Demo Data from VLDB 2026 / reviewers in the wild / expert
Gianni De Fabritiis
dblp:29/605
· DBLP profile ↗
9ranked-venue papers
0as first author
5since 2021 · last 2024
0000-0003-3913-4877ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 5 since 2021Applied, interdisciplinary, general and emerging computing · 4
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Reinforcement learning · 47% Motion planning and robot control · 22% Deep learning architectures and training · 18% | |
| Interdisciplinary, comprehensive, and emerging computing
6 papers |
Bioinformatics and computational biology · 74% Computational science and engineering · 19% Computing education · 7% |
Topics — the 21 heaviest of 22, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Motion planning and robot control › robot learning › robotic reinforcement learning
reinforcement learning for manipulation |
0.8 | 1 | 2024 | BricksRL: A Platform for Democratizing Robotics and Reinforcement Learning Research and Education with LEGO · NeurIPS 2024 |
Machine learning › Reinforcement learning
reinforcement learning library |
0.8 | 1 | 2024 | TorchRL: A data-driven decision-making library for PyTorch · ICLR 2024 |
Robotics › Motion planning and robot control
robot learning |
0.8 | 1 | 2024 | BricksRL: A Platform for Democratizing Robotics and Reinforcement Learning Research and Education with LEGO · NeurIPS 2024 |
Bioinformatics and computational biology
drug discovery |
0.8 | 2 | 2019 | LigVoxel: inpainting binding pockets using 3D-convolutional neural networks · Bioinform. 2019 PlayMolecule BindScope: large scale CNN-based virtual screening on the web · Bioinform. 2019 |
Machine learning › Deep learning architectures and training
equivariant neural network |
0.7 | 1 | 2023 | TensorNet: Cartesian Tensor Representations for Efficient Learning of Molecular Potentials · NeurIPS 2023 |
Computational science and engineering › computational chemistry
molecular energy prediction |
0.7 | 1 | 2023 | TensorNet: Cartesian Tensor Representations for Efficient Learning of Molecular Potentials · NeurIPS 2023 |
Machine learning › Deep learning architectures and training › equivariant neural network
equivariant transformer |
0.6 | 1 | 2022 | Equivariant Transformers for Neural Network based Molecular Potentials · ICLR 2022 |
Bioinformatics and computational biology
molecular property prediction |
0.6 | 1 | 2022 | Equivariant Transformers for Neural Network based Molecular Potentials · ICLR 2022 |
Machine learning › Reinforcement learning
exploration |
0.5 | 1 | 2021 | Guided Exploration with Proximal Policy Optimization using a Single Demonstration · ICML 2021 |
Machine learning › Reinforcement learning
imitation learning |
0.5 | 1 | 2021 | Guided Exploration with Proximal Policy Optimization using a Single Demonstration · ICML 2021 |
Robotics › Robot manipulation
learning from demonstration |
0.5 | 1 | 2021 | Guided Exploration with Proximal Policy Optimization using a Single Demonstration · ICML 2021 |
Machine learning › Reinforcement learning
policy optimization |
0.5 | 1 | 2021 | Guided Exploration with Proximal Policy Optimization using a Single Demonstration · ICML 2021 |
Machine learning › Reinforcement learning › policy optimization
proximal policy optimization |
0.5 | 1 | 2021 | Guided Exploration with Proximal Policy Optimization using a Single Demonstration · ICML 2021 |
Machine learning › Reinforcement learning › exploration › exploration in markov decision processes
sparse reward exploration |
0.5 | 1 | 2021 | Guided Exploration with Proximal Policy Optimization using a Single Demonstration · ICML 2021 |
Bioinformatics and computational biology › drug discovery
virtual screening |
0.4 | 1 | 2019 | PlayMolecule BindScope: large scale CNN-based virtual screening on the web · Bioinform. 2019 |
Bioinformatics and computational biology › gene regulation
binding site prediction |
0.3 | 1 | 2017 | DeepSite: protein-binding site predictor using 3D-convolutional neural networks · Bioinform. 2017 |
Bioinformatics and computational biology
protein structure analysis |
0.3 | 1 | 2017 | DeepSite: protein-binding site predictor using 3D-convolutional neural networks · Bioinform. 2017 |
Robotics › Legged, aerial and field robots
legged robots |
0.2 | 1 | 2024 | BricksRL: A Platform for Democratizing Robotics and Reinforcement Learning Research and Education with LEGO · NeurIPS 2024 |
Robotics › Legged, aerial and field robots › legged robots
legged robot locomotion |
0.2 | 1 | 2024 | BricksRL: A Platform for Democratizing Robotics and Reinforcement Learning Research and Education with LEGO · NeurIPS 2024 |
Computing education
robotics education |
0.2 | 1 | 2024 | BricksRL: A Platform for Democratizing Robotics and Reinforcement Learning Research and Education with LEGO · NeurIPS 2024 |
Bioinformatics and computational biology › drug discovery › drug design
structure-based drug design |
0.1 | 1 | 2019 | LigVoxel: inpainting binding pockets using 3D-convolutional neural networks · Bioinform. 2019 |
Methods — techniques the papers use, named apart from their topics
sim-to-real transfer · 1.5reinforcement learning · 1.5tensor decomposition · 1.3message passing · 1.3neural network potential · 1.1equivariant transformer · 1.1tensordict · 0.83d convolutional neural network · 0.7prioritized trajectory replay · 0.5demonstration-guided exploration · 0.5deep learning · 0.4convolutional neural network · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | TorchRL: A data-driven decision-making library for PyTorchabstractPyTorch has ascended as a premier machine learning framework, yet it lacks a native and comprehensive library for decision and control tasks suitable for large development teams dealing with complex real-world data and environments. To address this issue, we propose TorchRL, a generalistic control library for PyTorch that provides well-integrated, yet standalone components. We introduce a new and flexible PyTorch primitive, the TensorDict, which facilitates streamlined algorithm development across the many branches of Reinforcement Learning (RL) and control. We provide a detailed description of the building blocks and an extensive overview of the library across domains and tasks. Finally, we experimentally demonstrate its reliability and flexibility, and show comparative benchmarks to demonstrate its computational efficiency. TorchRL fosters long-term support and is publicly available on GitHub for greater reproducibility and collaboration within the research community. The code is open-sourced on GitHub. Albert Bou, Matteo Bettini, Sebastian Dittert, Shagun Sodhani, Gianni De Fabritiis, Vincent Moens |
ICLR | 7 |
| 2024 | BricksRL: A Platform for Democratizing Robotics and Reinforcement Learning Research and Education with LEGOabstractWe present BricksRL, a platform designed to democratize access to robotics for reinforcement learning research and education. BricksRL facilitates the creation, design, and training of custom LEGO robots in the real world by interfacing them with the TorchRL library for reinforcement learning agents. The integration of TorchRL with the LEGO hubs, via Bluetooth bidirectional communication, enables state-of-the-art reinforcement learning training on GPUs for a wide variety of LEGO builds. This offers a flexible and cost-efficient approach for scaling and also provides a robust infrastructure for robot-environment-algorithm communication. We present various experiments across tasks and robot configurations, providing built plans and training results. Furthermore, we demonstrate that inexpensive LEGO robots can be trained end-to-end in the real world to achieve simple tasks, with training times typically under 120 minutes on a normal laptop. Moreover, we show how users can extend the capabilities, exemplified by the successful integration of non-LEGO sensors. By enhancing accessibility to both robotics and reinforcement learning, BricksRL establishes a strong foundation for democratized robotic learning in research and educational settings. Sebastian Dittert, Vincent Moens, Gianni De Fabritiis |
NeurIPS | 3 |
| 2023 | TensorNet: Cartesian Tensor Representations for Efficient Learning of Molecular PotentialsabstractThe development of efficient machine learning models for molecular systems representation is becoming crucial in scientific research. We introduce TensorNet, an innovative O(3)-equivariant message-passing neural network architecture that leverages Cartesian tensor representations. By using Cartesian tensor atomic embeddings, feature mixing is simplified through matrix product operations. Furthermore, the cost-effective decomposition of these tensors into rotation group irreducible representations allows for the separate processing of scalars, vectors, and tensors when necessary. Compared to higher-rank spherical tensor models, TensorNet demonstrates state-of-the-art performance with significantly fewer parameters. For small molecule potential energies, this can be achieved even with a single interaction layer. As a result of all these properties, the model's computational cost is substantially decreased. Moreover, the accurate prediction of vector and tensor molecular quantities on top of potential energies and forces is possible. In summary, TensorNet's framework opens up a new space for the design of state-of-the-art equivariant models. Guillem Simeon, Gianni De Fabritiis |
NeurIPS | 2 |
| 2022 | Equivariant Transformers for Neural Network based Molecular Potentials
Philipp Thölke, Gianni De Fabritiis |
ICLR | 2 |
| 2021 | Guided Exploration with Proximal Policy Optimization using a Single DemonstrationabstractSolving sparse reward tasks through exploration is one of the major challenges in deep reinforcement learning, especially in three-dimensional, partially-observable environments. Critically, the algorithm proposed in this article is capable of using a single human demonstration to solve hard-exploration problems. We train an agent on a combination of demonstrations and own experience to solve problems with variable initial conditions and we integrate it with proximal policy optimization (PPO). The agent is also able to increase its performance and to tackle harder problems by replaying its own past trajectories prioritizing them based on the obtained reward and the maximum value of the trajectory. We finally compare variations of this algorithm to different imitation learning algorithms on a set of hard-exploration tasks in the Animal-AI Olympics environment. To the best of our knowledge, learning a task in a three-dimensional environment with comparable difficulty has never been considered before using only one human demonstration. Gabriele Libardi, Gianni De Fabritiis, Sebastian Dittert |
ICML | 2 |
| 2019 | PlayMolecule BindScope: large scale CNN-based virtual screening on the webabstractSUMMARY: Virtual screening pipelines are one of the most popular used tools in structure-based drug discovery, since they can can reduce both time and cost associated with experimental assays. Recent advances in deep learning methodologies have shown that these outperform classical scoring functions at discriminating binder protein-ligand complexes. Here, we present BindScope, a web application for large-scale active-inactive classification of compounds based on deep convolutional neural networks. Performance is on a pair with current state-of-the-art pipelines. Users can screen on the order of hundreds of compounds at once and interactively visualize the results. AVAILABILITY AND IMPLEMENTATION: BindScope is available as part of the PlayMolecule.org web application suite. SUPPLEMENTARY INFORMATION: Supplementary data are available at Bioinformatics online. Miha Skalic, Gerard Martínez-Rosell, José Jiménez, Gianni De Fabritiis |
Bioinform. | 4 |
| 2019 | LigVoxel: inpainting binding pockets using 3D-convolutional neural networksabstractMotivation: Structure-based drug discovery methods exploit protein structural information to design small molecules binding to given protein pockets. This work proposes a purely data driven, structure-based approach for imaging ligands as spatial fields in target protein pockets. We use an end-to-end deep learning framework trained on experimental protein-ligand complexes with the intention of mimicking a chemist's intuition at manually placing atoms when designing a new compound. We show that these models can generate spatial images of ligand chemical properties like occupancy, aromaticity and donor-acceptor matching the protein pocket. Results: The predicted fields considerably overlap with those of unseen ligands bound to the target pocket. Maximization of the overlap between the predicted fields and a given ligand on the Astex diverse set recovers the original ligand crystal poses in 70 out of 85 cases within a threshold of 2 Å RMSD. We expect that these models can be used for guiding structure-based drug discovery approaches. Availability and implementation: LigVoxel is available as part of the PlayMolecule.org molecular web application suite. Supplementary information: Supplementary data are available at Bioinformatics online. Miha Skalic, Alejandro Varela-Rial, José Jiménez, Gerard Martínez-Rosell, Gianni De Fabritiis |
Bioinform. | 5 |
| 2017 | DeepSite: protein-binding site predictor using 3D-convolutional neural networksabstractMOTIVATION: An important step in structure-based drug design consists in the prediction of druggable binding sites. Several algorithms for detecting binding cavities, those likely to bind to a small drug compound, have been developed over the years by clever exploitation of geometric, chemical and evolutionary features of the protein. RESULTS: Here we present a novel knowledge-based approach that uses state-of-the-art convolutional neural networks, where the algorithm is learned by examples. In total, 7622 proteins from the scPDB database of binding sites have been evaluated using both a distance and a volumetric overlap approach. Our machine-learning based method demonstrates superior performance to two other competitive algorithmic strategies. AVAILABILITY AND IMPLEMENTATION: DeepSite is freely available at www.playmolecule.org. Users can submit either a PDB ID or PDB file for pocket detection to our NVIDIA GPU-equipped servers through a WebGL graphical interface. CONTACT: [email protected]. SUPPLEMENTARY INFORMATION: Supplementary data are available at Bioinformatics online. José Jiménez, Stefan Doerr, Gerard Martínez-Rosell, Alexander S. Rose, Gianni De Fabritiis |
Bioinform. | 5 |
| 2010 | Induced Effects of Sodium Ions on Dopaminergic G-Protein Coupled ReceptorsabstractG-protein coupled receptors, the largest family of proteins in the human genome, are involved in many complex signal transduction pathways, typically activated by orthosteric ligand binding and subject to allosteric modulation. Dopaminergic receptors, belonging to the class A family of G-protein coupled receptors, are known to be modulated by sodium ions from an allosteric binding site, although the details of sodium effects on the receptor have not yet been described. In an effort to understand these effects, we performed microsecond scale all-atom molecular dynamics simulations on the dopaminergic D(2) receptor, finding that sodium ions enter the receptor from the extracellular side and bind at a deep allosteric site (Asp2.50). Remarkably, the presence of a sodium ion at this allosteric site induces a conformational change of the rotamer toggle switch Trp6.48 which locks in a conformation identical to the one found in the partially inactive state of the crystallized human beta(2) adrenergic receptor. This study provides detailed quantitative information about binding of sodium ions in the D(2) receptor and reports a possibly important sodium-induced conformational change for modulation of D(2) receptor function. Jana Selent, Ferran Sanz, Manuel Pastor, Gianni De Fabritiis |
PLoS Comput. Biol. | 4 |