses. We also develop a new dataset, setting the first benchmark for collaborative scene mapping and CMC registration. Experimental results indicate that our method not only effectively accomplishes two tasks within a unified framework, but also jointly enhances their performance. We thus provide a reliable tool to facilitate downstream position-aware applications.
Fan Yang 0032, Sosuke Yamao, Ikuo Kusajima, Atsunori Moteki, Shoichi Masui, Shan Jiang 0006
IEEE Trans. Circuits Syst. Video Technol.1
2024 Enhancing Multi-Camera Gymnast Tracking Through Domain Knowledge Integration
abstract
We present a robust multi-camera gymnast tracking, which has been applied at international gymnastics championships for gymnastics judging. Despite considerable progress in multi-camera tracking algorithms, tracking gymnasts presents unique challenges: 1) due to space restrictions, only a limited number of cameras can be installed in the gymnastics stadium; and 2) due to variations in lighting, background, uniforms, and occlusions, multi-camera gymnast detection may fail in certain views and only provide valid detections from two opposing views. These factors complicate the accurate determination of a gymnast’s 3D trajectory using conventional multi-camera triangulation. To alleviate this issue, we incorporate gymnastics domain knowledge into our tracking solution. Given that a gymnast’s 3D center typically lies within a predefined vertical plane during much of their performance, we can apply a ray-plane intersection to generate coplanar 3D trajectory candidates for opposing-view detections. More specifically, we propose a novel cascaded data association (DA) paradigm that employs triangulation to generate 3D trajectory candidates when cross-view detections are sufficient, and resort to the ray-plane intersection when they are insufficient. Consequently, coplanar candidates are used to compensate for uncertain trajectories, thereby minimizing tracking failures. The robustness of our method is validated through extensive experimentation, demonstrating its superiority over existing methods in challenging scenarios. Furthermore, our gymnastics judging system, equipped with this tracking method, has been successfully applied to recent Gymnastics World Championships, earning significant recognition from the International Gymnastics Federation.
Fan Yang 0032, Shigeyuki Odashima, Shoichi Masui, Ikuo Kusajima, Sosuke Yamao, Shan Jiang 0006
IEEE Trans. Circuits Syst. Video Technol.1
2023 Is Weakly-Supervised Action Segmentation Ready for Human-Robot Interaction? No, Let's Improve It with Action-Union Learning
abstract
Action segmentation plays an important role in enabling robots to automatically understand human activities. To train the action recognition model, while obtaining action labels for all frames is costly, annotating timestamp labels for weak supervision is cost-effective. However, existing methods may not fully utilize timestamp labels, which leads to insufficient performance. To alleviate this issue, we proposed a novel learning pattern in our training stage, which maximizes the probability of action union of surrounding timestamps for unlabeled frames. In our inference stage, we provided a new refinement solution to generate better hard-assigned action classes from soft-assigned predictions. Importantly, our methods are model-agnostic and can be applied to existing frameworks. On three commonly used action-segmentation data, our method outperforms previous timestamp-supervision methods and achieves new state-of-the-art performance. More-over, our method uses less than 1% of fully-supervised labels to obtain comparable or even better results.
Fan Yang 0032, Shigeyuki Odashima, Shoichi Masui, Shan Jiang 0006
IROS1
2023 Hard to Track Objects with Irregular Motions and Similar Appearances? Make It Easier by Buffering the Matching Space
abstract
We propose a Cascaded Buffered IoU (C-BIoU) tracker to track multiple objects that have irregular motions and indistinguishable appearances. When appearance features are unreliable and geometric features are confused by irregular motions, applying conventional Multiple Object Tracking (MOT) methods may generate unsatisfactory results. To address this issue, our C-BIoU tracker adds buffers to expand the matching space of detections and tracks, which mitigates the effect of irregular motions in two aspects: one is to directly match identical but non-overlapping detections and tracks in adjacent frames, and the other is to compensate for the motion estimation bias in the matching space. In addition, to reduce the risk of overexpansion of the matching space, cascaded matching is employed: first matching alive tracks and detections with a small buffer, and then matching unmatched tracks and detections with a large buffer. Despite its simplicity, our C-BIoU tracker works surprisingly well and achieves state-of-the-art results on MOT datasets that focus on irregular motions and indistinguishable appearances. Moreover, the C-BIoU tracker is the dominant component for our 2ndplace solution in the CVPR’22 SoccerNet MOT and the ECCV’22 MOTComplex DanceTrack challenges. Finally, we analyze the limitation of our C-BIoU tracker in ablation studies and discuss its application scope.
Fan Yang 0032, Shigeyuki Odashima, Shoichi Masui, Shan Jiang 0006
WACV1
2023 A unified multi-view multi-person tracking framework
abstract
Despite significant developments in 3D multi-view multi-person (3D MM) tracking, current frameworks separately target footprint tracking, or pose tracking. Frameworks designed for the former cannot be used for the latter, because they directly obtain 3D positions on the ground plane via a homography projection, which is inapplicable to 3D poses above the ground. In contrast, frameworks designed for pose tracking generally isolate multi-view and multi-frame associations and may not be sufficiently robust for footprint tracking, which utilizes fewer key points than pose tracking, weakening multi-view association cues in a single frame. This study presents a unified multi-view multi-person tracking framework to bridge the gap between footprint tracking and pose tracking. Without additional modifications, the framework can adopt monocular 2D bounding boxes and 2D poses as its input to produce robust 3D trajectories for multiple persons. Importantly, multi-frame and multi-view information are jointly employed to improve association and triangulation. Our framework is shown to provide state-of-the-art performance on the Campus and Shelf datasets for 3D pose tracking, with comparable results on the WILDTRACK and MMPTRACK datasets for 3D footprint tracking.
Fan Yang 0032, Shigeyuki Odashima, Sosuke Yamao, Hiroaki Fujimoto, Shoichi Masui, Shan Jiang 0006
Comput. Vis. Media1
2022 Tackling multiple object tracking with complicated motions - Re-designing the integration of motion and appearance
Fan Yang 0032, Zheng Wang 0007, Yang Wu 0001, Sakriani Sakti, Satoshi Nakamura 0001
Image Vis. Comput.1
2021 ReMOT: A model-agnostic refinement for multiple object tracking
Fan Yang 0032, Sakriani Sakti, Yang Wu 0001, Satoshi Nakamura 0001
Image Vis. Comput.1
2021 Instance-Level Heterogeneous Domain Adaptation for Limited-Labeled Sketch-to-Photo Retrieval
abstract
Although sketch-to-photo retrieval has a wide range of applications, it is costly to obtain paired and rich-labeled ground truth. Differently, photo retrieval data is easier to acquire. Therefore, previous works pre-train their models on rich-labeled photo retrieval data (i.e., source domain) and then fine-tune them on the limited-labeled sketch-to-photo retrieval data (i.e., target domain). However, without co-training source and target data, source domain knowledge might be forgotten during the fine-tuning process, while simply co-training them may cause negative transfer due to domain gaps. Moreover, identity label spaces of source data and target data are generally disjoint and therefore conventional category-level Domain Adaptation (DA) is not directly applicable. To address these issues, we propose an Instance-level Heterogeneous Domain Adaptation (IHDA) framework. We apply the fine-tuning strategy for identity label learning, aiming to transfer the instance-level knowledge in an inductive transfer manner. Meanwhile, labeled attributes from the source data are selected to form a shared label space for source and target domains. Guided by shared attributes, DA is utilized to bridge cross-dataset domain gaps and heterogeneous domain gaps, which transfers instance-level knowledge in a transductive transfer manner. Experiments show that our method has set a new state of the art on three sketch-to-photo image retrieval benchmarks without extra annotations, which opens the door to train more effective models on limited-labeled heterogeneous image retrieval tasks.
Fan Yang 0032, Yang Wu 0001, Zheng Wang 0007, Sakriani Sakti, Satoshi Nakamura 0001
IEEE Trans. Multim.1
2020 Using Panoramic Videos for Multi-Person Localization and Tracking In A 3D Panoramic Coordinate
abstract
3D panoramic multi-person localization and tracking are prominent in many applications, however, conventional methods using LiDAR equipment could be economically expensive and also computationally inefficient due to the processing of point cloud data. In this work, we propose an effective and efficient approach at a low cost. First, we obtain panoramic videos with four normal cameras. Then, we transform human locations from a 2D panoramic image coordinate to a 3D panoramic camera coordinate using camera geometry and human bio-metric property (i.e., height). Finally, we generate 3D tracklets by associating human appearance and 3D trajectory. We verify the effectiveness of our method on three datasets including a new one built by us, in terms of 3D single-view multi-person localization, 3D single-view multi-person tracking, and 3D panoramic multi-person localization and tracking. Our code and dataset are available at https://github.com/fandulu/MPLT.
Fan Yang 0032, Feiran Li, Yang Wu 0001, Sakriani Sakti, Satoshi Nakamura 0001
ICASSP1
2019 Make Skeleton-based Action Recognition Model Smaller, Faster and Better
abstract
Although skeleton-based action recognition has achieved great success in recent years, most of the existing methods may suffer from a large model size and slow execution speed. To alleviate this issue, we analyze skeleton sequence properties to propose a Double-feature Double-motion Network (DD-Net) for skeleton-based action recognition. By using a lightweight network structure (i.e., 0.15 million parameters), DD-Net can reach a super fast speed, as 3,500 FPS on an ordinary GPU (e.g., GTX 1080Ti), or, 2,000 FPS on an ordinary CPU (e.g., Intel E5-2620). By employing robust features, DD-Net achieves state-of-the-art performance on our experiment datasets: SHREC (i.e., hand actions) and JHMDB (i.e., body actions). Our code is on https://github.com/fandulu/DD-Net.
Fan Yang 0032, Yang Wu 0001, Sakriani Sakti, Satoshi Nakamura 0001
MMAsia1
2018 Depth-Based 3D Hand Pose Estimation: From Current Achievements to Future Goals
abstract
In this paper, we strive to answer two questions: What is the current state of 3D hand pose estimation from depth images? And, what are the next challenges that need to be tackled? Following the successful Hands In the Million Challenge (HIM2017), we investigate the top 10 state-of-the-art methods on three tasks: single frame 3D pose estimation, 3D hand tracking, and hand pose estimation during object interaction. We analyze the performance of different CNN structures with regard to hand shape, joint visibility, view point and articulation distributions. Our findings include: (1) isolated 3D hand pose estimation achieves low mean errors (10 mm) in the view point range of [70, 120] degrees, but it is far from being solved for extreme view points; (2) 3D volumetric representations outperform 2D CNNs, better capturing the spatial structure of the depth data; (3) Discriminative methods still generalize poorly to unseen hand shapes; (4) While joint occlusions pose a challenge for most methods, explicit modeling of structure constraints can significantly narrow the gap between errors on visible and occluded joints.
Shanxin Yuan, Guillermo Garcia-Hernando, Björn Stenger, Gyeongsik Moon, Ju Yong Chang, Kyoung Mu Lee, Pavlo Molchanov 0001, Jan Kautz, Sina Honari, Liuhao Ge, Junsong Yuan 0001, Xinghao Chen 0001, Guijin Wang, Fan Yang 0032, Kai Akiyama, Yang Wu 0001, Qingfu Wan, Meysam Madadi, Sergio Escalera, Shile Li, Dongheui Lee, Iasonas Oikonomidis, Antonis A. Argyros, Tae-Kyun Kim 0001
CVPR14
2017 A Hierarchical Mixture Density Network
Fan Yang 0032, Jaymar Soriano, Takatomi Kubo, Kazushi Ikeda
ICONIP (4)1