VLDB 2026 Research / reviewers in the wild / expert
Vítezslav Beran
dblp:29/4081
· DBLP profile ↗
15ranked-venue papers
1as first author
4since 2021 · last 2026
0000-0002-7495-6932ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 10 · 1 first-author · 4 since 2021Artificial intelligence and machine learning · 9 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 4Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 since 2021Systems, architecture and hardware · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Exploring Co-located Collaborative Visual Programming of Industrial Robotic Workplaces in Handheld ARabstractContemporary robotic workplaces are increasingly complex, involving multiple robots, machines, and digital services. Their setup and adaptation demand collaboration across domains, yet domain experts with essential process knowledge are typically non-programmers. Prior research in end-user robot programming has simplified individual task specification, but little is known about how multiple users coordinate and maintain shared awareness when programming together. Zdenek Materna, Michal Kapinus, Daniel Bambusek, Vítezslav Beran, Pavel Smrz |
CHI | 4 |
| 2023 | How Do I Get There? Overcoming Reachability Limitations of Constrained Industrial Environments in Augmented Reality ApplicationsabstractThe paper presents an approach for handheld augmented reality in constrained industrial environments, where it might be hard or even impossible to reach certain poses within a workspace. Therefore, a user might be unable to see or interact with some digital content in applications like visual robot programming, robotic program visualizations, or workspace annotation. To overcome this limitation, we propose a temporal switching to a non-immersive virtual reality that allows the user to see the virtual counterpart of the workspace from any angle and distance, where the viewpoint is controlled using a unique combination of on-screen controls complemented by the physical motion of the handheld device. Using such a combination, the user can position the virtual camera roughly to the desired pose using the on-screen controls and then continue working just as in augmented reality. To explore how people would use it and what the benefits would be over pure augmented reality, we chose a representative task of object alignment and conducted a study. The results revealed that mainly physical demands, which is often a limiting factor for handheld augmented reality, could be reduced and that the usability and utility of the approach are rated as high. In addition, suggestions for improving the user interface were proposed and discussed. Daniel Bambusek, Zdenek Materna, Michal Kapinus, Vítezslav Beran, Pavel Smrz |
VR | 4 |
| 2022 | Handheld Augmented Reality: Overcoming Reachability Limitations by Enabling Temporal Switching to Virtual RealityabstractThe paper presents an approach for handheld augmented reality in constrained industrial environments, where it might be hard or even impossible to reach certain poses within a workspace. Therefore, a user might not be able to see or interact with some digital content in applications like visual robot programming, robotic program visualizations, or workspace annotation. To overcome this limitation, we propose a temporal switching to a non-immersive virtual reality, enabling the user to see the workspace from any angle and distance. To explore how people would use it and what the benefits would be over pure augmented reality, we chose a representative task of object alignment and conducted a study. The results revealed that mainly physical demands, which is often a limiting factor for handheld augmented reality, could be reduced and that the usability and utility of the approach are rated as high. In the next iteration, we want to investigate other possibilities of controlling the viewpoint in the virtual environment, as the current approach has potential for improvements. Daniel Bambusek, Zdenek Materna, Michal Kapinus, Vítezslav Beran, Pavel Smrz |
HRI | 4 |
| 2022 | Improved Indirect Virtual Objects Selection Methods for Cluttered Augmented Reality Environments on Mobile DevicesabstractThe problem of selecting virtual objects within augmented reality on handheld devices has been tackled multiple times. However, evaluations were carried out on purely synthetic tasks with uniformly placed homogeneous objects, often located on a plane and with none or low occlusions. This paper presents two novel approaches to indirect object selection dealing with highly occluded objects with large spatial distribution variability and heterogeneous size and appearance. The methods are de-signed to enable long-term usage with a tablet-like device. One method is based on a spatially anchored hierarchy menu, and the other utilizes a crosshair and a side menu that shows candidate objects according to a custom-developed metric. The proposed approaches are compared with direct touch in the context of spatial visual programming of collaborative robots problem, on a realistic workplace and a common robotic task. The preliminary evaluation indicates that the main benefit of the proposed indirect methods could be their higher precision and higher selection confidence for the user. Michal Kapinus, Daniel Bambusek, Zdenek Materna, Vítezslav Beran, Pavel Smrz |
HRI | 4 |
| 2020 | Working Progress towards Lawn Mower Automation
Alfredo Chávez Plascencia, Vítezslav Beran, Jaroslav Rozman, Aguilar Acosta Armando |
ICINCO | 2 |
| 2019 | Effective Remote Drone Control using Augmented VirtualityabstractSince the remote drones control is mentally very demanding, supporting the pilot with both, first person view (FPV) and third person view (TPV) of the drone may help the pilot with orientation capability during the mission. Therefore, we present a system that is based on augmented virtuality technology, where real data from the drone are integrated into the virtual 3D environment model (video-stream, 3D structures, location information). In our system, the pilot is mostly piloting the drone using FPV, but can whenever switch to TPV in order to freely look around the situation of poor orientation. The proposed system also enables efficient mission planning, where the pilot can define 3D areas with different potential security risks or set navigation waypoints, which will be used during the mission to navigate in defined zones and visualize the overall situation in the virtual scene augmented by online real data. Kamil Sedlmajer, Daniel Bambusek, Vítezslav Beran |
CHIRA | 3 |
| 2019 | Combining Interactive Spatial Augmented Reality with Head-Mounted Display for End-User Collaborative Robot ProgrammingabstractThis paper proposes an intuitive approach for collaborative robot end-user programming using a combination of interactive spatial augmented reality (ISAR) and headmounted display (HMD). It aims to reduce user's workload and to let the user program the robot faster than in classical approaches (e.g. kinesthetic teaching). The proposed approach, where user is using a mixed-reality HMD - Microsoft HoloLens - and touch-enabled table with SAR projected interface as input devices, is compared to a baseline approach, where robot's arms and a touch-enabled table are used as input devices. Main advantages of the proposed approach are the possibility to program the collaborative workspace without the presence of the robot, its speed in comparison to the kinesthetic teaching and an ability to quickly visualize learned program instructions, in form of virtual objects, to enhance the users' orientation within those programs. The approach was evaluated on a set of 20 users using the within-subject experiment design. Evaluation consisted of two pick and place tasks, where users had to start from the scratch as well as to update the existing program. Based on the experiment results, the proposed approach is better in qualitative measures by 33.84% and by 28.46% in quantitative measures over the baseline approach for both tasks. Daniel Bambusek, Zdenek Materna, Michal Kapinus, Vítezslav Beran, Pavel Smrz |
RO-MAN | 4 |
| 2019 | Spatially Situated End-User Robot Programming in Augmented RealityabstractNowadays, industrial robots are being programmed using proprietary tools developed by robot manufacturer. A skilled robot programmer is needed to create even as simple task as pick a well-known object and put it somewhere else. Contrary, in every-day life people are using end-user programming to make different electronic devices work in expected manner, without even noticing they are actually programming. We propose augmented reality-enabled end-user programming system allowing regular shop-floor workers to program industrial robotic tasks. The user interface prototype for this system was evaluated in the user study with 7 participants with respect to usability, mental workload and user experience. Michal Kapinus, Vítezslav Beran, Zdenek Materna, Daniel Bambusek |
RO-MAN | 2 |
| 2018 | Interactive Spatial Augmented Reality in Collaborative Robot Programming: User Experience EvaluationabstractThis paper presents a novel approach to interaction between human workers and industrial collaborative robots. The proposed approach addresses problems introduced by existing solutions for robot programming. It aims to reduce the mental demands and attention switches by centering all interaction in a shared workspace, combining various modalities and enabling interaction with the system without any external devices. The concept allows simple programming in the form of setting program parameters using spatial augmented reality for visualization and a touch-enabled table and robotic arms as input devices. We evaluated the concept utilizing a user experience study with six participants (shop-floor workers). All participants were able to program the robot and to collaborate with it using the program they parametrized. The final goal is to create a distraction-free, usable and low-effort interface for effective human-robot collaboration, enabling any ordinary skilled worker to customize the robot's program to changes in production or to personal (e.g. ergonomic) needs. Zdenek Materna, Michal Kapinus, Vítezslav Beran, Pavel Smrz, Pavel Zemcík |
RO-MAN | 3 |
| 2016 | Simplified industrial robot programming: Effects of errors on multimodal interaction in WoZ experimentabstractThis paper presents results of an exploratory study comparing various modalities employed in an industrial-like robot-human shared workplace. Experiments involved 39 participants who used a touch table, a touch display, hand gestures, a 6D pointing device, and a robot arm to show the robot how to assemble a simple product. To rule out a potential dependence of results on the number of misrecognized actions (resulting, e.g., from unreliable gesture recognition), a controlled amount of interaction errors was introduced. A Wizard-of-Oz setting with three user groups differing in the amount of simulated recognition errors helped us to show that hand gestures and 6D pointing are the fastest modalities that are also generally preferred by users for setting parameters of certain robot operations. Zdenek Materna, Michal Kapinus, Michal Spanel, Vítezslav Beran, Pavel Smrz |
RO-MAN | 4 |
| 2015 | Depth-Based Filtration for Tracking Boost
David Chrapek, Vítezslav Beran, Pavel Zemcík |
ACIVS | 2 |
| 2015 | Quality assurance in large collections of video sequencesabstractIn the modern digital cinema production, extremely large volumes (in order of 10s of TB) of footage data are captured every day. The process of cataloging and reviewing such footage is nowadays largely manual and time consuming process. In our work, we aim at technical quality aspects, such as correct exposure, color compatibility of adjacent shots, and focusing. The main goal is to assist the reviewing process by providing shot quality meta-data and possibly ordering or even culling significant portion of the data from the review, as better quality shot of the same scene exists. However, in order to meaningfully compare technical quality, temporal shot synchronization needs to be performed first. We propose a fast and robust method for time synchronization of video sequences, capturing similar scenes, which arise naturally in digital cinema production. The method is tested on an extensive library of sequences and its performance is evaluated. We further present a preview of application of the proposed method to detecting focusing errors. Lukás Polok, Lukas Klicnar, Vítezslav Beran, Pavel Smrz, Pavel Zemcík |
ICIP | 3 |
| 2014 | Comparison of Different Powered-wheelchair Control Modes for Individuals with Severe Motor ImpairmentsabstractThis paper presents the preliminary evaluation of different powered-wheelchair control modes for individuals with severe motor impediments. To this end, a C400 Permobil wheelchair has been updated with a control command communication interface and equipped with a scanning laser sensor to carry out the automation algorithms that are part of the robot operating system framework. A pilot test was performed with three different modalities; hand-joystick mode, tongue-joystick mode and autonomous mode. The results of the tests have proven the feasibility of using a power wheelchair either autonomously or controlled by users interchangeably in order to continue the development towards a better user/wheelchair shared-control paradigm. Alfredo Chávez, Héctor A. Caltenco, Vítezslav Beran |
ICINCO (2) | 3 |
| 2012 | Fast and accurate plane segmentation in depth maps for indoor scenesabstractThis paper deals with a scene pre-processing task - depth image segmentation. Efficiency and accuracy of several methods for depth map segmentation are explored. To meet real-time capable constraints, state-of-the-art techniques needed to be modified. Along with these modifications, new segmentation approaches are presented which aim at optimizing performance characteristics. They benefit from an assumption of human-made indoor environments by focusing on detection of planar regions. All methods were evaluated on datasets with manually annotated real environments. A comparison with alternative solutions is also presented. Rostislav Hulik, Vítezslav Beran, Michal Spanel, Premysl Krsek, Pavel Smrz |
IROS | 2 |
| 2004 | Augmented multi-user communication systemabstractThis paper presents improvements carried out to enhance the visual interaction of computer users in existing communication systems. It includes the usage of augmented reality techniques and the modification of a method for user model reconstruction according to particular requirements of such applications. Promised achievement is to prepare the background for further development of multi-user interface, videoconference or collaborative workspace.The aim of our research is replacing the standard computer interface components by equipment used in augmented reality and so immerse the user into augmented environment. Such approach allows to user positioning virtual objects in his workspace. One of possible techniques for precise virtual object pose evaluation widely used in augmented reality applications is to employ special tracking markers.Traditionally, communication systems of videoconference type represent a remote user using his sprite (plain, billboard-like) model. The lack of realistic appearance, when the participant is displayed as a sprite model, can be eliminated by its artificial reconstruction. The method gain depth information from knowledge of human anatomy and hence it is able to create the artificial relief model of the remote user. Vítezslav Beran |
AVI | 1 |