VLDB 2026 Research / reviewers in the wild / expert
Jianing Chen 0007
dblp:29/4254-7
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2026
0000-0002-3714-3801ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 75% Rendering · 25% | |
| Artificial intelligence
1 paper |
3D vision · 50% Video understanding and tracking · 50% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › 3d reconstruction
dynamic 3d reconstruction |
0.9 | 1 | 2025 | HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scene · NeurIPS 2025 |
Computer vision › Video understanding and tracking › video reconstruction
monocular video reconstruction |
0.9 | 1 | 2025 | HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scene · NeurIPS 2025 |
Rendering › gaussian splatting
3d gaussian splatting |
0.9 | 1 | 2025 | HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scene · NeurIPS 2025 |
Geometric modeling and processing
deformation modeling |
0.9 | 1 | 2025 | HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scene · NeurIPS 2025 |
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
dynamic scene reconstruction |
0.9 | 1 | 2025 | HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scene · NeurIPS 2025 |
Geometric modeling and processing › shape deformation
non-rigid deformation |
0.9 | 1 | 2025 | HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scene · NeurIPS 2025 |
Methods — techniques the papers use, named apart from their topics
induced flow-guided deformation · 1.7hierarchical anchor propagation · 1.7anchor-driven deformation · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | DVP-MVS++: Synergize Depth-Normal-Edge and Harmonized Visibility Prior for Multi-View StereoabstractRecently, patch deformation-based methods have demonstrated significant effectiveness in multi-view stereo due to their incorporation of deformable and expandable perception for reconstructing textureless areas. However, these methods generally focus on identifying reliable pixel correlations to mitigate matching ambiguity of patch deformation, while neglecting the deformation instability caused by edge-skipping and visibility occlusions, which may cause potential estimation deviations. To address these issues, we propose DVP-MVS++, an innovative approach that synergizes both depth-normal-edge aligned and harmonized cross-view priors for robust and visibility-aware patch deformation. Specifically, to avoid edge-skipping, we first apply DepthPro, Metric3Dv2 and Roberts operator to generate coarse depth maps, normal maps and edge maps, respectively. These maps are then aligned via an erosion-dilation strategy to produce fine-grained homogeneous boundaries for facilitating robust patch deformation. Moreover, we reformulate view selection weights as visibility maps, and then implement both an enhanced cross-view depth reprojection and an area-maximization strategy to help reliably restore visible areas and effectively balance deformed patch. Additionally, we obtain geometry consistency by adopting both aggregated normals via view selection and projection depth differences via epipolar lines, and then employ SHIQ for highlight correction to facilitate highlight perception capacity, thus improving reconstruction quality during propagation and refinement stage. Evaluations on ETH3D, Tanks & Temples and Strecha datasets exhibit the state-of-the-art performance and robust generalization capability of our proposed method. Zhenlong Yuan, Chengxuan Qian, Jianing Chen 0007, Yinda Chen, Kehua Chen, Tianlu Mao, Zhaoxin Li, Hao Jiang 0013 |
IEEE Trans. Circuits Syst. Video Technol. | 5 |
| 2025 | HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic SceneabstractReconstructing dynamic 3D scenes from monocular videos remains a fundamental challenge in 3D vision. While 3D Gaussian Splatting (3DGS) achieves real-time rendering in static settings, extending it to dynamic scenes is challenging due to the difficulty of learning structured and temporally consistent motion representations. This challenge often manifests as three limitations in existing methods: redundant Gaussian updates, insufficient motion supervision, and weak modeling of complex non-rigid deformations. These issues collectively hinder coherent and efficient dynamic reconstruction. To address these limitations, we propose HAIF-GS, a unified framework that enables structured and consistent dynamic modeling through sparse anchor-driven deformation. It first identifies motion-relevant regions via an Anchor Filter to suppress redundant updates in static areas. A self-supervised Induced Flow-Guided Deformation module induces anchor motion using multi-frame feature aggregation, eliminating the need for explicit flow labels. To further handle fine-grained deformations, a Hierarchical Anchor Propagation mechanism increases anchor resolution based on motion complexity and propagates multi-level transformations. Extensive experiments on synthetic and real-world benchmarks validate that HAIF-GS significantly outperforms prior dynamic 3DGS methods in rendering quality, temporal coherence, and reconstruction efficiency. Jianing Chen 0007, Yujun Cai, Hao Jiang 0013, Chengxuan Qian, Juyuan Kang, Shuqin Gao, Honglong Zhao, Tianlu Mao |
NeurIPS | 1 |